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Multiverser: Referee's Rules [Paperback]

E. R. Jones (Compiler), M. Joseph Young (Compiler)
4.8 out of 5 stars  See all reviews (5 customer reviews)


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Book Description

August 1, 2000
The complete rules to the innovative multi-genre role playing game are contained in this single 500+ page volume--all you will ever need to travel between universes of anyone's imagination.Often humorous illustrations capture the concepts of each well written chapter of this system in which anything you can imagine is possible.

Editorial Reviews

Review

"It is completely unlike anything I've seen before...this system is exhaustive in the detail and options it provides...." -- Justin Bacon, Reviewer, RPG.net

"This book has got the most promise as anything I have seen in 20 years...." -- Grover Penn, Reviewer, RPG.net

"it was money well spent...actually well worth it." and "this game does exactly what it sets out to do." -- Breton Stron, Reviewer, Valkyrie Magazine and RPG.net

About the Author

E. R. Jones first began playing Dungeons & Dragons in 1980, while in high school. Borrowing the books from a friend, he quickly familiarized himself with the rules and established himself locally as one of the more creative Dungeon Masters around.From the beginning, he made a point of mixing material from every role playing game he found into his campaign, and experimented both with integrating and with isolating the different milieus within the same game world.Over the years he refereed dozens of games, and ransacked scores for material for his games.He began creating his own game system, looking for ways to bring players into his game world as themselves, and integrating elements of fantasy into a sci-fi scenario through wormholes and alternate realities.That was not Multiverser; but it was an introduction to the concepts which would lead to the grander idea.

That grander idea began to develop, and he took it on the road, leaving college to enlist in the army.In military bases all around the world, he ran Dungeons & Dragons and many other games, including the first experimental versions of his own concept.On many bases he was known as "The Dungeon Master", and to some only by the name of his character "Raven", even to those who had not been to his games.He taught the basic ideas of Multiverser to friends, who played with him until transferred to other bases or discharged from the army.

Meeting M. Joseph Young in 1991, he presented the ideas for a universal game system to him, and the two of them worked on the details for several years, creating the Multiverser game out of their years of experience and innovation.Having seen almost every role playing game released since 1980, Mr. Jones brought to the project both his keen sense of what had not worked before and his innovative concepts for how to make it work now.

Mr. Jones has chosen to leave the business of promoting a role playing game to others; he has turned his mind to discovering the next innovation for gamers, which we hope he will share with us once he finds it.

M. Joseph Young discovered Dungeons & Dragons in 1980, a few years after finishing college.He immediately became the dungeon master for a close circle of friends, which grew into a large gaming group.He also began to play other role playing games discovered and run by those friends, and to apply his peculiar analytical abilities to understanding how they work.When the members of that first gaming group parted after many years of playing,another group of younger players imposed on Mr. Young to referee for them, in a game which grew bigger and lasted longer than the other.In 1991, this caught the attention of E. R. Jones,who joined the game, and invited Mr. Young to play at his own table.

By this time, Mr. Young was a law school graduate and a member of Mensa, and had created his highly praised alignment quiz and ADR's and Surv's, demonstrating his ability to analyze the mechanics of role playing games to a degree not considered by most gamers.As soon as he began to play Multiverser, he began to analyze it, find its weaknesses, and fill in its gaps.His years of experience in broadcasting and as undergraduate professor of biblical studies suggested that he had the communicative skills to put these ideas to paper. The two struck up a partnership to develop the game from a collection of ideas in Mr. Jones' head to a game which could be run and played by others.Over the next several years, it finally came into the form which Mr. Jones called, "the best translation that could be made".

Mr. Young is still interested in Dungeons & Dragons, and his web sites related to it have been highly praised by RAWS and by Gary Gygax, among others.His application of the principles of time travel he developed in creating Multiverser


Product Details

  • Paperback: 576 pages
  • Publisher: Valdron (August 1, 2000)
  • Language: English
  • ISBN-10: 0970036809
  • ISBN-13: 978-0970036803
  • Product Dimensions: 11.2 x 8.4 x 1.3 inches
  • Shipping Weight: 3.2 pounds
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Best Sellers Rank: #4,870,204 in Books (See Top 100 in Books)

 

Customer Reviews

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Average Customer Review
4.8 out of 5 stars (5 customer reviews)
 
 
 
 
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3 of 3 people found the following review helpful:
4.0 out of 5 stars A Very Original Idea, August 21, 2003
This review is from: Multiverser: Referee's Rules (Paperback)
In Multiverser, players play themselves as characters who, when they die, travel to other universes. Instead of scrapping their characters and starting over, they can continue indefinitely. The game can be anything you want it to be, since the players can end up in the setting of any TV show or movie, any other game setting, one of the worlds in the supplement books, or a world dreamed up by the GM.

Although the book is huge for an RPG rulebook, it's not as intimidating as it looks, and the system itself is fairly straightforward. It's also designed to incorporate every possibility, from magic to psionics to high tech, including time travel and faster-than-light transport, so there have to be some mechanics to deal with all of those things. Although it takes a while to read through, it's an enjoyable read, and as a first time GM, I'm not having any trouble running the game. The combat system seems maybe too complex, but that's the only flaw I'd mention. The rest of the rules are simple and logical. As for "dan with the box"'s comments, at least these guys were honest enough to say flat-out what they believe, instead of spouting a bunch of politically correct b.s. And, you've got to understand that a game system that appears to endorse polytheism (which this one would, if not for the disclaimer) is going to be offensive to many conservative Christians. But, for the concept of the game (every universe ever imagined exists, and people travel between them) to work, the game has to have a somewhat polytheistic set-up. All the gods and goddesses of mythology, as well as those of fictional pantheons like Dragonlance's, have to exist in the game world. So, given the fact that they were bound to offend somebody no matter what, they chose to be up front about their personal beliefs. If you don't like the religious elements of the game, they can be ignored to some extent, just as you could run D&D in a monotheistic or atheistic setting if you wanted to. Overall, I'd highly recommend this book.

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3 of 4 people found the following review helpful:
5.0 out of 5 stars dan with the box...quit sticking your foot in your mouth, August 22, 2001
This review is from: Multiverser: Referee's Rules (Paperback)
I am afraid to say that "dan with the box" doesn't really know what he is talking about, doesn't understand the game, and obviously hasn't played it either. He probably bought the rules and then skimmed through them. I gave it five stars but I am still learning the system. However, this system is thorough and from what I have seen it can use material from any other system. The great thing is that the effects of the "bias" mechanic (a mechanic that affects the reliability of skills and equipment from world to world) is reproducible on all material that you bring into Multiverser.
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4 of 6 people found the following review helpful:
5.0 out of 5 stars Good book, November 3, 2000
A Kid's Review
This review is from: Multiverser: Referee's Rules (Paperback)
I have played a lot of RPGs and CCGs and this one is the most original and largest. It is unlimited in settings and works with every game there is. I like Multiverser a lot. The Book of Worlds is good as well!
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