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Munchkin Cthulhu 4 Crazed Caverns

16 customer reviews

List Price: $10.99
Price: $9.66 & FREE Shipping on orders over $35. Details
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Only 3 left in stock.
  • It's Munchkin Cthulhu like you've never played it before!
  • Introduces the rule-bending Dungeon cards to the Cthulhu universe.
  • More great John Kovalic art than you can shake a shoggoth at!
  • 3-6 players
  • ages 10-up
  • For 3 to 6 players
  • 1 to 2 hours to play
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$9.66 & FREE Shipping on orders over $35. Details Only 3 left in stock. Sold by Boardgames4Us and Fulfilled by Amazon.

Frequently Bought Together

Munchkin Cthulhu 4 Crazed Caverns + Munchkin Cthulhu 2 Call of Cowthulhu + Munchkin Cthulhu 3 Unspeaka Vault (Rev.)
Price for all three: $27.28

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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Description

Product Description

The hunt for forbidden knowledge goes underground into the Crazed Caverns! Explore the Midden of the Mi-Go! Dig yourself out of the Dunwich Ditch! Brave the blue light of K'n-Yan! Munchkin Cthulhu 4 -- Crazed Caverns adds Portals and Dungeons (first seen in Munchkin 6 -- Demented Dungeons) to the popular Munchkin Cthulhu game. Every new Dungeon card changes the rules, making the game even more insane! (To say nothing of the players . . .)

From the Manufacturer

The hunt for forbidden knowledge goes underground into the Crazed Caverns. Explore the Midden of the Mi-Go. Dig yourself out of the Dunwich Ditch. Brave the blue light of K’n-Yan. Munchkin Cthulhu 4 – Crazed Caverns adds Portals and Dungeons (first seen in Munchkin 6 – Demented Dungeons) to the popular Munchkin Cthulhu game. Every new Dungeon card changes the rules, making the game even more insane. (To say nothing of the players) Description: 16 Door cards and 20 Dungeon cards in a tuckbox. Related Products: Munchkin Cthulhu and its expansions, plus the entire Munchkin line (especially Munchkin 6 – Demented Dungeons).


Product Details

  • Product Dimensions: 3.5 x 0.5 x 5.5 inches ; 2.2 pounds
  • Shipping Weight: 0.2 ounces (View shipping rates and policies)
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item can be shipped to select countries outside of the U.S. Learn More
  • ASIN: B003Q5QTK6
  • Item model number: 1465
  • Manufacturer recommended age: 12 years and up
  • Amazon Best Sellers Rank: #98,210 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.9 out of 5 stars  See all reviews (16 customer reviews)
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2 of 2 people found the following review helpful By Ben Fisher on January 16, 2013
By now, Munchkin has become something of an icon in the non-electronic gaming world. The game play is relatively straightforward: (1) collect cards that give you points, (2) flip over cards that depict monsters, (3) compare your points to the "level" of the monster, (4) defeat the monster or attempt to escape (depending on the results of your points comparison).

Each card contains its own set of rules that affect game play, so each card contains (often substantial) text.

The game is fairly flexible in terms of the number of players it can accommodate, but somewhere between 3-5 is probably best. If you stick to those numbers, a game will usually take around 30-45 minutes.

This set CANNOT be played as a standalone game but is rather a (Lovecraft themed) expansion to the original Munchkin Cthulhu core set (although it is also compatible with any of the many Munchkin sets and expansions).

Overall, the play is very fun, portable, fast-paced, and often amusing.

This expansion adds a number of amusing cards to incorporate additional variations and twists on the game, including the addition of a new type of over-sized card that serves as a specialized "dungeon" for engaging in combat. These over-sized cards are a welcome addition, although their impact on game play isn't especially substantial.

Note that this particular expansion set, like its core game counterpart, is Lovecraft themed -- in other words, if the player doesn't enjoy (or won't understand) Cthulhu or Great Old One jokes, you are better off getting a different set of Munchkin cards (Star Munchkin for sci-fi fans, Conan Munchkin for fantasy fans, etc).

OVERALL SCORE: B+
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So if you are a Munchkin lover, you well love this expansion. New card type. Dungeon card, in the 4th Cthulhu expansion deck, there is a new card type, the dungeon cord, being around 4 1/2in tall and 3 1/8in wide.
While a dungeon card is in play, it affects ALL the players unless the Portal that sent you there (see below for Portals) says otherwise.
Some dungeons will let you gain levels for entering, leaving, or doing certain things. These level increases cannot give you the winning level unless (of cores) the card says you can.
Yes, you can be in more than one Dungeon at the same time.

Setting Up the Dungeons
The Dungeon cads are separated in there own deck. Start the game with one Dungeon card face-up.
This is the Dungeon that you are currently in. To choose the starting Dungeon you can either:
(1) Pick one at random (top card)
(2) Let the player who one the last game pick, or the loser of the last game
(3) Just agree on one you all like.
However you decide the first Dungeon card, you most shuffle the rest, and place face-down ready for the moment the munchkins stumble through a Portal...

Portal Cards
Portals are Doors...vary special Doors. All the Door cards in this deck are Portals.
When you draw a portal face up, you must immediately follow its instructions. you may enter a new Dungeon, with or without leaving the old one. you can (as I have said above) be in more than one Dungeon at the same time. After you have followed the Portal's instructions, draw another face-up Door.
When you draw a Portal card face DOWN, you have a choice:
(1) Turn it face up immediately and follow the instructions, draw another face-DOWN Door
(2) Put it in your hand.
Read more ›
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This was definitely worth the $10. You only get 16 door cards and 20 dungeon cards but it is much more than "a few extra cards." You get a new environment that changes everyone's play; one card lets everyone take a treasure before their turn starts. Not all caverns are good, though; one says you have to lose an item you're carrying or a level before your turn starts. I have several Munchkin sets and I definitely recommend this product.
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This expansion is great and provides some excellent dungeon/portal cards that can be utilized either exclusively with Munchkin Cthulhu or paired with Fantasy Munchkin (once you remove class specific cards that refer to "Cultists"). The art on the cards is exceptionally well done and contain hilarious references to the HP Lovecraft universe. Can't wait to get a party together and start playing!!!
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By Matt Smith on November 27, 2012
I was a little disappointed with the first dungeon expansion (Munchkin 6) and was a little afraid with this one as well, it didn't seem the dungeon aspect blended as well did steeds and hirelings (in Munchkin 4&5) however, SJG's second attempt with Dungeons was a success. These cards are funny, annoying (in a good way), and look great. HP Lovecraft and Munchkin fans will love this expansion.
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This is a small thing of cards (20 dungeons and 16 portals) but has excellent playing value. The only thing is that the portals are a bit excessive for those with a small deck (they mention this in the rules) so you might want to only use 8 (there are only 8 unique portals, each 2x). I imagined it would be more but I'm not dissatisfied, more would've been too many anyway!
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Must have for the original Cthulhu and great add-on! Steve Jackson always produces some of the best tongue and cheek cards. The add-on really changes and makes the game that much better! The additon of the Dungeon creates a whole new dynamic to game!
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Munchkin Cthulhu 4 Crazed Caverns
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