Product FeaturesPlatform: Xbox
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Most Helpful Customer Reviews
16 of 17 people found the following review helpful:
4.0 out of 5 stars
Myst IV for the Xbox? - I am so Happy!,
= Fun:5.0 out of 5 stars
This review is from: Myst IV: Revelation (Video Game)
I have been a big fan of the Myst games since I played the original on my brand new 486pc. I have played them all, and I am very happy to be able to play the latest offering.
When Myst IV was initially released for the PC in 2004, I was upset to discover that my current machine would not be able to run it. Therefore I was surprised, and greatly pleased, to find that Myst IV was released for the Xbox, and at such a great price to boot. I had been hoping for months this game would be released for Xbox, and I can only wonder how UBI managed to sneak it in without anyone knowing, especially considering I had even scoured their website for information about just such a release. While I am sure the game would be better if experienced on a PC, for those of us that do not want to spend the funds to upgrade, the Xbox version is the perfect (and only) alternative. There are a few complaints about the game, but they are minor. The biggest issue is the loading time. The game seems to have to buffer the data into memory, and moving to new screens can take a few seconds. Return to previous screens is a bit faster, but on average, it will take about three to five seconds after clicking the move button to actually see the new screen. I have read reviews that usually focus on poor video quality in the Xbox version. I have to say that I have not noticed any substantial problems with video quality when compared to the previous games on the PC. Not surprising, when you have someone appear and talk to you on screen, the video for this is clear, but not quite as smooth as the world around you. Let's face it; plugging some video into a world that is already created virtually is never going to fit in seamlessly. In all honesty, it does not look any worse than what was experienced in Myst III for the PC. One issue though is the lower resolution of the television screen. While reading the handwritten journals in the game, the resolution is sometimes too poor to read the writing. This is helped a lot with a zoom function to see them better. Perhaps it is the poor handwriting of the author that makes them hard to read, but even zoomed I found myself squinting to read the pages. This current game also features a new "touch" option. This is made even more so by implementing the rumble feature of the Xbox controller. Users can tap objects and hear a sound specific to it, along with an appropriate vibration on the controller. This feature also extends to having to "move" objects, instead of just clicking on them. To open a drawer, players must click on the drawer, and then drag the hand down to open it. It can be difficult at times to tell what items can be moved or not, as the slight change in the hand cursor is sometimes too subtle to see on a television screen. This new game also has a divergent story line that will change depending on how you treat the people and things in the various ages. If you open a box and release some beetles early on, the owner of the box, upon their return, will criticize you. If you leave the box alone, the owner will instead talk to you about the experiment they are performing. I admit the change is small, but it can be cumulative, and has potential to change the way people will respond to you in the game. This is very different from the previous three games where players could fiddle with everything without the risk of causing problems, just wasting time. My favorite new feature is a snapshot option. This allows the player to take a snapshot of an individual screen and view this same snapshot anytime. This is a great help in the game as I have previously filled pages with my own notes of something I just wanted to be able to reference somewhere else in the game. With this snapshot, I can take an image of it, even if it is a journal page, and go back to it at anytime. The last new feature of this game is the implementation of a help system. I myself have not utilized this feature, but I was pleased that when you select this option, players are warned that using the system may affect the storyline, and to choose to proceed or exit. Having this feature at all makes this game much more accessible to new players. Another problem is that Myst IV was a game created to be played with a mouse, and not a controller. Using the joystick to control the on-screen pointer can be tedious at times, especially when trying to "move" an object on the screen, and the screen moves along with it. These times are not common, but they do take away a bit from the game. Thankfully there is an option in the game to adjust the sensitivity of the joystick. Overall I am extremely please with the game. Keep in mind that the entire Myst series is a cerebral adventure, and it will require a large amount of time to figure out the puzzles, let alone just figuring out what the puzzles are in the first place. If you enjoyed the other games, Myst III in particular, I would highly recommend this game. The only real detractors for the Xbox version are the loading times, and the occasional difficulty with control, resulting in a score of 4 stars instead of 5 overall.
2 of 2 people found the following review helpful:
4.0 out of 5 stars
Works on the XBOX 360,
= Fun:4.0 out of 5 stars
This review is from: Myst IV: Revelation (Video Game)
Works with the xbox 360 which I was happy with and why I took the chance, unsure about other Myst xbox games
1 of 1 people found the following review helpful:
3.0 out of 5 stars
Fair,
By
= Fun:4.0 out of 5 stars
Amazon Verified Purchase(What's this?)
This review is from: Myst IV: Revelation (Video Game)
The game seems difficult for the Xbox to process. While the game is new, I get dirty disk error messages and other games work in the console with no incidents. I have read other reviews about this, but when the game works it is very fun to play.
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