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Mouse Guard Roleplaying Game [Hardcover]

Luke Crane , David Petersen , Thor Olavsrud
4.7 out of 5 stars  See all reviews (17 customer reviews)


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Book Description

July 28, 2009
Join the Mouse Guard and defend the Mouse Territories against predators and dangers, in this roleplaying game based on the acclaimed Mouse Guard comic book series! Players form their own Mouse Guard patrol and attempt to complete missions while the Game Master takes on the roles of the weather, animals, and the wilderness, all trying to thwart the fearless mice. Designed by Origins Award-winning game designer Luke Crane for beginners and veterans alike, the game comes complete with three sample patrols and three sample missions, so you and your friends can get started playing right away. Includes art and extensive background material on the Mouse Territories specially prepared by Mouse Guard creator David Petersen, as well as character sheets and maps.


Product Details

  • Hardcover: 320 pages
  • Publisher: Archaia Entertainment, LLC (July 28, 2009)
  • Language: English
  • ISBN-10: 1932386882
  • ISBN-13: 978-1932386882
  • Product Dimensions: 8.3 x 8.4 x 1.1 inches
  • Shipping Weight: 2.2 pounds
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (17 customer reviews)
  • Amazon Best Sellers Rank: #584,327 in Books (See Top 100 in Books)

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Customer Reviews

4.7 out of 5 stars
(17)
4.7 out of 5 stars
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In fact, I have read it twice. Anders  |  5 reviewers made a similar statement
As such I would highly recommend all players read the novels. C. Pauli  |  5 reviewers made a similar statement
Most Helpful Customer Reviews
53 of 54 people found the following review helpful
5.0 out of 5 stars Mouse Guard - Burning Wheel for the Rest of Us! February 19, 2009
Format:Hardcover
Mouse Guard is a simplified cousin of the Burning Wheel RPG (and Burning Empires). The game is about semi-anthopomorphized mice in a medieval society; essentially, mouse-sized & shaped people in an apparently human-free world. The players play members of the Mouse Guard, a non-governmental body of troops which protect the main habitation from the worst of the predators.

There is enough information to run the game without reference to the comics. The comics will help to visualize the world, but there are plenty of old and new illos in the book.

Having run the game for several months (thanks to a preorder special), I can say with confidence the game is suitable for children and adults alike. most teens should be able to run the game, and just about any literate child should be able to play. The game is more structured than more traditional RPG's, and is mission focused. My group has had players from age 9 to 50, all enjoying it.

Basic Dice mechanic: (skill)d6, counting successes (the number of dice which rolled 4,5 or 6), versus a difficulty number. It helps if everyone has 10 or so d6's, and it's nice if everyone's dice are distinctive.

There are several reward cycles in the game engine: Fate and persona for playing beliefs, roleplaying well, and having been a moving force in the plot, which allow improved chances on challenges. Skills require both successes and failures to go up, and can only go up if used. Traits have to be used against one's self to earn checks, which allow a variety of actions during the player turn, and allow players to heal during the GM turn.

Narrative structure: The game has a default mission-based play narrative structure. Here's an outline:
(1) Recap prior session
(2) Get mission briefing
(3) Write goals for this session
(4) GM Turn: 2-4 challenges
(5) Player Turn: 1 challenge per trait check earned in play
(6) Rewards: check beliefs, instincts, and goals for whether they earned fate and persona points.

The system works really well. My 9yo can play it comfortably, and understands the rules; my 50yo friend who has been gaming since 1978 also enjoys it quite a bit.
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25 of 28 people found the following review helpful
5.0 out of 5 stars an accessable and revolutionary roleplaying game March 21, 2009
Format:Hardcover
Whether you're approaching Mouse Guard Roleplaying Game as a fan of the Mouse Guard comics or a fan of roleplaying games, there is something new and interesting here for you. The game uses a simplified and streamlined version of Luke Crane's Burning Wheel system, but while Burning Wheel has been criticized by some for having too steep a learning curve, Mouse Guard is a breeze to read and understand. The game is clearly presented with lots of examples, including an ingenius example of play that shows the events of the first comic as though they unfolded naturally during a game session. The book contains several character archetypes to be used to immediately create player character, and a few sessions worth of missions for the Guardsmice, so it's great for beginners. Visually, the book is stunningly beautiful. Color and visual texture practically pop off of each page, and the book is filled with art both from the comics and created specifically for this product including the cover, which shows the entire cast of Fall 1152 and Winter 1152. Or, as my female gamer friends have said, "Mousies!!" The only downside to this game is persuading people who are used to playing big, tough heroic types in RPGs to play a game about mice with swords. If you can get past that hurdle, you will be blown away by this game. Luke Crane and David Petersen have really made something special here, and if you are a big fan of the comics or of roleplaying games and are looking for a novel experience, you owe it to yourself to buy this book.
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13 of 13 people found the following review helpful
5.0 out of 5 stars This game thinks outside the box -- and succeeds August 21, 2009
By BK
Format:Hardcover|Amazon Verified Purchase
Amongst the numerous fantasy role-playing game systems, why would you choose to buy and play "Mouse Guard Roleplaying Game"? There are plenty of reasons. You could start with the fact that it is based on a fun and beautifully illustrated series written by David Petersen involving anthropomorphic mice. (How cool is that?) You could also buy it because, put simply, the game book -- like Petersen's Mouse Guard series books -- is of the highest production quality: readable text, beautiful illustrations and great production quality. (How many other RPG books come with a dust jacket?) You could also buy it because a number of Internet reviewers on RPG-related sites have already reviewed this game and come away very impressed.

I recommend you buy it for all those reasons, plus at least one more: it is a really creative gaming system. This game is not "D&D for mice," though clearly the game, and the Mouse Guard series, were inspired at some level, even if just in the most basic origins, by Dungeons and Dragons. Perhaps the best way for me to describe the system is that, it seems driven at its most critical and interesting level by qualitative mechanics and not quantitative ones. That alone makes it stand out in a crowd. Part of the fun of this system is in designing a character -- who is, what else?, a member of a mouse patrol -- that has a very specific nature and characteristics. Some of these things can change (indeed, for each adventure, you have to select a specific goal for yourself), and some are a bit more static ... or at least they take longer to change. But unlike most games where a player selects some qualitative material as part of a "character background," and then only references this material as seems best to him or her, the Mouse Guard RPG makes very direct use of these qualitative factors. Suffice to say that the Mouse Guard RPG challenges players in a way that other games don't; it is certainly not a game bent on amassing quantitative factors, whether that is experience points, hit points, gold pieces, etc. (In fairness, no really good RPG should be just a quantitative exercise, but number-driven mechanics are so prevalent in so many RPGs that it is a natural byproduct or double effect, even in a well run game.) Put another way, Mouse Guard incorporates storytelling right into its central mechanic.

In a nutshell, the Mouse Guard RPG thinks outside the box ... to good effect. This game is not designer Luke Crane's first foray into RPG design, but it may be his most polished. When combined with Petersen's charming Mouse Guard storyline and characters -- as well as a beautifully designed and readable book -- you have a real winner.
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Most Recent Customer Reviews
4.0 out of 5 stars Fantastic narrative-focused RPG -- poorly organized
Fantastic game, lots of great flavor and the system works very well, once you get the hang of it. I highly recommend you look online for a lot of the companion materials --... Read more
Published 2 months ago by Shankar Gupta
4.0 out of 5 stars Tenderpaw
I started running the Mouse Guard Roleplaying Game for my group three weeks ago. The first few sessions were bumpy. Quite bumpy. Read more
Published 9 months ago by Miss Megan S.
5.0 out of 5 stars ROLE-playing as opposed to ROLL-playing, a breath of fresh air!
My 15 year old daughter, her 15 year old friend, and I (a 43 year old man used to playing very tactical games like 4th Edition D&D and my favorite system Hero System) played this... Read more
Published 11 months ago by Ruth E. Everett
5.0 out of 5 stars The Soft Side of Tabletop
I've played D&D maybe once in my life, in that "roll up a character and go with the flow" role, where you're just sitting in on a long-running campaign at a party and not really... Read more
Published 12 months ago by Brandon Carbaugh
5.0 out of 5 stars Very happy
I'm not going to dig too much into the details of the game. Let me say this - I'm new to RPG's, this being my first I've played (played or participated in). Read more
Published 15 months ago by Zergus Maximus
5.0 out of 5 stars Mouse Guard sees the world from a different point of view.
I am going to let you in on a secret: the Mouse Guard Roleplaying Game is the only RPG book I have read all the way through, cover to cover. In fact, I have read it twice. Read more
Published 21 months ago by Anders
5.0 out of 5 stars A great rpg to share with your kids
As a long time rpg fan, ive got mouseguard to introduce my son to the hobby. He is two year old and he's starting to listen to my stories. Read more
Published on May 22, 2011 by José Francisco
5.0 out of 5 stars Elegant adaptation for a brilliant setting.
I am both a fan of David Petersen's Mouse Guard comic, and of Luke Crane's Burning Wheel Roleplaying Game. Read more
Published on September 2, 2010 by R. Newnham
4.0 out of 5 stars Pretend you are a mouse in the forest, now take a look around ...
I have played several RPGs but this one is by far the most unique. Instead of a world full of dragons, trolls, cyborgs or mechs, Mouse Guard is full of real creatures including... Read more
Published on February 9, 2010 by C. Pauli
4.0 out of 5 stars Neat game
I'm writing this from the perspective of a parent teaching kids how to play.

I haven't yet actually played this game but I've been gaming for 25 years and now would like... Read more
Published on December 26, 2009 by MikeVDS
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Topic From this Discussion
Why is this book so much????
It is currently out of print. Supposedly the publisher, Archaia, will be doing a reprint this year of the boxed set (which is about $70). Haven't heard whether or not if there are any plans to reprint just the core rulebook.
Mar 19, 2013 by Timothy Malcham |  See all 2 posts
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