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Using multiple threads, you can create high-performance servers, build extensions for Internet servers, take advantage of multiprocessor systems, build sophisticated objects in OLE and COM, and improve application responsiveness. Writing such software requires more than theory and a reference manual; it requires a comprehensive understanding of how everything fits together and a guide to what works and what doesn't.
Multithreading is supported under Windows NT and Windows 95 and later through the Win32 API, but coverage of this important topic has been sporadic and incomplete until now. In Multithreading Applications in Win32, with just enough theory and lots of sample code, Jim Beveridge and Bob Wiener show developers when, where, and how to use multithreading. Included in the book are:
The associated web site includes the code and sample applications from the book, including code that works with Internet WinSock.
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I recommend a good understanding of C++ to get the most out of this book, though this isn't essential.
In my opinion, this is *the* book for understanding the theory and practice involved in Multithreaded apps for Win 32. Fortunately, I found this book before writing any multi-threaded apps and I cannot recommend it enough!
But I have to point out that there are some inconsistent parts in the book. Read more