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Stunning landscapes, brilliant characterization, masterly plots, and a wicked sense of humor unite in this epic tale of derring-do and the triumph of good over evil, making it one of the most addictive and memorable books that anyone is ever likely to read. --Susan Harrison --This text refers to an alternate Paperback edition.
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A dark army that has overrun the land. An unlikely hero on sent on an epic quest. A sword that is broken and forged anew. A search for the lost king. I could easily be describing Lord of the Rings! I have read several books in this amazing series (and shall not stop till I have read them all), but so far this one is undoubtedly my favorite. When you read Redwall and Mattimeo (and some of the other books in the series), you feel as if it's set in the present. But when you read the books about Martin the Warrior, the legendary hero of Redwall Abbey...
The time of great heroes
What can I say, reading Mossflower is like reading a book about the legend of King Arthur or Robin Hood. You're stepping back in time to an era when villains were more wicked, heroes were more brave, and the country was more wild. The story begins with Martin entering the country of Mossflower and then swiftly being imprisoned because he is carrying a sword. The ultimate climax of the book is set up swiftly when Martin swears vengeance upon the evil Queen of the land (who in an awesome scene breaks Martin's sword and tells the guards to have him wear it around his neck). But even for the Hero Martin, vengeance doesn't come easy.
Have you ever been on a quest?
Like Redwall, there is a major sidequest for our hero to embark upon (you can't kill the main villain with a broken sword now can you?), involving a search for the old Badger Lord king of Mossflower. Also like Redwall, there will be clues to unravel, friends to make, and alliances to forge. And like the great Lord of the Rings, there will also be beautiful songs to sing and poems to read.
Hungry yet?
And let's not forget about the fantastic way the author has of drawing up beautiful descriptions without overloading the reader. The Redwall foods in particular are famous, and for good reason. When reading this book you'll not only feel every mile of the journey, you'll also mouth-water every time the food is described. Good stuff.
A battle between good and evil
Ultimately, what holds this book together is wonderful characters and the way that they interact together. Even the villain is not simply an evil tyrant bent on evil purposes. There is a depth of character here that few books can touch in my opinion. And the icing on the cake is the irony and action that's to be found. The battle sequences in this book will enthrall you, and way things work out is really pulls at you emotionally. There is strong narrative here. And I cannot and will not ever forget the ending of this book. It stands as one of the greatest endings I've ever read in any book. Every story of a legendary hero needs a showdown, and the one in this book is incredible.
In the End...
Mossflower is more than just a good book. It is a GREAT book. It is the story of the origins of a legendary Abbey, a Legendary Country, and a Legendary Hero. To readers of the Redwall books it is an essential buy. To all others it is without a doubt an essential read. If you only read one book in the series, let it be this one.
In the beginning of the book, the mouse Martin is traveling through Mossflower woods, the future site of Redwall Abbey. The forest and its inhabitants are under oppression by a fearsome wildcat known as Verdauga Greeneyes, Lord of the Thousand Eyes. He has two children--a gentle son named Gingivere, and a merciless, cruel daughter called Tsarmina. The wildcat family is served by hundreds of soldiers. The family and their horde live in a fortress called Kotir.
Martin has a sword hanging around his neck; it had once belonged to his father, Luke the Warrior. When Verdauga's soldiers see him walking through the forest with the sword, they arrest him on the charge of bearing arms and drag him to Kotir. He fights them fiercely all the while. After struggling with him for a while, the soldiers manage to drag him to Verdauga's chamber, where the wildcat is laying in his bed, ill. Although Verdauga admires the mouse's courage and spirit. Tsarmina, however, expresses feelings of disgust, snaps the sword in two, leaving only the hilt hanging around Martin's neck, and throws him into one of Kotir's dungeons.
Meanwhile, the carefree mouse Gonff, a thief who calls himself the Prince of Mousethieves, is making his way back from Kotir, where he has stolen food. Gonff is a member of CORIM, the Council of Resistance in Mossflower, which is an organization set up by the forest dwellers to fight Verdauga's tyranny. Gonff lets his guard down and manages to get himself captured by two of Kotir's soldiers. He is taken to the fortress and put in the same dungeon cell as Martin, where the two become friends. Gonff knows just how to escape the cell, and does so, taking Martin with him. They go straight to the headquarters of CORIM, the mansion home of a female badger called Bella of Brockhall.
Martin is welcomed by the CORIM leaders, and he decides to help them with their mission. He befriends Lady Amber, the leader of the squirrel population, and Skipper of Otters, the chieftain of an otter tribe who dwells in nearby River Moss, along with many others. Gonff remains his best friend, along with a mole called Young Dinny.
At Kotir, the ruthless wildcat Tsarmina poisons her father and accuses her kindly brother Gingivere of the murder. Gingivere is imprisoned, and Tsarmina is proclaimed the new Queen. She promptly embarks on a reign of terror. The woodland dwellers become more desparate than ever to overthrow the wildcats.
Bella of Brockhall has convinced Martin that the only way to get rid of Tsarmina and her minions for good is to fetch her father, Boar of Brockhall, who is a formidable warrior. He dwells in an extinct volcano known as Salamandastron, a long journey from Mossflower. Martin agrees to make the journey, along with Gonff and Dinny. They set out immediately, but are followed for a good part of the journey by three of Tsarmina's bumbling soldiers. Along the way, they befriend a shrew called Log-a-Log, who assists them by letting them use his boat to travel on the river. They get lost inside a pitch-black mountain, where they are helped by some bats. At last they reach Salamandastron.
If you want to find out what happens to the three friends, read "Mossflower," by Brian Jacques, one of the best books I've read to date.