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6 of 6 people found the following review helpful:
5.0 out of 5 stars Sim Sim Sala Bim!, July 2, 2009
This review is from: Mutants & Masterminds: Warriors & Warlocks (Mutants & Masterminds Sourcebook) (Paperback)
With books like this the idea is to to simulate something. Generally what Mutants and Masterminds tries to sim are comic book superheroes. With Warriors and Warlocks the goal was to simulate sword and sorcery or fantasy comics.

D&D fans will love this book from the history chapter to chapters on playing and game mastering. It's all here in M&M's rather unique style and system. One caveat for those just coming into this with W&W is that you will need the core book to play this and it references other materials that will enhance play. Although one of them is a PDF product which may or may not carry.

Those of you who know and love the system already will find a wealth of new material in here. You already have the core book and if you don't have Book of Magic by now I strongly suggest you pick that up to go along with this as it has bits and pieces that fit well. In closing I do heartily recommend this book as an alternative to 4E D&D as well as a quick and easy way to play out some of the greatest fantasy comics ever produced.
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Mutants & Masterminds: Warriors & Warlocks (Mutants & Masterminds Sourcebook)
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