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Mortal Kombat Armageddon
 
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Mortal Kombat Armageddon

by Midway
PlayStation2 Mature
4.0 out of 5 stars  See all reviews (63 customer reviews)

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Mortal Kombat Armageddon + Mortal Kombat Deception + Mortal Kombat: Shaolin Monks
Price For All Three: $29.68

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  • Mortal Kombat Deception $10.40

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Customers Who Bought This Item Also Bought


Product Features

  • Revamped & improved Konquest Mode - What was once a training mission evolves into a full-blown adventure
  • Unique Kreate-A-Fatality system gives you the ability to create custom fatalities by stringing together a series of attacks via a series of button combos
  • Use the Kreate-A-Fighter feature to create and define a fighter's look, abilities and personality
  • Take your custom fighter online, and compete against other Kreate-A-Fighters
  • Expanded online features - Improved responsiveness, deeper customizing, expanded Lobby Options and much more

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B000GPVUQ2
  • Product Dimensions: 7.8 x 5.8 x 0.5 inches ; 4 ounces
  • Media: Video Game
  • Release Date: October 9, 2006
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (63 customer reviews)
  • Amazon Best Sellers Rank: #3,775 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes

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Product Description

PS2 Mortal Kombat: Armageddon

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Customer Reviews

63 Reviews
5 star:
 (24)
4 star:
 (22)
3 star:
 (11)
2 star:
 (3)
1 star:
 (3)
 
 
 
 
 
Average Customer Review
4.0 out of 5 stars (63 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

9 of 9 people found the following review helpful:
3.0 out of 5 stars Hope they do better next time...., October 16, 2006
By 
Rainman208 (Atlanta, GA. USA) - See all my reviews
= Fun:3.0 out of 5 stars 
This review is from: Mortal Kombat Armageddon (Video Game)
I really wanted to like this game but so far the thrill is dying fast. It's mainly due to what many have stated before and that's the new fatality system. The uniqueness is gone. I personally think this game was built backwards. If space is going to be a problem then give the fans what you know they'll love (fatalities and plenty of 'em) and then if there's space left over add the fillers. I'll keep playing and see if this grows on me more but fact that I haven't shut myself in after playing it once is a sign it may not get any better.

I enjoyed Konquest mode in Deception but after 5 min of Konquest in Armageddon I'm already tired of it. Why oh why did they trade off the fatalities for this stuff. I know 60+ fatalities would have been a lot but I think the loyal MK fans will agree it would just have been another challenge to conquer. I pray on the next gen consoles they get it right.
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14 of 16 people found the following review helpful:
2.0 out of 5 stars I hoped for more, October 18, 2006
By 
= Fun:2.0 out of 5 stars 
This review is from: Mortal Kombat Armageddon (Video Game)
This game was a huge letdown. All the potential this game had went completely to waste in a Madden type effort to take more of your money. This is far less of a game compared to Mortal Kombat: Deception. I bought this amazed to see it in the store and went home to play it rather eager. I'm a big MK fan and loved the depth that MK:D created with 3 fight systems and a whole new level of AI. However the AI here is gone and button mashing is in. The computer is able to do moves, combos and air juggles that are not possible by human players. I've tried mimicking their moves and cannot duplicate it at all.
The scale of difficulty increases as you go along fights. The first few fights are easy enough then they get a little harder but by the time you get to the 5th fighter it's nearly impossible to get one hit in. The CPU has preference over you and no matter how fast you do something, their move will hit you first. You have to constantly block and hope to counter a move just to get one or two hits in. Using specials constantly helps winning. The CPU will block moves but almost never block specials. I have done moves and combos and had my hits completely miss the CPU even though I was right there hitting it. This game was very badly made and the fatality system is rediculous. The days of Scorpion's face melting and Sub-Zero's freeze fatalities are gone and replaced by generic fatalities any character can do. They are not character specific at all. You can't use their special moves or weapons to do any amazing fatality move.
Simply put this is a horrid remake just put out to reap cash from MK loving consumers. Sure it has every character in the game, that's the only reason I gave it more than 1 star. However the mechanics and play of the game are horrid compared to others. Button mash all you want, you'll probably have a better chance of winning that way. Online this game might be great but I haven't tried it. I wouldn't have bought this game if I had known how badly it was made. I went back to play deception, it's much better. I miss Kabal's awesome combos from MK3. Oh and some of the special moves you love and remember are gone and replaced by something else.
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9 of 10 people found the following review helpful:
3.0 out of 5 stars Deception was better, October 12, 2006
= Fun:3.0 out of 5 stars 
This review is from: Mortal Kombat Armageddon (Video Game)
There are a lot of ups and downs to this game. I like how you can be every character. I do not like how they only have one fighting style and a weapon style. So you can't really do any combos that change from one fighting style to another. Another thing I don't like is that you can only create one character per profile, unlike the wrestling CAW's. The konquest mode, in my opinion was pretty weak. First, they producers said there would be 2 modes- a good, and an evil. It is neat, however, how Taven fights in the konquest mode, but you fight people every other second, and you really cannot explore. What happened to the Chaos realm? Orderrealm? You don't see much of the realms at all, and my favorite part of Deception was the fact that you could explore all kinds of stuff, meditate and get secret things, talk to people and do side missions. It feels as though they rushed this game a tad.
I'm not saying it is a bad game, by no means, because it's not- I'm just saying, in my opinion, it's not as good as Deception. And why is Blaze all of a sudden the main character and a giant monster? Cool, yes, but it's kind of odd that they chose Blaze. To be honest, the story mode is a tad confusing. It almost seems like they are trying to cram way way too much into it, but without dedicating a lot of time to the story mode.

Also, I don't like how you cannot do wagers in versus battle. So, basically, you have to complete the konquest mode multiple times or do the arcade a lot to get koins to create a fighter. I'm not a fan of the krypt, either. They made a huge fuss about how they wanted it to be called the Vault.
And, just like with Deception, they promised to have ripped clothing etc. when you fight in the arcade, and yet again they failed to do so.

I know they took a chance with fatalities, and that's ok, but I think I speak for a lot of people when I say they are pretty weak fatalities. I mean, most of the fatalities in the last 3 games weren't too great and didn't seem to have a lot of thought put into them.

Overall, there are a lot of cool things in the game, but more disappointing things, especially when they claim it's the mother of all MK games. You can't go back into the story mode and explore anything, which is a bummer. I do like a lot of parts in the story mode, but it's not long enough and you can't really see the realms in all of their glory.
I've been playing MK since the 1st game came out- so I am a loyal fan, but this game just isn't all it was hyped up to be. But, nevertheless, overall, it's not a bad game. It is MK, afterall.
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