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The Mouse Machine: Disney and Technology
 
 
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The Mouse Machine: Disney and Technology [Paperback]

J P. Telotte (Author)
3.0 out of 5 stars  See all reviews (3 customer reviews)

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Book Description

June 9, 2008
Throughout Disney's phenomenally successful run in the entertainment industry, the company has negotiated the use of cutting-edge film and media technologies that, J. P. Telotte argues, have proven fundamental to the company's identity. Disney's technological developments include the use of stereophonic surround sound for Fantasia, experimentation with wide-screen technology, inaugural adoption of three-strip Technicolor film, and early efforts at fostering depth in the animated image.Telotte also chronicles Disney's partnership with television, development of the theme park, and depiction of technology in science fiction narratives. An in-depth discussion of Disney's shift into digital filmmaking with its Pixar partnership and an emphasis on digital special effects in live-action films, such as the "Pirates of the Caribbean" series, also highlight the studio's historical investment in technology. By exploring the technological context for Disney creations throughout its history, "The Mouse Machine" illuminates Disney's extraordinary growth into one of the largest and most influential media and entertainment companies in the world.

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Editorial Reviews

Review

"Telotte really shines! His passion for analyzing Disney artifacts animates each page. Descriptions are vivid and detailed; analyses are rigorous and insightful, while his engagement with case studies is exemplary. The Mouse Machine is an engaging and intelligent book for those interested in cultural studies, popular culture, media studies, film studies, mass communication, technology and society, American studies, and related fields." Eileen R. Meehan, author of Why TV Is Not Our Fault: Television Programming, Viewers, and Who's Really in Control "The Mouse Machine is a copious history of Disney's innovations and preoccupations; it makes clear just how consistently and significantly Uncle Walt used technology to gain an edge on the competition." Jon Lewis, editor of Cinema Journal and author of Hollywood vs. Hardcore: How the Struggle over Censorship Created the Modern Film Industry

Book Description

Throughout Disney's phenomenally successful run in the entertainment industry, the company has negotiated the use of cutting-edge film and media technologies that, J. P. Telotte argues, have proven fundamental to the company's identity. Disney's technological developments include the use of stereophonic surround sound for Fantasia, experimentation with wide-screen technology, inaugural adoption of three-strip Technicolor film, and early efforts at fostering depth in the animated image.  Telotte also chronicles Disney's partnership with television, development of the theme park, and depiction of technology in science fiction narratives. An in-depth discussion of Disney's shift into digital filmmaking with its Pixar partnership and an emphasis on digital special effects in live-action films, such as the Pirates of the Caribbean series, also highlight the studio's historical investment in technology. By exploring the technological context for Disney creations throughout its history, The Mouse Machine illuminates Disney's extraordinary growth into one of the largest and most influential media and entertainment companies in the world.
--This text refers to the Hardcover edition.

Product Details

  • Paperback: 232 pages
  • Publisher: University of Illinois Press (June 9, 2008)
  • Language: English
  • ISBN-10: 0252075404
  • ISBN-13: 978-0252075407
  • Product Dimensions: 8.9 x 6 x 0.6 inches
  • Shipping Weight: 12.8 ounces (View shipping rates and policies)
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Best Sellers Rank: #914,379 in Books (See Top 100 in Books)

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8 of 8 people found the following review helpful:
4.0 out of 5 stars Interesting material, dry presentation, June 19, 2008
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This review is from: The Mouse Machine: Disney and Technology (Paperback)
This academic book explores the technology behind Disney's success -- first in cartoons, then in feature films, later in theme parks. The topic is rich, and I enjoyed the book. I did feel like I was reading a textbook, albeit a textbook on a fascinating subject.

Topics covered include Disney's innovations in sound cartoons, using three-strip Technicolor film, creating depth in an animated image, television, widescreen technology, theme park development, Audio-Animatronics figures, digital animation and effects filmmaking.

Author Telotte goes into surprising depth; a full 13 pages are devoted to the technologically pioneering 1945 film The Three Caballeros, which merged animated sequences with live action. About Donald Duck's wooing of a pretty girl, the book notes "it marks a point, quickly noted by reviewers of the era, at which Disney animation becomes overtly sexualized, by depicting the animated duck as a possible suitor for a real, live woman, demonstrating what a reviewer in Time described as `an alarmingly incongruous case of hot pants' that probably discomfited some viewers expecting the usual Disney family experience."

Unfortunately, this interesting material is presented in an unappealing way. The book's pages look dry as dust, with blocks of text unbroken by subheads or tables or diagrams. Long paragraphs are made of long sentences, which are written in an impersonal style. There are no photos or illustrations of any kind.

But if you can slog through, you find gems. I recommend this book, with a strong cup of coffee.

Here's the chapter list:

Introduction: Main Street, Machines, and the Mouse
1. Sound Fantasy
2. Minor Hazards: Disney and the Color Adventure
3. Three-Dimensional Animation and the Illusion of Life
4. A Monstrous Vision: Disney, Science Fiction and CinemaScope
5. Disney in Television Land
6. The "Inhabitable Text" of the Parks
7. Course Correction: Of Black Holes and Computer Games
8. "Better Than Real": Digital Disney, Pixar, and Beyond
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4.0 out of 5 stars More About Animation and Film Than Theme Parks, October 17, 2011
The Mouse Machine was a book that I was very excited to start reading. With a lot of books, you have a certain notion of what to expect between the covers; at first, this book disappointed the theme park fan inside me. When I really got my teeth into it, I realized that this is a work geared towards two types of people: Walt Disney (Company) enthusiasts and animation/film buffs. The theme parks are covered, but in the audio-animatronics area, mainly. Most of the work is dedicated to covering the advances that the House of Mouse created or stumbled upon during its sojourn into popular culture.

Obviously, several high points in the Company's history take precedence: sound, color, multi-plane and special effects are all covered in great detail. The book takes a while to get going and I was tempted to put it away several times. I am glad that I continued. After the first several chapters, you get used to the academic style and start to enjoy and think about the concepts. Telotte's intent was to create a work that showed how the technological leaps were not only to heighten the art form, but also acted as a link to technology and popular culture.

"The aim of this book is to follow the company's lead in this regard, to offer a selective look at some of those, often-unseen--or unconsidered-- technological supports or developments that, in film, television, and the theme parks, have been crucial to the success of the Walt Disney Company and, at times, also a clue to its limitations." --pp. 2-3.

Ub Iwerks and Walt garner special focus, but Telotte also looks at the other pioneers in the various film departments. A lot of time is spent in looking at the development of the animated shorts--how they changed the industry technologically and artistically. Telotte does seem to have a fondness, not only for technology, but for popular culture. The other major section of the book concerns the development of special effects for 20,000 Leagues Under the Sea. He also looks at the development and similarities between 20,000 Leagues and The Black Hole. He offer his thoughts on why the first was a success and the latter, a failure. When Telotte discusses the major technological advances of the company, he does hit all of the milestones of the animation and film development. In the chapter on the theme parks, the focus is on a few of the modern attractions, like: Dinosaur, Alien Encounter and the Indiana Jones Stunt Spectacular. Most of the seminal theme park attractions are mentioned in passing or as antecedents with nothing more notable than as technological steps. Telotte tries to show the reader how society accepts the technology of the theme park attractions as part of the show instead of just as technology.

The chapter titles give a good impression of where the title takes us:

*Sound Fantasy
*Minor Hazards: Disney and the Color Adventure
*Three Dimensional Animation and the Illusion of Life
*A Monstrous Vision: Disney, Science Fiction, and CinemaScope
*Disney in Television Land
*The "Inhabitable Text" of the Parks
*Course Correction: Of Black Holes and Computer Games
*"Better than Real": Digital Disney, Pixar, and Beyond

There is much more to the work than I could cover in a review. Telotte advances many thoughts and concepts that lead to more critical thought about the company. Comparing what Telotte has written to the majority of the Disney literature and you find a competent and exciting work--you just need to get used to the writing style. Most works cover just the people and the art, while we see another side of the company through The Mouse Machine.

Bottom Line: This book is for the animation/film and Disney Company enthusiast. The tone is very heady and academic; most theme park-only fans will not find much of interest. Overall, Telotte adds a very solid work to the body of knowledge on the Walt Disney Company. I am glad I have the book and it adds new perspective to how we think about the monumental progress that the Walt Disney Company is known for.
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1 of 12 people found the following review helpful:
1.0 out of 5 stars boring,boring,boring, August 13, 2008
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This review is from: The Mouse Machine: Disney and Technology (Paperback)
A complete waste of time - the inner workings of a lavatory seat would read easier
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Inside This Book (learn more)
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
sound fantasy, multiplane camera, animation eels, three caballeros, early animation, special effects work, skeleton dance
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Toy Story, Leagues Under the Sea, Walt Disney, The Black Hole, Mickey Mouse, Alien Encounter, The Three Caballeros, Three-Dimensional Animation, Better Than Real, Television Land, Course Correction, Silly Symphonies, Silly Symphony, The Old Mill, Monstrous Vision, Minor Hazards, Davy Crockett, Paul Virilio, Steamboat Willie, Steven Watts, Disney Company, Snow White, Pirates of the Caribbean, Star Wars, Mickey's Trailer
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Front Cover | Table of Contents | First Pages | Index | Back Cover | Surprise Me!
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