- Play 17 street racing tracks and customize your bike in Extreme Mode
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Most Helpful Customer Reviews
1 of 1 people found the following review helpful:
4.0 out of 5 stars
Full Throttle!!!,
By
= Fun:5.0 out of 5 stars
This review is from: Moto GP 2007 (Video Game)
Have had this game for about a week now. So far I am having alot of fun with it. The challenges are great, and hard. I like the medal rating that goes along with the challenges, Gold, Silver & Bronze. Also, depending on what kind of medal you get on a challenge, you get to add points to your riders skills such as; cornering, braking, acceleration, & top speed. The graphics are real pretty, realistic. Physics are great. Crashes are almost too real. Feedback (vibration) through the controller is eerily realistic. Not only can you see yourself getting loose around a corner, you actually feel it also. When your reaching top speed on a long straightaway you can feel the speed wobble. Awesome. Tuning your bike is great & very important if you want to do well. If you gear too low, your going to get beat around a corner, too high & your gonna get passed like you were standing still. You can completly customize your bike & rider. I've had one other MOTOGP title w/ the XBox and only liked it. So far I love this installment on the 360.
2 of 3 people found the following review helpful:
3.0 out of 5 stars
great racing, poor graphics.,
= Fun:4.0 out of 5 stars
This review is from: Moto GP 2007 (Video Game)
This game, like the rest of the motogp series is a great representation (as far as video games go) of what it is like to ride a motorcycle on a track. It very well demonstrates the need to become familiar with the individual courses (which are well done), and gives a somewhat accurate representation of the handling dynamics of a genuine track motorcycle (best offering yet). The game is realistic enough to show the glaring differences between a rider with track experience and one without.
However, the games graphics are poor. Compared to the newest car racing sims like the forza series, the motorcycle representations are laughable. Although it is obvious that the developers have spent a lot of effort in representing the tracks accurately, it seems that is all they did. When I play a game like Project Gotham and am blasting towards a corner, I find it easy to consistently find my braking points, because there exists a fabulously detailed environment in which to pick and refine my brake markers. In MotoGp, there is little image detail on or off track to help you reference anything, including turning points, braking markers, or acceleration points. In a real world situation, for a device as unforgiving as a motorcycle, the lack of these details (cones, corner signage, paint markings, trees, signposts, etc...) would certainly cause crashes. I really enjoy the game, and it is the best available for scooter nuts today. It has the greatest offering of the most fabulous tracks around the world to race on (of any of the racing genre) I am aware of. However, the game has not really progressed graphics-wise since its initial offerings, and compared to todays vehicle sims, looks like space invaders.
4.0 out of 5 stars
Moto GP 2007,
By
= Fun:5.0 out of 5 stars
Amazon Verified Purchase(What's this?)
This review is from: Moto GP 2007 (Video Game)
I love this game which has various cool race courses for your choice of motorcycles. Again it's not really technically challenging and the scenes are really animated, however I love playing it. Takes a really long time to go from practicing to qualifying to racing, very time consuming.
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