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Mutants & Masterminds: Paragons Campaign Setting Sourcebook
 
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Mutants & Masterminds: Paragons Campaign Setting Sourcebook (Hardcover)

by Steve Kenson (Author)
3.5 out of 5 stars See all reviews (2 customer reviews)

List Price: $39.95
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Frequently Bought Together

Mutants & Masterminds: Paragons Campaign Setting Sourcebook + Mutants & Masterminds: Hero High Sourcebook + Mutants & Masterminds: Iron Age Sourcebook (Mutants & Masterminds Sourcebook)
Price For All Three: $76.98

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Editorial Reviews

Product Description
Paragons is the second campaign setting for the award-winning Mutants & Masterminds RPG. Into a world hauntingly like our own come people with superhuman powers. Are they the next stage of human evolution, the fulfillment of ancient prophecy, agents of supernatural forces or something else entirely? Paragons features a world grappling with the existence of powers beyond human understanding, and what happens when that power is placed in the hands of otherwise ordinary people. How will they change the world? How will you change the world?

Product Details

  • Hardcover: 256 pages
  • Publisher: Green Ronin Publishing (August 29, 2007)
  • Language: English
  • ISBN-10: 193244291X
  • ISBN-13: 978-1932442915
  • Product Dimensions: 10.9 x 8.5 x 0.9 inches
  • Shipping Weight: 2.1 pounds (View shipping rates and policies)
  • Note: Gift-wrapping is not available for this item.
  • Average Customer Review: 3.5 out of 5 stars See all reviews (2 customer reviews)
  • Amazon.com Sales Rank: #382,183 in Books (See Bestsellers in Books)

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Mutants & Masterminds: Paragons Campaign Setting Sourcebook
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Customer Reviews

2 Reviews
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 (1)
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Average Customer Review
3.5 out of 5 stars (2 customer reviews)
 
 
 
 
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3 of 3 people found the following review helpful:
2.0 out of 5 stars Off-brand "Aberrant", October 17, 2008
By J. Asbury "Raz" (Huntington, WV, USA) - See all my reviews
(REAL NAME)   
Let me start by stating that I'm a huge Mutants & Masterminds fan; I own all of the supplements in both book and pdf format and have been playing the game since first edition. I truly love this game.

Having said that, I must say that "Paragons" is a big disappointment. I like the toolkit nature of the material: you can pick and choose what origin, organizations and characters you want to use without having to adjust the setting at all. This is a very cool feature; unfortunately, the tools we are given to build our own setting are not high quality ones.

None of the characters are all that compelling, and I wouldn't use a good half or more of the organizations. They're just plain bland. In comparison, when I first looked through the "Freedom City" setting book, I was filled with a hundred ideas for scenarios, and many of the characters in the villains section just screamed out, "Use me in your game!" Not so with "Paragons."

The above comparison is especially telling because I prefer games with a realistic tone, which is what kind of setting "Paragons" is, ostensibly. Unfortunately, this kind of setting was done in a far superior manner years ago with White Wolf's "Aberrant," and I can't help but compare "Paragons" unfavorably. If you've never done "darker" supers, "Paragons" may be a good choice for you, but if you're experienced with that kind of thing, just save your money.
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0 of 1 people found the following review helpful:
5.0 out of 5 stars A really nice setting, February 22, 2008
By Brian C. Roth "Brian Roth" (Spokane Valley, WA USA) - See all my reviews
(REAL NAME)   
Paragons is an excellent real world setting for the Mutants & Masterminds system. Unique sources for powers, and different ways on looking at the world and the universe around you. Its not a MUST have, unless you prefer to use your M&M for this kind of gaming.
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