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27 of 27 people found the following review helpful:
5.0 out of 5 stars Hey look, there's the kitchen sink too!, May 24, 2006
By 
C. Fugate (Tennessee, USA) - See all my reviews
(REAL NAME)   
This review is from: Mutants & Masterminds: Freedom City - 2nd Edition (Hardcover)
To say that this book goes into detail on the inner workings of the largest setting in the game is an understatement of mammoth proportions. The book opens up with the history of Freedom City, with a detailed history of the city covering nearly 300 years, with information about the site going all the way back to prehistoric times.

In modern times, it details 19 seperate areas/neighborhoods of Freedom City, including the entire transit system break down for the city, from taxi cabs to airports to the ships at the piers. Day to day living within the city is complete with lists and descriptions of major retail chains, banks, schools, entertainment centers, hospitals, religious centers, right down to nightclubs and local sports teams. The level of detail here is breathtaking, and even a little overwhelming at times.

For those that are more intrested in mechanical aspects, there are full writeups and statblocks for each member of the Freedom League, along with other hero groups such as the Atom Family, Next-Gen, as well as a number of solo heroes. And of course, there are numerous villians and evil groups to oppose the heroes. There are a total of 10 seperate supervillian organizations presented, each with a number of individual villians making them up, all with complete stat blocks. Not to mention a list of free-lance villians for those one shot game needs.

And don't think that this book is limited to just this one city. There is an entire chapter devoted to nothing but world-wide groups and organizations, including a breakdown of each major continent and the prevalance of super powered individuals they host. It also includes all of the major "secret" locations of the Mutants & Masterminds universe, from Atlantis to Kaiju Island, to galactic locations such as Far City, and groups like the Star Knights and the Grue Unity. And beyond even that are locations such as Terminus, the Zero Zone, and multiple alternate-Earths detailing everything from Ani-Earth and the Furry League to Earths that never saw the fall of the Roman Empire, or where Germany won the second world war.

Not only is it the definative guidebook for anything and everything having to do with Freedom City, it is indespensible as a resource for the entire Mutants and Masterminds 2e universe.
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1 of 2 people found the following review helpful:
5.0 out of 5 stars Perfect complement, January 21, 2007
This review is from: Mutants & Masterminds: Freedom City - 2nd Edition (Hardcover)
This books is a good complement for the game, with a city completely designed and ready for play.
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2 of 4 people found the following review helpful:
5.0 out of 5 stars Excellent !!, May 12, 2007
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This review is from: Mutants & Masterminds: Freedom City - 2nd Edition (Hardcover)
Very good supplement for M&M. Complete city, with tons of locations, plots hooks and plenty of superheroes and bad guys to put in your campaign.
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1 of 3 people found the following review helpful:
5.0 out of 5 stars One of the best RPG book., August 22, 2008
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This review is from: Mutants & Masterminds: Freedom City - 2nd Edition (Hardcover)
This is short and sweet. The amount of detail, NPC characters for good and bad, the maps, and the over all feel of this book make it one of the best I have ever purchased.

In some ways when your reading about the parts of downtown Freedom City, it is almost like reading a flier to where ever your going with your family on vacation.

I'm a huge fan of RPGs, I play/run 4 on table top myself. By far this scheme of design is the most engrossing and fulfilling out of all.
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Mutants & Masterminds: Freedom City - 2nd Edition
Mutants & Masterminds: Freedom City - 2nd Edition by Steve Kenson (Hardcover - January 31, 2006)
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