They're the best there is at what they do, and what they do isn't very pretty. Go back to the grim days of the '80s and '90s, when super-vigilantes in leather and chains dispensed harsh justice. Iron Age looks at the darkest era of comic book history and how you can bring it to life in your Mutants & Masterminds game. It includes an overview of the period, how to create and run characters & games and details on the Iron Age of Green Ronin's award-winning Freedom City campaign setting. Iron Age is a shotgun blast of super-powered crime, betrayal and vengeance. It ain't pretty, but someone has to clean up the streets.
My name is Seth Johnson. I'm a writer and game designer who has written novels (PRANK WEEK), game sourcebooks (MUTANTS & MASTERMINDS: THE IRON AGE, DRAGONLANCE: LEGENDS OF THE TWINS, THE WORLD OF WARCRAFT ROLEPLAYING GAME), games (SKETCH!), and non-fiction (including essays in THE YEAR'S BEST FANTASY AND HORROR.) My game design credits range from console games (RUNE and PREY) and electronic games (NANOVOR) to miniatures games (HEROCLIX) and beyond.
You can buy a lot of my stuff here on Amazon, and keep track of me at my website, www.inkslinger.org.

