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1 of 1 people found the following review helpful:
4.0 out of 5 stars Go to Jail!, December 2, 2006
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This review is from: Mutants & Masterminds: Lockdown (Mutants & Masterminds Sourcebook) (Paperback)
It's an often overlooked part of the superhero genre: the super prison. But a necessity of the convention. After all once you've caught the big bad villain and he's been convict of his heinous crimes, where are you going to put him?

Lockdown is a fairly generic prison specialized in contain convicted felons with super powers or access to fabulous gadgets or both. Like anyting else, it can be altered to fit what ever terrain you want to put it. PC supers can either go undercover as prisoners or help out the guards. Extra villains are provided in case you want a prison break to introduce new bad guys to your campaign.

Many is the time that whenever the villain of the week is caught, that's all the campaign deals him or her. The trial and incarceration is glossed over or ignored altogether. So this is primarily a GM book, but a necessary book. Not getting this book is leaving a hole in your campaign world you very well regret later.
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Mutants & Masterminds: Lockdown (Mutants & Masterminds Sourcebook)
Mutants & Masterminds: Lockdown (Mutants & Masterminds Sourcebook) by Lucien Soulbahn (Paperback - March 14, 2006)
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