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Mutants & Masterminds: Warriors & Warlocks (Mutants & Masterminds Sourcebook)
 
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Mutants & Masterminds: Warriors & Warlocks (Mutants & Masterminds Sourcebook) [Paperback]

Dale Donovan (Author), Matthew E. Kaiser (Author), Steve Kenson (Author), Aaron Sullivan (Author)
5.0 out of 5 stars  See all reviews (1 customer review)

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Book Description

July 7, 2009 Mutants & Masterminds Sourcebook
Not all comic books are about costumed heroes fighting crime; many classic comics have featured the fantastical adventures of sword-wielding and spell-casting heroes. Now Warriors & Warlocks takes the Mutants & Masterminds RPG to the realm of fantasy. This beautifully illustrated sourcebook includes information on character design, magic, equipment, villains, monsters, and more. It also includes a Mutants & Masterminds rules companion to Green Ronin's popular Pirates Guide to Freeport, along with an introduction and overview of Freeport as a setting for fantasy adventures. Warriors & Warlocks is your go-to guide for comic book sword & sorcery action.

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Mutants & Masterminds: Warriors & Warlocks (Mutants & Masterminds Sourcebook) + Mutants & Masterminds: Mecha & Manga (Mutants & Masterminds Sourcebook) + Mutants & Masterminds: RPG - 2nd Edition
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Product Details

  • Paperback: 160 pages
  • Publisher: Green Ronin Publishing; Brdgm edition (July 7, 2009)
  • Language: English
  • ISBN-10: 1934547190
  • ISBN-13: 978-1934547199
  • Product Dimensions: 10.7 x 8.3 x 0.4 inches
  • Shipping Weight: 14.4 ounces (View shipping rates and policies)
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Best Sellers Rank: #657,605 in Books (See Top 100 in Books)

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6 of 6 people found the following review helpful:
5.0 out of 5 stars Sim Sim Sala Bim!, July 2, 2009
This review is from: Mutants & Masterminds: Warriors & Warlocks (Mutants & Masterminds Sourcebook) (Paperback)
With books like this the idea is to to simulate something. Generally what Mutants and Masterminds tries to sim are comic book superheroes. With Warriors and Warlocks the goal was to simulate sword and sorcery or fantasy comics.

D&D fans will love this book from the history chapter to chapters on playing and game mastering. It's all here in M&M's rather unique style and system. One caveat for those just coming into this with W&W is that you will need the core book to play this and it references other materials that will enhance play. Although one of them is a PDF product which may or may not carry.

Those of you who know and love the system already will find a wealth of new material in here. You already have the core book and if you don't have Book of Magic by now I strongly suggest you pick that up to go along with this as it has bits and pieces that fit well. In closing I do heartily recommend this book as an alternative to 4E D&D as well as a quick and easy way to play out some of the greatest fantasy comics ever produced.
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