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In this classic RPG, you'll move in a turn-based manner through randomly generated dungeons that provide a great challenge and lasting replay value. Outwit your enemies using advanced tactics and clever puzzle-solving skills while finding mysterious items, numerous spells, and other equipment to help you on your journey. If you can survive to solve the mystery, you'll find the fortune that you seek.
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Most Helpful Customer Reviews
29 of 29 people found the following review helpful:
4.0 out of 5 stars
Surprisingly fun,
= Fun:5.0 out of 5 stars
Amazon Verified Purchase(What's this?)
This review is from: Mystery Dungeon Shiren the Wanderer (Video Game)
For those with appropriate expectations, Shiren the Wanderer provides a long lasting, challenging experience. However, those who are looking for an RPG along the lines of current offerings by Square Enix and others will likely be frustrated by its inherrently risky nature.
Death in the game results in a complete loss of all your possessions, with the exception of any items placed in a rare jar or those previously stowed in the few scattered warehouses. Additionally, you may ask for help from a friend or stranger online who can then retrace your steps and then revive you at that spot. You may only receive three such revivals in a row before you are forced to start over, and it doesn't solve the problem of getting items back to a warehouse if you don't have the special jar and you are far enough along in the game where you can't head back. Modern RPGs are made to be easily beatable given the proper length of time. The main quest of Shiren can be beaten relatively easily once you figure out how to upgrade and store weapons and shields, and familiarize yourself with the other assorted items at your disposal. Even so, the ideal player will learn to appreciate failed runs for the strategies learned and the often humorous or ironic deaths. I highly recommend Mystery Dungeon: Shiren the Wanderer to those who can appreciate the lateral thinking required and the extensive replayability, and to those who aren't afraid of video game death. Oh, I'd also be happy to address any issues people may have with the game in the comments, as I believe that most people would be a lot more appreciative once they understand the roguelike mentality.
26 of 27 people found the following review helpful:
5.0 out of 5 stars
A challenging, absorbing, misunderstood game,
By
= Fun:5.0 out of 5 stars
Amazon Verified Purchase(What's this?)
This review is from: Mystery Dungeon Shiren the Wanderer (Video Game)
The thing about Mystery Dungeon: Shiren the Wanderer is that you will die, and you will die a lot. You will be killed by monsters that travel through walls. You will be transformed into a helpless, harmless rice ball and then killed. You will walk unsuspectingly into an open, cavernous "monster house" and know there's nothing you can do because you traded your only Blastwave Scroll for an armband that provides a gigantic XP boost - XP that you will now never have a chance to earn. And once you die, you lose all your items and all your money, and you're back to being a Level 1 weakling at the beginning of the game.
This is all by design, though, and it isn't nearly as frustrating as it sounds. (Players familiar with the ASCII game Rogue will know what to expect, as Shiren is a Roguelike - a niche genre without much mainstream representation outside the far more forgiving Pokemon Mystery Dungeon titles.) All those deaths are valuable to you. In fact, they're necessary. While Shiren himself restarts at the beginning, the world around him does not. If you've left any items in warehouses along the way, they will still be there for a future Shiren to use. Find an especially powerful weapon but have a bad feeling about the upcoming levels? Stash it for a "serious" summit attempt when things are going more your way. Also, characters you meet during your journey will remember you, and may eventually join your party, giving invaluable combat assistance (or acting as decoys, sacrificing themselves in battle while you bolt for the exit with 2 HP remaining). This is a demanding game, but almost every time you die, you'll know what you could have done to prevent it. While the level layouts are randomly generated, you get a feel for the enemies and what they can do, and you start to make smarter, safer decisions. As you play, you'll start to recognize good and bad situations, and you'll understand how to deal with them. If nothing else, each run can in some way help make the next one a little bit easier. If all that dying and learning sounds like it might be too much for you to handle, this may not be the game for you. But if you like a game that doesn't hold your hand - a game that you really need to master on your own - then you'll start obsessing over strategies and working out ways to improve your odds. And if you have friends (real-world or the online kind) who are also playing, you'll share some classic stories about your often-hilarious defeats and immensely satisfying victories. I don't think this game had a very large print run. If you're interested, I'd recommend grabbing a copy as soon as you can before you realize your mistake and have to cough up big bucks for a secondhand copy. If you go in with the right mindset and are willing to get knocked around a little, you might find your new favorite game.
17 of 17 people found the following review helpful:
5.0 out of 5 stars
May be the Best of the Randoms,
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= Fun:5.0 out of 5 stars
Amazon Verified Purchase(What's this?)
This review is from: Mystery Dungeon Shiren the Wanderer (Video Game)
I have played a number of good random-dungeon games, from Sega Master System's Dragon Crystal, through Dragon Warrior Monsters 1 and 2, through the Game Boy Lufia's Ancient Cave, and this may be the best of the lot (though the Ancient Cave is also excellent). It is certainly addictive! What makes it stand out is:
1. Interesting floor layouts, especially from Level 8 onward. 2. A huge variety of weapons and objects, levels of CPU generosity in distributing same, and combat situations. Many narrow escapes from total destruction. 3. A number of gaming ideas not present in previous random-dungeon games: e.g., enemies leveling up, enemies (and jars) that can change objects, warehouses for storing objects from game to game, etc., etc. 4. Fay's puzzle challenge house at the beginning, whose 50 gradated puzzles (and random rewards) test logic and knowledge of the game. Highly recommended for any RPG fans!
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