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Mutants & Masterminds: Crooks!
 
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Mutants & Masterminds: Crooks! [Hardcover]

Sean Glenn (Author), Kyle Hunter (Author), Erik Mona (Author)
3.7 out of 5 stars  See all reviews (6 customer reviews)


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Book Description

Mutants & Masterminds December 1, 2005
More than 50 of the world's most dastardly supervillains, monsters, power-mad sorcerers, and would-be conquerors come alive in this lavishly illustrated catalog of criminals conceived, written, and art-directed by Super Unicorn design studio! Battle the maniacal Atomic Brain, conquer the demon within Johnny Reb, and maybe score a date with the Other Woman, mysterious maven of the Clique! Crooks! includes four complete villain headquarters, new powers, a host of villainous devices, and an introduction to the META-4 Universe, first seen in the Mutants & Masterminds core rulebook. You'll definitely want to catch these Crooks!


Product Details

  • Hardcover: 128 pages
  • Publisher: Green Ronin Publishing; Brdgm edition (December 1, 2005)
  • Language: English
  • ISBN-10: 0972675663
  • ISBN-13: 978-0972675666
  • Product Dimensions: 11.3 x 8.5 x 0.4 inches
  • Shipping Weight: 1.2 pounds
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (6 customer reviews)
  • Amazon Best Sellers Rank: #1,907,774 in Books (See Top 100 in Books)

 

Customer Reviews

6 Reviews
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Average Customer Review
3.7 out of 5 stars (6 customer reviews)
 
 
 
 
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7 of 8 people found the following review helpful:
3.0 out of 5 stars In a word, uninspired, June 16, 2004
This review is from: Mutants & Masterminds: Crooks! (Hardcover)
When I was a wee lad I played a game called Villians & Vigilantes. It was a superhero RPG supported by some excellent supervillian-related supplements. I expected "Crooks" to be as good, but was sorely disappointed.

My first peeve is that several of the villians contained in "Crooks" were reprinted from the M&M basic rule book. Apparently the authors were pressed for ideas, and assumed we would not mind paying for reprinted material. Second, several of the villians repeat themes. For example there are three, count 'em, three villians with a nazi/racist theme. This shows a lack of imagination, and frankly it takes more than being politically incorrect to be a decent villian. Third, the sad fact is that many of the villians herein are just plain lame. For example there is "Miss Martian" an alien/movie star/mind controller. Yeah, I'm shakin' in my cape and cowl.

This isn't to say that the book is worthless though. Several of the villians are quite intriguing. I personally was drawn to the "The Clique", a team of "fashionable femme felons" who were clearly inspired by anime. In addition, the book provides pages of mooks for heroes to wade through in battle. Not just various types of humans, ranging from thugs, to terrorists to ninja to cultists. It also contains zombies, stock demons, combots and other flavors of cannon fodder. There are also templates for designing werewolves and vampires. Finally, there are several new feats (mostly intended for villians, such as "diplomatic immunity") which promise to add fun to your game.

In conclusion, "Crooks" isn't a bad supplement, it just isn't a great one. I recommend trying to get it second hand at a discount.

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6 of 8 people found the following review helpful:
3.0 out of 5 stars Not as Good as the PHB and Source Book, January 26, 2004
By 
"antmstr" (Minato-ku, Tokyo-to Japan) - See all my reviews
This review is from: Mutants & Masterminds: Crooks! (Hardcover)
This book is somewhat of a let down compared to the Player's Handbook, and the Freedom City Source Book.

Many of the villian concepts are strained, while the artwork is inconsistant, with multiple artists and styles.

It lacks the consistency, development, and ingenuity of the characters in the previous two books.

Dr. Dungeon and Murder Boy are two examples of characters that pale in comparison to say the Atomic Brain, and Gepeto.

There are more plenty more that just aren't there, too.

It is not the same level as the other two books.

In retrospect, I would pay 10 bucks for it, but not the 20 plus shipping that I paid.

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5.0 out of 5 stars WHAT SHALL WE DO TONIGHT, (ATOMIC) BRAIN? TRY TO TAKE OVER THE WORLD!!!, January 21, 2008
This review is from: Mutants & Masterminds: Crooks! (Hardcover)
CROOKS! is a villainous supplement for the award-winning game MUTANTS AND MASTERMINDS. It's a short book, weighing in at 120 pages, but it's a heavyweight in terms of two-fisted quality! It opens with a great comic, covering the death of Everyman and the Atomic Brain's intent to step into the vacuum. Following is a superhero history of the Twentieth- and Twenty First Century (which helps to put some of the super hero and villain histories in perspective).

The real fun is 100 pages of great villains and their comic book histories. These guys (and gals) are a lot of fun, with cool backstories and great illustrations (the style varies and matches pretty well with the theme of the character). Who would want to miss out on:
-the Atomic Brain (!), the disembodied father of the nuclear bomb,
-The Clique, a gang of supervillainesses, proving that girls just wanna have fun... and cold hard cash
-Neutronik, the alternate dimensional form of Protonik, who destroyed his own clones after they destroyed his own world
-Toreador, who hunts superheroes around the world, as long as someone pays for it.

There are also rules for supervillain-specific powers, rules for a trial (supervillains always escape eventually), and a "crisis level" for your world, indicating the level of crime & trust of superheroes ("It's Crisis-level Orange, people! We're serious this time).

CROOKS! is a fun book, the comic in the META-4 continuity is great, and love those supervillains!
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