| ||||||||||||||||||||||||
|
Summer Reading
Browse the best books of the summer including popular series, classics, and editors' picks in our Teen Summer Reading Store. |
The ages of Myst are worlds of adventure and awe; of mystery and beauty; of intrigue and betrayal. You have seen a glimpse of the picture, and know the history of Catherine and Atrus. Now, take a step further into the legend of Myst.
This AudioBook is your link to the story of Ti'ana -- known among humans as Anna -- the first woman from the outside world to enter the domain of the D'ni. She wanders into a place she never should have seen, and her intelligence and wisdom surprise some, and terrify others. When one young lord befriends her, then marries her, all layers of D'ni society are shaken -- but no one realizes just how deeply.
The Book of Ti'ana is a tale of friend versus friend; of virtue against evil; and of trust and betrayal. It is a story that many do not want told. For you will hear the unimaginable come to pass, and only one is left to carry on the legacy.
Myst: The Book of Atrus, by Robyn and Rand Miller, is also available from Random House AudioBooks.
Read by John Beach. Eric Conger, Earl Hammond, Janice Hoffmann, Timothy Jerome. John Littlefield, and Chris Phillips.
Myst: The Book of Ti'ana is available in hardcover from Hyperion. --This text refers to an out of print or unavailable edition of this title.
Product Details
Would you like to update product info or give feedback on images? |
For fans of the MYST series of games, this is a treat to say the least. The descriptions of excavation work are technical but not so much so that you can't picture scenes in your head or know exactly what's going on. I love the sense of awe and wonder that is present as the heroine of the story makes her journey into this ancient culture and learns it's language, customs, traditions and so on. The descriptions of the various Ages are vivid but simple enough to be beautiful to your mind without being too wordy.
One great thing about this book too is the pacing. There are plenty of scenes of working with the rocks, caverns, and so on, but the book never drags. Throw in a very engaging plot of the dangers of change to ancient customs and the re-emergence of an old nuisance to D'ni society, and you have a sure-fire recipe for a book that is a winner. There's even elements of a very clever who-dun-it thrown in for good measure.
In short this book has it all. Vivid characters you can care for, crisp pacing, tension, awe, wonder, beauty, and a real emotional effect on the reader. Take a journy back in time to the world of Myst before the games. Step into a world of wonder that is so enticing that you may wish you never had to leave. You will definitely remember this story long after you close the book. It's only too bad that there isn't a linking panel in the book itself somewhere. Peace. :)
But soon enough the story picks up in pace and builds interesting and sympathetic characters, even making one of the bad guys seem justified in his actions. Some of it is superfluous but not so much that it's boring.
I found the end to be a bit fast and confusing. Not enough is described and one the last page is finished you might feel like things aren't tied up so well. Though there is another book after this one. I hope that the character of Saavedro from Myst III is mentioned somewhere, tho it is cool to have a young Gehn as a character is this one. If Saavedro doesn't show up then I know I am not alone in wishing for a fourth Myst novel.
I am very much looking forward to reading 'The Book of D'Ni' and I hope it lives up to this and the first. For anyone who is interested The Sci-Fi channel are making a 240 minute mini-series of Myst set for airing sometime this year. I don't know what the story is yet but I believe that either Rand or Robin Miller are executive producing.
The book has only six chapters averaging about 100 pages each and has random black and white drawings sporadically scattered through-out.