I have rarely invested as much energy in any endeavor as in naming this book. As the manuscript evolved, its title evolved to emphasize one or two concepts at any given time from the set of basic elements Domain, Engineering, Multi-Paradigm, Analysis, Design, Programming, and C++. The publisher was afraid that the unfamiliar term "domain engineering" would fail to engage the target market. One of the reviewers, Tim Budd, was concerned about confusion between his use of "multi-paradigm" and the way the term is used in this book. I was concerned about using terms such as "analysis" because of my desire to put the book into the hands of everyday programmers, whose problems it strives to address. Tim Budd graciously offered that our discipline is diverse enough to accommodate a broad spectrum of definitions for "multi-paradigm," and I insisted on a title that emphasized the role of the programmer and not that of the methodologist. That led to a happy convergence on the current title, Multi-Paradigm Design for C++.
I never considered titles containing the words pattern, object, CORBA, component, or Java. Multi-paradigm design tries to dig deeper than any single technology or technique to address fundamental questions of software abstraction and design. What is a paradigm? What is the relationship between analysis, design, and implementation? These questions go to the foundations of abstraction that underlie the basic paradigms of programming.
One of the most basic questions is, what is abstraction? Abstraction is one of the key tools of software design; it is necessary for managing the immense and ever-growing complexity of computer systems. The common answer to this question usually has something to do with objects, thereby reflecting the large body of literature and tools that have emerged over the past decade or two to support object-oriented techniques. But this response ignores common design structures that programmers use every day and that are not object-oriented: templates, families of overloaded functions, modules, generic functions, and others. Such use is particularly common in the C++ community, though it is by no means unique to that community.
There are principles of abstraction common to all of these techniques. Each technique is a different way of grouping abstractions according to properties they share, including regularities in the way individual entities vary from each other. To some, commonality captures the recurring external properties of a system that are germane to its domain. To others, commonality helps regularize implicit structure that analysis uncovers in the recurring solutions for a domain. Multi-paradigm design honors both perspectives. For example, the technique called object-oriented design groups objects into classes that characterize the common structure and behaviors of those objects. It groups classes into hierarchies or graphs that reflect commonality in structure and behavior, while at the same time allowing for regular variations in structure and in the algorithms that implement a given behavior. One can describe templates using a different characterization of commonality and variation. Commonality and variation provide a broad, simple model of abstraction, broader than objects and classes and broad enough to handle most design and programming techniques.
Commonality and variation aren't new to software design models. Parnas's concept of software families Parnas1976 goes back at least two decades. Families are collections of software elements related by their commonalities, with individual family members differentiated by their variations. The design ideas that have emerged from software families have often found expression in widely accepted programming languages; good examples are modules, classes and objects, and generic constructs. The work of Lai and Weiss on environments for application-specific languages takes this idea to its limits Weiss1999. The so-called analysis activities that focus on the discovery of software families and the so-called coding activities that focus on how to express these abstractions have always been closely intertwined. Multi-paradigm design explicitly recognizes the close tie between language, design, and domain structure and the way they express commonality and variation.
We discover software families in an activity called domain analysis, which is another field with a long history Neighbors1980. Software reuse was the original goal of domain analysis, and this goal fits nicely with software families. Multi-paradigm design explicitly focuses on issues that are important for reuse. To help the designer think about adapting software to a spectrum of anticipated markets, multi-paradigm design explicitly separates commonalities--assumptions that don't change--from variabilities--assumptions that do change. We strive for domain analysis, not just analysis. We design families of abstractions, not just abstractions. Done well, this approach to design leads in the long term to easier maintenance (if we predict the variabilities well) and to a more resilient architecture (we don't have to dig up the foundations every time we make a change). Of course, multi-paradigm development is just one tool that helps support the technical end of reuse. Effective reuse can happen only in the larger context of organizational issues, marketing issues, and software economics.
We use these foundations of commonality and variation to formalize the concept of paradigm. A paradigm, as the term is popularly used in contemporary software design, is a way of organizing system abstractions around properties of commonality and variation. The object paradigm organizes systems around abstractions based on commonality in structure and behavior and variation in structure and algorithm. The template paradigm is based on structural commonality across family members, with variations explicitly factored out into template parameters. Overloaded functions form families whose members share the same name and semantics, and in which each family member is differentiated by its formal parameter types.
C++ is a programming language that supports multiple paradigms: classes, overloaded functions, templates, modules, ordinary procedural programming, and others. Bjarne Stroustrup, the creator of C++, intended it that way. Most programmers use the C++ features that go beyond objects (though some abuse them to excess and others force designs into an object-oriented mold when they should be using more natural expressions of design provided by other language features). The powerful template code of John Barton and Lee Nackman Barton1994 is perhaps the height of tasteful multi-paradigm design.
Even though Stroustrup designated C++ as a multi-paradigm language, there have been no serious attempts to create a design method suited to the richness of C++ features. And though C++ provides a particularly rich and crisp example of multi-paradigm programming, the opportunity for multi-paradigm development generalizes to other programming languages. There is a gap between the current design literature and the intended use of C++ features that is reflected in current practice. This book bridges that gap, using simple notations and vocabulary to help developers combine multiple paradigms instructively.
During a lecture I gave at DePaul University in September 1995, the department chair, Dr. Helmut Epp, suggested the term meta-design for this work because its first concern is to identify design techniques suitable to the domain for which software is being developed. That is a useful perspective on the approach taken in this book and in fact describes how most developers approach design. One must first decide what paradigms to use; then one can apply the rules and tools of each paradigm for the system partitions well-suited to their use. This concern is the domain not only of the system architect and designer, but also of the everyday programmer.
Deciding what paradigm to use is one matter; having tools to express the abstractions of a given paradigm is another. We can analyze the application domain using principles of commonality and variation to divide it into subdomains, each of which may be suitable for design under a specific paradigm. This partitioning occurs during a development phase commonly called analysis. However, it is better thought of as an early phase of design because it tries to create abstractions that the implementation technology can express. Not all implementation tools (programming languages and other tools such as application generators) can express all paradigms. For this reason, it's important to do a domain analysis not only of the application domain, but also of the solution domain. Multi-paradigm design makes this an explicit activity. Solution domain analysis is another facet of the "meta-design" nature of multi-paradigm design.
There are many things this book is not. It is not a comprehensive design method, software development life cycle model, or turn-the-crank approach to design. Most good new designs are variants of old designs that have worked
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Most Helpful Customer Reviews
23 of 31 people found the following review helpful:
4.0 out of 5 stars
Transition legacy systems with multi-paradigm design,
By Charles Ashbacher (Marion, Iowa United States) - See all my reviews (TOP 500 REVIEWER) (VINE VOICE) (HALL OF FAME REVIEWER)
This review is from: Multi-Paradigm Design for C++ (Paperback)
In the programming world, the word paradigm is simultaneously over and under used. It is under used in the sense that in this field, the conventional wisdom changes with the announcement of each new next big thing. Fortunes are made and lost in a matter of hours, based on a cycle of "revolutionary" new ideas. However, it is sometimes over used when referring to a specific programming language. I must confess that while it is clear that C++ is a very flexible language that allows for many different approaches, I was skeptical when I read the title of this book. I tend to define the term paradigm to mean more significant differences than others do. However, only a short while into the book, I realized the sense of the approach the author has taken.The majority of software projects are not constructed anew, but are legacy systems that need to be updated. In almost all of those cases, this would involve multi-paradigm development, as it is a rare occasion indeed when legacy technology would be used to manage the updates. In fact, the tools and expertise may no longer exist. Even in those cases where there is a complete rewrite it is necessary to understand the old paradigm, so there is no fundamental difference from the update. In reading this book, I was struck with many thoughts about how practical the authors approach is. He argues for C++ by emphasizing that it is a language capable of supporting many different approaches, sometimes even simultaneously. I regularly teach experienced programmers the basic concepts of object-oriented programming , and this gives me firsthand experience in seeing the difficulties in making the paradigm shift. I gleaned a few new approaches from this book that I believe will help make the transition easier. The problem with learning new tricks is often because we know so many old ones. If we can intersperse the old and the new, transitions are easier, and this book will help you successfully perform the mixing.
7 of 9 people found the following review helpful:
5.0 out of 5 stars
Cure for Crank Suffrage,
By R. Williams "code slubber" (Los Angeles, CA United States) - See all my reviews (VINE VOICE) (REAL NAME)
Amazon Verified Purchase(What's this?)
This review is from: Multi-Paradigm Design for C++ (Paperback)
Jesus, Amazon reviews are one of the best things about the internet. They have to start changing rating formulations here to discount the rise of corn pone crankery. Giving this one star and saying it is soporific (hint: that's a joke see, as the guy is complaining about use of language and the old mozartean syllable count), is LUDICROUS.
First off, where has this book been hiding? When I first read Coplien's Advanced C++ in 1992, it blew me away. I read and reread it like it was epic poetry (oh wait, that's because, well, it IS). Coplien is everything you want in an author: first, he is literate. Unlike junior who can only hold the book w/one hand (since they took away his pacifier, he has to use his thumb), he has clearly read and digested a LOT of stuff. Science people, too often have zero literary sensibility at all. Funny that the great scientists seemed to. Oppenheimer read in several languages and quoted the Baghavad Gita, Greek scholars, and was into poetry. Anyway, Coplien can also claim to have been, to borrow the Dean Acheson phrase 'Present at the Creation' (though, lucky for Cope, he was there and took part in the birthing of the most important software dev movement in the last 25 years, while Acheson helped cement the modern police state). Finally (on this front), this book is not only readable, it reads like the wind. And believe me, friends, I was almost suckered into believing the whiney tail of my hero's demise. Now, here are a few more things I'd like to say about this book: 1. I have been reading a lot about PLE lately, and this book plugs into this so well, it's bizarre. For instance, this book takes some serious time to talk about how to do variability analysis, but also discusses things like the mapping of domain variability requirements to language features, the various codifying tools that enable substitution, but also substitution w/variation (e.g. parameterization, virtualization, etc.), but then, in a bonus turn on this vector, he talks about how this meshes with patterns, showing for instance how cases of negative variability (where the deriver wants to erase part of the base) can be refactored to Bridge, etc. 2. Don't get too thrown by the multi-paradigm angle the title implies: this book is not just a screed espousing the use of functional sideshoots, or procedural deviations. In summary, this is a great book and I can't believe I did not know it existed until recently. If you are doing product oriented development especially, and variation at more than just the simplest level is a daily demand, this is one of the best wells to visit.
16 of 22 people found the following review helpful:
1.0 out of 5 stars
Very hard, unrewarding read,
By Kevin Graham (San Francisco, CA USA) - See all my reviews
This review is from: Multi-Paradigm Design for C++ (Paperback)
I am experienced with C++, however I found this book extremely difficult to read. The author seems to enjoy digressing and building elaborate sentences, but unfortunately this (at least to me) seriously hindered the understanding of the material.Here and there I would see a great insight, but such insights are very hard to find among all the precious language used. There are no code samples and very little concrete stuff at all. I don't even know to this day what the book has to do with C++. I usually had to read many paragraphs a second time before I figured out their meaning. And, unfortunately, it was more often a trivial fact dressed in oh so nice words, rather than an illuminatory insight. I just didn't gain anything from reading this book. Sorry.
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