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4.0 out of 5 stars RPG, September 3, 2007
This review is from: Mutants Down Under (Teenage Mutant Ninja Turtles and Other Strangeness Role Playing Game Supplement) (Paperback)
One of the few RPG supplements to take a look at Australia.

In this case, a postapocalyptic setting where you can play mutated animals, such as the Teenage Mutant Ninja Turtles, but this time from Oceania and surrounds.
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5.0 out of 5 stars The Best Australian Sourcebook, October 2, 2003
This review is from: Mutants Down Under (Teenage Mutant Ninja Turtles and Other Strangeness Role Playing Game Supplement) (Paperback)
What I loved about this book was the simple element of absurdity and fun it brought into not just "After the Bomb" but the entire Palladium Universe. What other game system could make a Trans-Dimensional Platypus Character possible? If you take RPGs too seriously, and you wish you were a Wizard this book is not for you. But if you're looking for a good way to spice up your Heros Unlimited or Rifts game, be sure to spend the [$$$] and add this book to your collection.
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5.0 out of 5 stars More mutants and hackmaster esque goofiness, July 20, 2001
This review is from: Mutants Down Under (Teenage Mutant Ninja Turtles and Other Strangeness Role Playing Game Supplement) (Paperback)
Technically part of the After The Bomb line this book is chock full of new mutant species, some of which you might not even have known existed in real life. It also includes some intresting to not so intersting setting information on post apocalytpic australia and the surrounding regions, including the menacing human empire of jakarta. Very goofy in a deadpan ad&d way, very eighties. But it holds a place in my heart as one of the earlier rpg's I ever played. I'll never forget the night my mutant platypus named Guido got in a fight with Cristos's porcupine character over who got the last jolt soda in real life. Ahhh, those were the days.
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