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Mutant Chronicles [Mass Market Paperback]

Matt Forbeck (Author)
3.6 out of 5 stars  See all reviews (5 customer reviews)

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Book Description

September 30, 2008
“It will be a dangerous mission. I don’t expect that any of us will survive. But it’s a chance to save mankind, to save our world. Maybe the last chance.”

By the end of the twenty-third century, Earth is a plague-ridden, war-ravaged cesspool dominated by megacorporations whose ruthless armies fight one another for power and for the very scarce resources there are left.

Capitol fighters Mitch Hunter and Nathan Rooker are battling the opposing forces of the Bauhaus corporation when a cannon blast exposes and destroys an ancient stone seal in the ground. From the bowels of the Earth crawl hordes of necromutants with razorlike boneblades for arms, hideous humanoids that thrive and multiply by commandeering the bodies of dying soldiers. Mitch barely escapes–only to discover that both the rise of the mutants and the “Deliverer” who will save humanity have been prophesied.

Unless Mitch and a group of warriors from each of the megacorporations succeed in reaching the hidden horrors and wiping out the mutant scourge, ouir world will literally become a hell on Earth.

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About the Author

Since 1989, Matt Forbeck has been writing stories and designing games, for which he has garnered more than a dozen awards. He lives in Wisconsin with his wife, Ann, and their five children, Martin, Patrick, Nicholas, Kenneth, and Helen.

For more details, visit www.forbeck.com

Excerpt. © Reprinted by permission. All rights reserved.

1

The skies had been pissing rain for so long that Captain Nathan Rooker was sure God—if there was such a thing—meant the place to be used as His personal toilet. Nathan knew that he’d been warm and dry at one point in his life but couldn’t remember when that had been or what it had felt like. All he knew now was the slick cold of the never-ending rain and the horrors of the everlasting war.

Nathan glanced both ways along the sodden trench. Every one of his soldiers stared up at him, their eyes devoid of anger or hope. Curiosity showed only in the fact that they’d raised their heads at all.

“Heads up, lads,” he said as he trudged through the mud. “Put a smile on it.”

The soldiers went back to huddling under their gear, trying to preserve the tiny bits of warmth that would stave off a trip to the infirmary or the grave. The rain sluiced off their helmets and coats as if they were little more than statues, frozen in place until the call went up for them to defend this sodden stretch of earth once more or, worse, to charge across it.

Finding a thin ladder of wet iron propped up against one wall, Nathan climbed it and peeked out over the edge. “Bloody bastards,” he said. “Let’s see what’s on today’s menu of shit.”

Tracer fire zipped over his head as he peered out over the no-man’s-land that separated his Capitol forces from their Bauhaus foes. Gray smoke crawling with tendrils of a foul yellow drifted across the battlefield, curling around the miles of barbed wire and into the countless trenches that crisscrossed the muddy landscape like the distant canals of ruddy Mars. For a moment, Nathan considered donning his gas mask, but he couldn’t stomach the stench of the filter again—at least not until the gas came too close to ignore.

Artillery fire flashed in the distance, silhouetting the battered edges of the horizon with a flash bright enough to burn through the rain and haze. A dull report crumped from the same direction just before the shell whistled overhead.

Something would happen soon, Nathan knew. He could smell it in the air. The Bauhausers would tire of trying to shell them out of their holes and would come storming across that battered patch of land to give it a shot by hand. The only question was when.

Nathan slogged off to his left, through a ditch that seemed more sewer than trench. The sky flashed above him, then stayed lit. He looked up to watch a flare scudding beneath the clouds like a trapped sun hunting for a way out. Then a blast from one of Capitol’s own big guns snuffed it out like a match in a hurricane.

Nathan heard the big Bauhaus 880 let loose another of its nearly yard-wide shells. He knew it took four men just to lift one of those loads, much less slam it into the breech of one of those building-size guns. The fact that Bauhaus’s Ducal Militia could manage it so quickly spoke loudly of their dedication and training.

Nathan worked his way through the maze of trenches, glancing up at the well-worn handmade signs that marked each intersection: Marilyn, Betty, Alison.

The irony of naming wartime trenches after women didn’t escape Nathan. Did the names come from girlfriends or mothers? he wondered. Perhaps both. He didn’t have the energy to explore the metaphors.

He turned up Alison to find a squad of soldiers scraping a meal of cold meat out of dented tins. They stood at his approach. One soldier kicked a resting buddy with his soggy boot, but the sleeping soldier didn’t move.

Nathan waved the kicker off. “Let him sleep.” Soon enough the order might come for them to go over the top of the trenches, and the soldier’s rest would become permanent.

Nathan looked the kicker in the eyes. When the trooper had been fresh out of boot camp, he might have shivered at the sight of Nathan’s bars. He’d been here too long now, seen too much. His eyes showed nothing at all.

Nathan fished out a tin of food and handed it to the soldier, who accepted it without a word. Then he pulled out a pack of cigarettes, lit one, and handed it to a soldier who looked like he might freeze to death without it. “Enjoy.”

He gazed at the others: soaked, miserable, and ready to die. At least they were still alive for now, a better fate than that which had befallen many of their friends. “All the fun at the fair, eh?”

There was little Nathan could do to improve his soldiers’ lot, but he was determined to do it. Some of them would die under his command, maybe even today, and offering them a cold bit of kindness was the least he could do.

“Hunter back?” Nathan said.

The men shook their heads. There had been no news.

Nathan wondered what was taking the sergeant so long. He’d expected Mitch to report in an hour ago. He wondered if the patrol had wandered too close to the enemy lines, but he knew—hoped, at least—Mitch was too smart for that.

Nathan slogged past the men. He patted one on the shoulder and gave the kicker an understanding nod.

He couldn’t say much to raise their spirits. They’d heard all the hollow platitudes before and long since learned to despise them or treat them with the blackest humor.

Nathan headed for the nearest medical tent. He hoped he wouldn’t find the patrol there, but there weren’t many good reasons for Mitch to be this late. Most of those causes would have sent the survivors to seek a doctor’s help.

One of the soldiers farther down the trench scratched his scalp with both hands as if he meant to scrape it off. As Nathan neared, he spotted the captain’s bars and forced himself to stop.

“Sorry, sir,” the kid said. He wrapped his fingers around the rim of his helmet to keep them from reaching for his hair again. “Bugs in the rug, sir.”

Nathan gave the young man a mirthless smile. “Scratching makes it worse.”

A soldier standing guard over a triage alcove behind the scratcher snorted softly at that. From his gray face, Nathan knew he’d seen enough of this war to crush his soul. There was nothing Nathan could do for him that wouldn’t be met with derision, whether displayed or not.

“Is Hunter’s patrol back?”

The sentry nodded. “What’s left of it.” He jerked his head toward the alcove behind him.

Nathan grimaced as he ducked around the corner and parted the grimy curtain that separated the alcove from the main trench. Inside, bare incandescent lights burned from a canvas ceiling that kept out the worst of the rain. Wounded and dying soldiers—impossible to tell which was which—lay racked along the walls in gore-caked cots that lifted them above the filth.

Many of the men groaned in pain. Some tried to scream, but they’d long since blown out their voices on the battlefield, shouting for help that always took too long to come. Now they could only rasp about their agony instead.

The brightest lights in the place hung from a cord over a stainless-steel operating table set up in the middle of the widest part of the trench. Someone had slapped it up there years ago as a temporary measure, and there it had stayed. Nathan couldn’t imagine how much blood had run off the table’s edges since then. Rivers, for sure.

“Put pressure on the exit wound!” a medic named Winter said. His desperate tone told Nathan the soldier was a lost cause.

Despite that, the second medic—Talamini—kept working at the soldier’s wounds, packing them with gauze while Winter pulled out a bone saw and started an impromptu amputation.

It was like trying to keep a riptide from taking a sand castle down. There was no hope for the soldier, Nathan knew. Even if the man lived, chances were that infection would take him within days. But the medics didn’t stop trying, not until it was over.

Finally, the blood stopped running. The soldier’s hacking breaths halted. The medics stepped away from the table, leaving the soldier lying there, still.

In a proper hospital, even one just behind the battle lines, one of the medics might have called out a time of death. Here, such details didn’t matter. The man was dead, and that was the only fact that counted. One less soul to be fed into the Capitol war machine.

Nathan stared at the fallen soldier’s face: Slade. He’d been one of Mitch’s men. The captain sucked air through his teeth.

The medic in charge of the operation reached for Slade’s dog tags. He had no time for niceties, and they needed the table for the other damaged souls lining the trench around them.

A hand snaked in from behind Talamini and snatched Winter’s blood-spattered wrist. The medic let go of the tags as if they’d burned his fingers.

The man who’d grabbed Winter’s arm reached out and held Slade’s dog tags, then gave them a sharp yank. The chain around the dead man’s neck snapped.

Nathan stepped up and closed Slade’s unblinking eyes. He looked across the man’s body at Sergeant Mitch Hunter as the man threaded Slade’s dog tags onto a chain heavy with a dozen other sets.

Mitch looked like shit. Mud and blood caked his skin and clothes. The only things clean on him were his eyes, and they were bloodshot and dead, focused on something a thousand yards away.

“What happened?” Nathan had to ask, even if the answer was clear. The patrol had had its collective ass handed to it.

Nathan hadn’t wanted to send those soldiers out into that meat grinder, but he’d had no choice. Better to send a single patrol out to trigger a trap than the entire platoon.

He hadn’t asked Mitch to go. The man hadn’t even bothered to volunteer. When Nathan had aske...

Product Details

  • Mass Market Paperback: 280 pages
  • Publisher: Del Rey (September 30, 2008)
  • Language: English
  • ISBN-10: 0345499050
  • ISBN-13: 978-0345499059
  • Product Dimensions: 4.2 x 0.8 x 6.9 inches
  • Shipping Weight: 0.8 ounces (View shipping rates and policies)
  • Average Customer Review: 3.6 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Best Sellers Rank: #1,712,435 in Books (See Top 100 in Books)

More About the Author

Matt Forbeck has worked full-time as a writer and game designer since 1989 with many top companies, including Angry Robot, Atari, Boom! Studios, Games Workshop, High Voltage Software, IDW, Image Comics, Mattel, Penguin, Playmates Toys, Random House, Simon & Schuster, Ubisoft, and Wizards of the Coast. He has designed board games, collectible card games, roleplaying games, and miniatures games and has written comic books,computer games, magazines,novels, nonfiction, screenplays, and short fiction. His work has been published in over 10 languages.

His projects have been nominated for 24 Origins Awards and won 13. He has also won five ENnies. He is a proud member of the Alliterates writers' group, the International Association of Media Tie-In Writers, the International Thriller Writers, and the International Game Developers Association. He lives in Beloit, Wisconsin, with his wife Ann and their children: Marty, Pat, Nick, Ken, and Helen. Visit Forbeck.com for more details about him and his work.

 

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2 of 2 people found the following review helpful:
2.0 out of 5 stars Mutant Crappy Chronicles, October 10, 2008
This review is from: Mutant Chronicles (Mass Market Paperback)
Ya know, there must be a good reason why people are not reviewing this book.

The new trailer for the movie alone was more interesting than this whole novel. Sorry Matt Forbeck, but you obviously make a better games designer than a writer. I really, really wanted to like this novel - especially after seeing the movie trailor some months ago.

Basically it is this: A dark future where Earth looks basically like a sci-fi-ish WWI filled with trench soldiers and muties. A throw in some bible thumper boredom fest characters. By chapter #3, I was dying for something to happen, and it dragged on.

I truly hope the movie is better than this. And that Philip Eisner's screenplay is better written, and that Simon Hunter's directing job is top-notch. Some movies come off better than the books.

But that is far and few.

Perhaps if this book had a better action/adventure writer it would have been way better. Forbeck has no details of what his world, his characters, nor their weapons, which makes a dull and colorless read.

I'm hoping with solid actors like Ron Pearlman, Thomas Jane, and John Malcovich this cool looking movie will be a solid B-movie-like success story. Unfortunately, the book is flat.
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1 of 1 people found the following review helpful:
2.0 out of 5 stars Boring, November 12, 2008
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Carl W. Taitano (Los Angeles, Californai) - See all my reviews
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This review is from: Mutant Chronicles (Mass Market Paperback)
I hoped this book would be interesting like the warhammer 40,000 series but it isn't. Calling the characters cardboard like would be a compliment. And the plot explains nothing. Skip it
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5.0 out of 5 stars Fun old time pulp super science adventure, August 10, 2009
This review is from: Mutant Chronicles (Mass Market Paperback)
Bear with me, I'm going to give you an explanation as to why I'm going to give this novel the rating that it got. Back in the early seventies I went to a local flea market and local used book legend Doug Smith had a small box of pulps for sale for twenty dollars. What a deal, I bought the pulps and at home I really went through them, and they had some real classics there. "Super Science Stories", "Planet Stories", "Marvel Tales", "Startling Stories", "Thrilling Wonder Stories", and even an issue of the only flying saucer pulp in existence "Flying Saucers From Other Worlds".

And the authors included Poul Anderson, Henry Kuttner, Leigh Brackett, Ray Bradbury, Frank Belknap Long, Jack Vance, Phillip José Farmer, etc. I was able to take some trips to some wonderful planets. There were wonders printed there, even if some of those wonders were borderline horror stories. Unfortunately, the science fiction short form starting in the late sixties and continuing until now has mostly become so full of themselves that a banal pedestrian dullness has ossified them. This may be why one of the reasons why video games and movies/tv shows are so popular. They are still not afraid to take an impossible idea and try to make it work.

"Mutant Chronicles" is a novelization of a movie script that was based on a game in which some very impossible, and impractical monsters (mutants) have erupted from someplace in the inner planet, and are now trying to destroy Dark Eden (Earth), not that people ain't doing a bad job of doing this themselves.

I've never played the game and can only go with both the movie and its novelization, both of which I liked. Here the novel, as did the movie, starts out in the middle of a corporate battle as Bauhaus Captain Nathan Rooker and his sergeant Mitch Hunter are just trying to keep their soldiers alive in a battle with Capital forces during the Third Corporate War. While watching the movie you get the impression that this is all taking place during an alternate reality World War I, with trenches, and uniforms, but also with some form of airships, spaceships, and tanks. In reality, what is made clear in the book, and not the movie, is that this is the future and mankind's civilization has cyclically collapsed and is now again being rebuilt. Rooker and Hunter are then caught in a vice and find themselves going into a trench and finding the corpses of both Bauhaus and Capitol forces, and both have been horribly torn apart. During this event Rooker and Hunter's forces are attacked by Capitol soldiers, and both sides find themselves, in the novelization as in the movie, being attacked by the mutants who are damn near unstoppable and nearly superhuman.

In this new battle, the Bauhaus and the Capitals are separated, and then Rooker is overrun giving cover to Hunter and his men as they make a break for a transport airship.

Everything starts going to Hell then, the cities are being overrun, the corporate states are starting to collapse, and those that can are evacuating the planet. During this chaos Brother Samuel of the Brotherhood puts together a squad of soldiers that will go into the heart of the Dark Symmetry's invasion and destroy the machine that is creating the monsters. Yes, this is war novel in the manner of "The Dirty Dozen/The Magnificent Seven" in which a bunch of misfits from all four corporate nations and the Brotherhood must go on a suicide mission for the greater good.

If you've seen the movie then a lot of what happens during the movie is here, but there are some differences. First of all, the book is gorier than the movie, although the movie may be more violent, and the movie's action scenes are a little more thrilling. On the other hand, there is more character and scene development in the novelization than there is in the movie, although most of the main characters still rely more on "types" than being fully developed characters. Still, a good example of how Forbeck understands his job as a novelist is by often giving minor characters names and quick backstories that help flesh out this story. There are also scenes that are either expanded on in the novelization or are not included in the movie itself.

People who are purists for the game, like those who play "Resident Evil" or "Doom" will hate this. So be it. One movie or book can't do it all. I've never played the game, and probably never will, so, in the end, the reason that I liked this book (and movie), is that it brought back memories of my youth when I would read stories about far away places, dangerous situations, tragically doomed heroes, and impossible monsters. I don't like all of these types of movies and books, but this time, this one struck just the right notes at just the right time for me. Others will call this novelization clichéd and a time-waster. As for me, let's just call it a personal prejudice. Still, if you liked the movie, you will probably like this fast-paced pulp companion piece.
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Inside This Book (learn more)
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
escape pod
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Brother Samuel, Book of Law, The Cog, Brother Fredrik, Blood Berets, Mitch Hunter, The Bauhauser, Only Constantine, Tango Six, Dark Symmetry
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