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22 of 23 people found the following review helpful
on July 21, 2011
Fire & Sword promised the addition of gunpowder and banking and a realistic map to the Mount & Blade franchise. What was not mentioned was that these additions would be made to the original Mount & Blade, not as a continuation of the evolution from Mount & Blade to Mount & Blade: Warband.

The addition of guns and bombs is fun. Blowing stuff up is always fun. The fights are pretty, but the AI hasn't been updated to reflect these new possibilities. Tell your troops to squat on top of any hill and fire at will, and the computer team obligingly walks into a hail of lead and melts away. I have yet to see the AI troops use grenades. They can't afford them? The ridiculous penalty for autocomputing battles / getting wounded remains; so long as you take the field, overcoming 4:1 odds is no problem. Without you, your troops can barely manage to survive even odds. Even worse, your best troops suspiciously start dying out of proportion in your absence.

So the tactical game is OK, mindless but fun. But the strategic game is buggy and TERRIBLE. All of the additions made in Warband are gone: varied terrain and cultures? Gone. Social life? Gone. Businesses? Gone. And the banking system? A joke. Your money is tied to the city it is deposited in. And tends to disappear. You're better off just hauling around all your cash, and weaseling out by not saving if something bad happens. The WORST bug tho is the use of the garrison commander to train troops. A fun idea, but I've found that sometimes you get what you pay for, sometimes you get nothing, and when you do get the troops, they replace the bottom categories on your roster. Say you have 30 musketmen, and go order a reiter. If the reiter actually appears when you leave, he'll be in place of the 30 musketmen if you didn't have any other reiters. Ouch!

Bottom line ... still fun, but just for wasting time. For a more rewarding experience, stick with Warband.

_____________________

Add'l complaints (could be an endless list .... )

I continued to play F&S for awhile, then went back and started a new campaign in Warband just to make the differences obvious. Compared to WB, F&S's map is a joke, the gameplay is circular, the NPC dialogue is mindless an unimaginative, the graphics are a downgrade, the troop types are limited, the promotion tree is flat and shallow, economy static, architecture and map layouts simplistic .... so much was missed in F&S. Even basic physics errors: some maps have some kind of clipping problem on at least one edge, sort of like an elastic event horizon. Retreating troops get stuck and bounce back and forth as if staked to a rubber band (until someone puts them out of their misery). It's comical, but this game is not presented as a comedy.

The only possible salvation for it is that it is (to my knowledge) the only game offering multiplayer, FPS action in a 16th-Century setting. If you're hard up for that, here's your game.
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2 of 2 people found the following review helpful
on August 26, 2012
Overall I would have to say I am disappointed with the game. I agree with many other people that it is a downgrade from the last installment of the Mount and Blade series. I was super excited for this game simply from looking at some descriptions and seeing a few people play it on youtube. However, only a few hours into the game I realized I simply wasn't really enjoying the game. I tried and tried to like it but I just couldn't. It simply didn't seem like the producers put any effort into it. Everything just seemed sloppy and not well done. I did enjoy the addition of firearms: riding by a fleeing enemy and shooting him in the back is just priceless. But in the end the cons outweighed the pros, so I have decided to just go back to playing Warband seeing as it was much more fun.
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2 of 2 people found the following review helpful
on October 18, 2011
First of all, the new things F&S does, it generally does well. I enjoyed the relaxed, "get-rich-quick" trading and the relatively more 'historical' setting. The gunpowder-era stuff is tons of fun, and the combat is even more interesting than before, between the lack of armor, the greater lethality of gunpowder weapons and the ability of troops to hole up in a wagon laager. The NPCs and their interactions are quite amusing, and the various story-line quests are entertaining and make interesting choices. However. Repeatedly, and especially when taking a story-line-quest-related character into my party, I had troops vanish. It was not apparently a random event, as saving beforehand and trying it repeatedly, with intervening actions, gave exactly the same result multiple times. Losing 30 men from a group of 70 hard-trained soldiers, especially now that towns don't supply an endless stream of raw recruits, is quite an annoying side-effect to following the story line. A similar sort of problem surfaces when trying to hire men from the commander of a town - while I can pay the hiring fee, the chosen men never actually join my party. I've tried repeatedly over several games, but to no effect. These two fairly profound glitches are enough to wreck the game for me. Luckily, the new "multiple-ladder" castle storming has taken effect in Warband as well, so I'm back to that with only a few twinges of regret for what might have been.
I gave the game a reluctant three stars. If it weren't for the troop troubles, I would have cheerfully given it five.
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1 of 1 people found the following review helpful
on May 11, 2013
First off, I really enjoyed the first two M&B games so when I saw there was a new release featuring gunpowder units, I was excited. My expectations were that this would be an advance on previous M&B titles and would certainly be better than the player-made gunpowder mods for Warband. It's not.

It turns out that this game was released in Europe prior to Warband, using the original M&B as a base to work from. Supposedly, they updated the engine before releasing it to the rest of the world, and they probably did- but it's hard to really notice aside from the Warband level of graphics. I found out after downloading it, that this game is described by developers as a "Stand-alone M&B mod made by the developer"- which doesn't really inspire confidence.

What it boils down to, is that the new features offered by this "mod" are far FAR below those offered by player-made mods for Warband. Take a look at Brytenwalda or Floris Expansion or 1860s Old America mods and you'll be blown away by awesome, intricate extensions created by other players for absolutely no cost to you. Each of those mods is light-years better than what the official developers managed to do in this game. The developer effort, if you want to be kind, is best described as lazy. Frankly, I expect developer releases to be at least as good as player mods, and really, ideally they should be better.

Now, that wouldn't be much of a problem if the M&B community were producing mod content for this game- but they really aren't so far. Last I checked there were around 17 mods of some kind, many just for multiplayer and many just tweaking sound etc. Nothing at all like Warband or original M&B. If the developers thought they'd just slap some updated graphics onto whatever sub-standard project they had sitting on the shelf and let the modding community do the work for them, (which really is what this looks like) they seriously miscalculated. Maybe the developers should just hire the player mod teams, since it looks like they do better work these days.

Browse the forums and check out the few available mods for this version, if you happen to see a player mod that really looks like it's worth the $10, then go ahead and buy the game... for the mod. Otherwise, save the $10 and just download a mod for Warband.

I gave it 2 stars because it's possible that player mods will eventually show up to make this worth buying, and because the game does actually work- it doesn't crash or anything.
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13 of 19 people found the following review helpful
on May 5, 2011
Mount & Blade: With Fire and Sword [Game Download] Ok I was so excited for this game I even pre-ordered and had dreams about it. When I played it I realized almost all the factions armor almost looks the same like theres only 10 pieces of armor. I noticed all the guns have stupid names like, rusty musket, good musket, better musket. When I played online I was hoping to try commander mode, it turned out to be so simple it was pathetic. Also the game constantly crashes especially when you play market map on multiplayer.
When I tried playing single player I thought the game was very good but encountering bandits from 10 miles away were able to shoot me with their rusty home made guns. I realize they're guns but guns from the 1600s that are rusty and home made are that accurate? Also the wagon fort such a great idea only problem is, half your team will not be in the wagon fort theyll spawn outside of it. When you give an issue to attack from the wagon fort some of your units will run into the wall of the wagon and just keep running like theyre stuck. Also another disappointment is the price of weapons everything is SO EXPENSIVE!!!! bombs at starting price of 60k!!!! guns can go up to 150k horses go up to 900k. This isnt a MMORPG I dont want to grind just to make enough money to buy a 2 handed rusty sword for 8k gold or whatever.
Also Another thing this game isnt open source so there will be no modes. I hope that means we can still make maps because the maps they give us all look the same and are badly made, except for market which ALWAYS crashes. There is a mod coming out for mount and blade warband named with fire and sword and so far it looks 3x better than this actual game. I wonder if the game developers saw this mod and where like "Wow these guys are doing a good job Oh well we dont need to try to compete with their quality!".
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4 of 6 people found the following review helpful
on June 17, 2011
This is a cheap product, but there are already so many mods available that completely blow F&S out of the water, that are free, that it makes purchasing this game a waste of time and money. The guns really aren't new (a few mods around, go to the developers website and check out the forum). It's way too easy to get money. Just find a couple decent trade routes and ctrl+space your way to riches. The combat feels like pre-warband. There are way too many AI problems (even the old M&B didn't have so many issues). Overall it's very obvious that this game is not up to par with the mods players have put out.

The grenades are pretty cool and I didn't have any trouble killing myself with them. I don't know what the other reviewer is talking about there. Run up on a horse and throw it AWAY from you and you can kill quite a few in one blow. Friendly fire does happen with grenades, though, and that can get really annoying. I'll usually kill a few of my own troops every battle, but hey, they're only fodder in F&S anyway. Perhaps the developers are going for that feel? The realism of how small one soldier can feel on a battlefield under fire... Pft

The soldiers have been seriously scaled down. You can go to a mercenary camp for the good units who actually level more than once or twice (most units become veterans after one level, that's it, and they die like recruits). The units are cheaper and do make good fodder for the few mercs you have, but it gets real old. I don't see the problem with leveling the mercs that others have talked about. They may have patched this recently, but the mercs are fine. After finishing a few trade routes you should have enough to upgrade the mercs' armor, which actually is pretty nice. You only have to upgrade once and even the mercenary recruits will be decked out in plate if you want it. Fight some battles and pretty soon you'll have a few elite mercenaries that own a battlefield like a group of swadian knights. Still, a castle full of mercs with very few faction soldiers isn't so great.

The recruitment system (apart from purchasing mercs 20 at a time) is horrible. You can purchase a NPC for your castle/town that recruits soldiers, but you get very few at a time from him. You'll wind up asking him for fodder more than any decent recruits he may have to offer because you can only get a few of each type. Villages offer some "scythe wielders" that pretty much like to die and don't get any better. In the long run you'll always go back to the mercenary camp.

On top of it all, it really seems like they took the old M&B and developed it alongside warband, setting F&S on the shelf for a while until WB became established. The graphics, combat, and general feel of the game all seem like the old M&B. This may not be an issue for you, but it's obvious right off the bat that the developers did not take the time to finish this game. Even if they do patch it to an acceptable level, you can already download a free mod with all the same features (and more!) with much more time and effort invested.

My advise, DO NOT BUY THIS PRODUCT!!!
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on June 28, 2014
great game no major problems can't wait for the next mount and blade!!!
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on June 24, 2014
Its okay but not as good as its counterpart Mount and Blade Warband which really takes the Mount and Blade cake.
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on March 31, 2014
Warband was much better. This one ruins it with guns. What's the fun of a game if I can just kill people from 50 yards away before they can get to me. Even with armor, bullets are usually insta-kill. And all the armor is completely ugly, although time-accurate.
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on March 22, 2014
I purchased this version of the Mount and Blade series as I was interested from playing the Warband version. Overall I am more pleased with playing Warband than this version.
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