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Music for New Media: Composing for Videogames, Web Sites, Presentations and Other Interactive Media (Book & CD)
 
 
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Music for New Media: Composing for Videogames, Web Sites, Presentations and Other Interactive Media (Book & CD) [Paperback]

Paul Hoffert (Author)
3.3 out of 5 stars  See all reviews (3 customer reviews)

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Book Description

Book & CD January 1, 2007
Videogames, web sites, and other new media are creating more opportunities for contemporary music writers than have ever existed before. In this book, you will learn to write effectively for these new forms, mastering the devices, sounds, and techniques for supporting stories and responding to user actions. It details the technical and dramatic requirements necessary for each type of new media. In engaging language, illustrated by countless real-world examples and practical workshops, writers at all levels will find ways to create music for new markets, and find new opportunities for creative expression. Guided hands-on projects will help you create music in all these forms. A CD of examples and practice files illustrates all concepts and lets you practice the techniques. Readers will learn to: * Score videogames, developing music for different characters, addressing the standard types of scenes and cues, and the formats required by game publishers * Develop music for web sites, including HTML and Flash code * Use sound technologies within mobile devices to create distinctive ringtones and other sounds * Create demos and portfolios for getting clients.

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Music for New Media: Composing for Videogames, Web Sites, Presentations and Other Interactive Media (Book & CD) + Creating Music and Sound for Games + Game Development Essentials: Game Audio Development
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Product Details

  • Paperback: 232 pages
  • Publisher: Berklee Press (January 1, 2007)
  • Language: English
  • ISBN-10: 0876390645
  • ISBN-13: 978-0876390641
  • Product Dimensions: 9 x 6.5 x 0.6 inches
  • Shipping Weight: 1 pounds (View shipping rates and policies)
  • Average Customer Review: 3.3 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Best Sellers Rank: #442,308 in Books (See Top 100 in Books)

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3.3 out of 5 stars (3 customer reviews)
 
 
 
 
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2 of 2 people found the following review helpful:
3.0 out of 5 stars Practical, Not Profound, January 5, 2009
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This review is from: Music for New Media: Composing for Videogames, Web Sites, Presentations and Other Interactive Media (Book & CD) (Paperback)
This is fundamentally a text book devoted to praxis, not a critical or aesthetic book in any way. As such, it is written for the fledgling New Media composer, who may very well also be a fledgling composer and/or musician as well. The book introduces concepts and practices that will be beyond second nature to composers and musicians with even moderate experience. However, those composers and musicians who are new to New Media production will still find value in this book, as it steps the user through the specific formats and ideas applicable to New Media, the end result being a decent portfolio of samples of all types of music and cues. Be warned that the writing is exceedingly simplistic and dull, and that the musical examples the author provides are underwhelming.
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3 of 4 people found the following review helpful:
2.0 out of 5 stars A superficial approach in Game Music, March 22, 2008
This review is from: Music for New Media: Composing for Videogames, Web Sites, Presentations and Other Interactive Media (Book & CD) (Paperback)
When I purchased this book, I was expecting to get relevant information about producing adaptive audio. Although it offers some tips and insights for novices, it lacks the "real thing" about sound design issues for non-linear media. For example, a crucial topic such as GAME MUSIC AUTHORING is less than two pages long. The author hasn't even mentioned some Middleware solutions developed for smoothing the audio production workflow between composers and programmers.
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2 of 5 people found the following review helpful:
5.0 out of 5 stars Easy to read with examples, February 14, 2007
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This review is from: Music for New Media: Composing for Videogames, Web Sites, Presentations and Other Interactive Media (Book & CD) (Paperback)
This book is a wonderful, easy-to-read book that takes something that I thought was going to be complicated and make it simple. I had music of my own and wanted to make it available on the web and this book showed me how! It was so easy and the CD that comes along with the book has some wonderful examples! The table of contents is also a huge help if you need a quick answer...that will break the book down so you can find your answer quickly!
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Inside This Book (learn more)
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
game subgenres, interactive composer, sequencer manual, twitch games, music cues, demo disk, music sequences, gaming consoles
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Windows Media, The Sims, Game Boys, Key Wheel, Berklee Press, Legend of Zelda, Game Boy Advance, Transition Calculator, Ultimate Failure, Ultimate Success, Credits Name, Space Invaders, Star Wars, Select File, Academy Award-winning, Internet Explorer, Middle Eastern, Glenn Gould, Mobile Media
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Front Cover | Table of Contents | First Pages | Index | Back Cover | Surprise Me!
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