6 of 6 people found the following review helpful:
4.0 out of 5 stars
For Beginning Mutants..., May 28, 2008
This review is from: Mutants & Masterminds 2nd Edition: Beginner's Guide (d20 Hero Roleplaying Game Supplement) (Paperback)
This abbreviated version of rules for the Mutants & Masterminds superhero role-playing game gives all the basics to start playing at about 1/4 the price of the hardcover Player's Handbook.
Besides a low price, strong points include an efficient introduction to character creation (4 pages), a quick overview of "game play" (combat), a couple of adventure simulations to help learn the rules, and great character sheets for the members of the teen superhero team Next Gen. The characters are Firepower (human torch), Bolt (electricity projector), Megastar (cosmic energy superman), Nereid (water-based shape-shifter), Seven (super mage), and Sonic (sound blaster). While these character sheets include everything you need to know about the heroes during the sample adventures, you'll have to buy the M&M Player's Handbook to create your own heroes from the full lists of feats and powers.
On the negative side, the comic-book story running throughout the guide is not very interesting in terms of story or art, and doesn't really help learn the game.
Overall, I think the guide accomplishes its purpose at a great price. I'd recommend it to anyone looking for a quick way to learn the basics or introduce the game to a friend who's unfamiliar with pen-and-paper role-playing games.
Help other customers find the most helpful reviews
Was this review helpful to you? Yes
No