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Mortal Kombat Mythologies: Sub-Zero
 
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Mortal Kombat Mythologies: Sub-Zero

by Midway
Nintendo 64 Mature
2.2 out of 5 stars  See all reviews (13 customer reviews)


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Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B000021Y2Y
  • Item Weight: 8 ounces
  • Media: Game Cartridge
  • Release Date: July 20, 1999
  • Average Customer Review: 2.2 out of 5 stars  See all reviews (13 customer reviews)
  • Amazon Best Sellers Rank: #16,668 in Video Games (See Top 100 in Video Games)

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Product Description

GameSpot Review

The Mortal Kombat series has always been fairly story-oriented. The series' storyline was augmented through the MK movie, and to a lesser extent, the MK cartoon. Mortal Kombat Mythologies sets out to further enrich the series' plot by narrowing the focus down to one character. The first (hopefully of many) MKM game focuses on Sub-Zero, and it details his past with Scorpion and how he eventually came to be involved in the Mortal Kombat tournament. The story also sheds quite a bit of light on Midway's newest addition to the fighting series, MK4, specifically the new characters Quan Chi and Shinnok.

Basically, MKM plays like an MK game except that instead of fighting in the confines of an arena, you are free to run around and hop on platforms. The controls are identical to MK3, except that a button for picking up items and turning around has been added. Sub-Zero's MK3 combos remain intact. His special moves are also in there, but they must be earned through experience points. In the first level, you'll likely learn the ice blast and slide moves. Later on, Sub will gain the ice clone, a diagonal ice blast that freezes jumping enemies, a running ice move that freezes enemies on contact, and more. But you can't simply freeze people over and over again - each special move takes up a little bit of your ice meter, which recharges at a fairly slow rate. Some of the later special moves take up nearly all your meter, so use them wisely.

The graphics in MKM look very washed out. The characters are large, but move jerkily. Some of the backgrounds look decent, but many of them appear very flat and, again, extremely washed out. The PlayStation version's FMV has been replaced with still photos and text, losing all of the PlayStation version's character in the process. The game's sound, in general, is pretty dull and muffled. The music in the Mortal Kombat series has always been terrific, but the N64 lacks the storage space required to render the PlayStation version's soundtrack effectively.

The game controls quite shoddily, which has come to be expected from an N64 game with any shred of a fighting-game-style setup. For a game that requires such precise jumping and fighting, the N64 controller simply isn't up to the task.

The game's perspective causes a few problems here and there. Shinnok's Bridge is a perfect example, as you're expected to make more than a few blind-faith jumps into the unknown in order to find a platform that is below the screen's line of sight. Also, the game is pretty short, relying on a set number of lives and continues to provide the game's extreme level of difficulty. This one is only for the hard-core MK fans who don't already own PlayStations. --Jeff Gerstmann
--Copyright ©1999 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. GameSpot and the GameSpot logo are trademarks of GameSpot Inc.

Product Description

This is the game Mortal Kombat Mythologies: Sub-Zero for the Nintendo 64. This is cartridge only and is used or preplayed. All of our N64 nintendo games are cleaned tested and guaranteed to work. We stand by our products and offer a 60 day guarantee. If a game does not work within 60 days from the time you receive it we will gladly exchange it for you

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Customer Reviews

13 Reviews
5 star:
 (2)
4 star:    (0)
3 star:
 (2)
2 star:
 (3)
1 star:
 (6)
 
 
 
 
 
Average Customer Review
2.2 out of 5 stars (13 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

4 of 4 people found the following review helpful:
3.0 out of 5 stars Not the best, November 23, 2001
By 
This review is from: Mortal Kombat Mythologies: Sub-Zero (Game Cartridge)
Defenately not the best Mortal Kombat game. Although not pityfully awful like stated in other reviews, the game isn't extremely fun. I spent hours tring to beat the game, and when I finally did I was very diapointed. The graphics weren't bad, at least not too much. The story of the game (isn't great either).

But, it's the link that shows what went on between the Shao Kahn tournaments and Mortal Kombat 4. However, the game plot also contradicts few things to the typical Mortal Kombat legacy. For example, aren't the four elemental gods supposed to be good? Then why are they on the bad guy's side? So in the end, the game is somewhat fun, and long lasting, but is it really worth your money, to me it was, and at times it was, but the final decision is up to you, you decide, I 'll just give you a little advice: don't get it.

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9 of 12 people found the following review helpful:
1.0 out of 5 stars Only an idiot would buy this game, November 13, 1999
By A Customer
= Durability:5.0 out of 5 stars  = Fun:1.0 out of 5 stars  = Educational:5.0 out of 5 stars 
This review is from: Mortal Kombat Mythologies: Sub-Zero (Game Cartridge)
Totally horrible game design, play, and graphics. What does this all add up to? An absolutly, totally horrible and terrible game. Do not buy this game at risk of your sanity. You have been warned. (Please, if you must, at least rent it first)
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4 of 5 people found the following review helpful:
2.0 out of 5 stars This game should have been great., December 1, 2002
This review is from: Mortal Kombat Mythologies: Sub-Zero (Game Cartridge)
I admit I did put hours into this game being the hugh Mortal Kombat fan that I am. Gosh I'm sure happy this embarrassing MK game didn't ruin Subzero's career. It is a side scroller in which you are faced with many evil monks (oh, and they're all twins for some reason)..Subzero has many power-ups that prove useless. The mega-sized bosses are boring to fight (oh, and they never die for some reason). Due to the fact that the game supplies no level maps (how generic) a strategy guide would be a must, that is if you cared to bother with the game in the first place. Two good things did come about from this MK disaster.. Quan Chi & Shinnok. For Mortal Kombat that is a must see "MK4" or the new "MK Deadly Alliance". Leave this one in the past where it never should have spawned. 2 1/2 stars is as high as I could go. I'm generous.
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