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Mortal Kombat Deception - Gamecube

Platform : GameCube
Rated: Mature
4.5 out of 5 stars 21 customer reviews
Metascore: 77 / 100

Available from these sellers.
  • New features and game modes including interactive environments, death trap and free roaming Konquest mode
  • Multiple secret characters to unlock
  • Also has intense action board games -- plus puzzle games with fatalities
  • 10 character Video BIOS
12 new from $115.01 18 used from $20.97 4 collectible from $31.31
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Product Description

Mortal Kombat: Deception pushes martial arts-style fighting to new heights. The game features an innovative fighting systems, returning and new characters and the deadliest combinations. Unparalleled violence and brutality as you face the deadliest martial arts battles you've ever seen!

Product Details

  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • ASIN: B0002VYPB2
  • Product Dimensions: 7.5 x 5.5 x 0.8 inches ; 4.8 ounces
  • Media: Video Game
  • Release Date: June 15, 2006
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (21 customer reviews)
  • Amazon Best Sellers Rank: #9,991 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here
  • Discontinued by manufacturer: Yes

Customer Reviews

Top Customer Reviews

My love for Street Fighter has waned and for whatever reason Soul Calibur never really did it for me but Mortal Kombat: Deadly Alliance had renewed my interest in fighting games. Mortal Kombat has come a long way in the last decade and MK: Deception is probably the series pinnacle. I don't buy into the claim that Mortal Kombat is a button masher, it's not. The other argument is that it's nothing more than a dial-a-combo. So what? Combo's are about timing and memorization which is about all you can ask from the current generation of fighting game.

MK:DA and MK:D are about the same in fighting and graphical quality. In some respects I liked the graphics in Deadly Alliance better. The long combo's seem to be easier to pull off in Deception particularly the branching combo's. Deception is blessed with a very large cast of characters. It's nice to see the return of Ermac, Smoke and Noob Saibot but my favorite, Quan Chi is absent in Kombat mode however he can be fought in Konquest. Someday I'd like to see the return of Shinnok and Reiko.

Konquest is where the main difference lies. Konquest mode is practically a game in itself. If Konquest were the sum total of the game I'd give it a failing grade. The graphics are bone ugly and the movement is poor. The main goal of Konquest is amassing Koins and unlocking secrets and its pretty fun despite the eye blisting textures and character design. It seems as if the designers worked to put every single character from Mortal Kombat into the Konquest mode. You'll find the original Reptile, Rain, Lung Lao, Kano and even the horrendous Stryker. Even non-playable characters like Shang Tsung and Quan Chi are available to fight as you wander through Earthrealm, Outworld and the other Mortal Kombat realms.
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Mortal Kombat: Deception is the latest installment in the MK series, and continues the plot threads started in Deadly Alliance as the kombatants struggle to defeat the newly released Dragon King.

If you're going into Deception expecting a whole new MK experience, you might be surprised that its pretty much unchanged from Deadly Alliance. We've got a new roster of characters, death traps in the environments and some tweaks to the fighting engine, but on the whole it's pretty much the same gameplay you experienced before. There's no noticible leap like the transition from MK1 to MKII, or MKII to MK3. This isn't a bad thing however, as the fighting experience in Deadly Alliance was top notch. The controls still take a bit of getting used to - the D-Pad is definitely the way to play MK, but its placement on the gamecube controller means you'll be pressing at an angle when what you really want is to press 'up' or 'back'. It's slightly frustrating, but can't be helped.

What's interesting is that Deception feels like the other half of Deadly Alliance, especially in the character selection. Regulars Johnny Cage, Kung Lao, Jax, Sonya, Kano, Kitana, Shang Tsung and others are missing, and in their place we get the return of cool characters like Jade and Baraka, as well as second-stringers like Kabal, Tanya, Nightwolf, and Ermac (really...who invited them back?) It's a little odd not having some of the main guys around, but you get used to it quickly. There's also the return of a classic warrior...though he's definitely looked better...

Deception also includes a ton of extra playing modes. There is a bizzare Tetris-style puzzle game, and also an MK version of chess.
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Mortal Kombat Deception is probably the BEST 3D iteration of the Mortal Kombat games. But the Gamecube version is slightly better than the PS2 and XBox versions. First of all, the Gamecube version features 2 fan favorite karacters that PS2 and XBox don't: Goro and Shao Kahn. Secondly, many karacters that need to be "unlocked", via the Konquest mode, on PS2 and XBox are readily available from the begining. Third, Gamecube games are playable on the Nintendo Wii, allowing Wii owners to experience this awesome game.

The PS2 and XBox versions feature "online" play and the Gamecube version doesn't. But, as of 2007, PS2 no longer supports online play for ANY of the PS2 library. And PS3 has NO BACKWARD COMPATIBILITY with the PS2 library. The XBox version still supports Online play, but ONLY through an "emulator" on the XBox 360. Given the bonuses of the Gamecube version, and the hang-ups of the PS2 and XBox versions, the Gamecube version of MK Deception is your best bet. If you own a Gamecube or Wii, buy Mortal Kombat Deception, you won't be disappointed.
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You should get "Mortal Kombat: Deception." The "Mortal Kombat" games have always been the definitive games of the fighting genre. It's clear why. First of all, there are no annoying cut scenes before every battle. No cheesy trash-talking lines spoken by the characters before you can throw the first punch, just that familiar, near-demonic voice that says "Round 1. Fight!" before each battle, and you're off.

There's also the famous violence that has come to be associated with the MK series. I'm not usually a big fan of blood and gore, but the MK games have made the violence so over the top that's it almost comical. Characters bleed crimson, almost gelatinous blobs every time they're hit. The blood can be switched off on the options menu, but this takes away MK's unique sparkle, including the ability to perform a Fatality. As a finishing move, mash a few buttons you found on the Internet and your character will disembowel the opponent, removing generic organs and leaving a pool of blood. Even the bugs that are trodden underfoot in one arena leave behind a gratuitous amount of guts.

Of course, replayability factor in very high. In the one player arcade mode, you will be randomly assigned a series of opponents and arenas to fight in each time, always climaxing with the ridiculously hard-to-beat Onaga, the Dragon King. And, of course, the two-player battles never get old, with each character having an incredible variety of unique combos and fighting moves to perform (as in the previous game, "Deadly Alliance", each character has two martial arts styles and a weapon.) Though some of the combos (especially the fatalities) are so difficult they'll make you swear your controllers are broken (especially in "Konquest" mode.
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