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12 of 12 people found the following review helpful:
5.0 out of 5 stars
One of my favorite gaming books, ever, March 23, 2001
This review is from: Munchkins Guide to Power Gaming (Steve Jackson Games) (Paperback)
When we started our Shadowrun campaign last year, the GM mentioned that he'd be watching for people who took Phobia: Man-Made Satellites. I, being a relative novice at munchkinization, asked why, and he pointed me to this book. I've actually had this for a while, but it is, by far, the single funniest book I've seen or read in years. The basic setup is pretty straightforward. There's a chapter on general munchkin strategies, and them specific strategies for fantasy, modern, sci-fi, horror, supers, and live-action games. There is also a section on dealing with munchkin players, intended for the GM. There's even a quiz to tell you how munchkin you are, and how bad your players are. Is there useful stuff in there? Depends on your definition of useful, but it's all funny, and the GM section does give somewhat useful strategies. But, it is side-splittingly funny. The first time I ever read it, my sides hurt from laughing so hard. If you get a chance, read it...it's great.
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8 of 8 people found the following review helpful:
3.0 out of 5 stars
Good For A Laugh..., April 2, 2000
This review is from: Munchkins Guide to Power Gaming (Steve Jackson Games) (Paperback)
Ah, munchkins. There's one in every gaming group; that guy who could care less about actual role-playing as long as he can get his hands on some military-grade weaponry. However, most GMs are smart enough to prevent players in general from going off on such ridiculous tangents, let alone this guy. So what's the poor munchkin to do? "The Munchkin's Guide to Power Gaming" covers all those little nuances a truly devoted munchkin needs to know to get the most out of his power-mad career. It's all here, from fudging character stats, to bribing the GM, to outright breaking the rules and getting away with it. With the handy tips in this book, even that elusive mini-gun with the cyanide-tipped rounds, that the GM would never have let your pathetic twelve-year-old street punk character have before, may be yours. It should now be obvious, of course, that this book is far more a joke that anything else. No self-respecting player would ever sink so low as to try the lame things this book promotes, nor would any GM worth his salt allow a player to get away with them. Nonetheless, the sheer audacity of the acts described make for a good laugh, which is obviously all the author ever intended anyway. Hence, if you're bored and have some money to burn, it might be worth picking up.
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6 of 6 people found the following review helpful:
5.0 out of 5 stars
Brilliant, August 12, 2002
This review is from: Munchkins Guide to Power Gaming (Steve Jackson Games) (Paperback)
Having owned this book since it came out, I can heartily recommend this book. Having a lot of experience in gaming, I read through and could see where the author was coming from. Every incident he described, I had seen, every tactic in that book has been tried, and every ridiculous excuse and strategy has been done, and worked before. Side splittingly funny in itself, it is twice as damaging to your laughter muscles if you have a long experience with those annoying players who we unfondly call "munchkins"
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