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Most Helpful Customer Reviews
26 of 27 people found the following review helpful:
2.0 out of 5 stars
Beautiful, yet Frustrating,
By wysewomon "wysewomon" (Paonia, CO United States) - See all my reviews
This review is from: Mystery of the Nautilus: 20,000 Leagues Under the Sea (CD-ROM)
_Mystery of the Nautilus_ is yet another of those irritating adventure games that tries to make up for its lack of true challenge with frustrating pixel hunting, too numerous timed sequences and misleading comments by the main character. In it you play a scientist who, in the opening sequence, goes against orders, leaves the submarine where he is stationed and finds himself on a Nautilus abandoned by captain and crew untold years before. The Nautilus is being run by an Artificial Intelligence device that, unsurprisingly, identifies any human presence as hostile and tries to wipe it out. Your mission, should you decide to accept it, is to explore the Nautilus and find a way back out while avoiding the traps and snares the AI device hurls your way.To its credit, MOTN is a beautiful game with rich 360-degree graphics and lots of different areas to explore. Despite the unoriginal premise, many of the puzzles -- strictly inventory-based -- are engaging. But I'm afraid those are the only good words I can say about it. From the very first, contrived difficulties interrupt the flow of what should be an absorbing experience. These difficulties most often take the form of hotspots that are impossible to locate without moving your mouse cursor over every single pixel of your screen. Generally when you have to do this you have no real clue what you're looking for, as you have already exhausted every logical avenue of thought. So the game devolves into random, directionless searching. Some game developers seem to feel that this is an appropriate substitute for true non-linearity, but I don't share this view. The other contrived difficulty is the nefarious timed sequence. I do not believe in timed sequences in adventure games, where the point is exploration. I can tolerate one or two, if they are well thought out and if the game will reload itself at the right spot when/if you die. MOTN features neither of these things. At least one of the timed sequences is totally unecessary, as completing it sucessfully or not results in the exact same consequence. Another gives you a ridiculously short time to solve a number of puzzles that also involve pixel hunting. Often the only way to solve these sequences is by dying twenty times in a row while trying simply to locate everything you need. To me, this is inexcusable. I believe in an adventure game you should theoretically be able to successfully complete a timed sequence on the first try. Being set up to fail gets discouraging. This game offers a lot of useless bells and whistles -- things that are obviously meant to be cool features that just get in the way, or turn out to be irrelevant. For example, the protagonist comes equipped with a PDA that records information that you stumble across along the way -- but you never have to refer to it. In fact, as a rule information and documents that you will need later aren't stored at all. The protagonist also makes a big deal about recording his thoughts. But as this generally takes the form of his making some inane and useless or even purposely misleading comment right when you're trying to think,I wished there was a way to turn this feature off. MOTN suffers from lazy programming. Often, when you effect a change in one area, when you look back from another area the change seems not to have taken place (e.g., cabinets you have opened appear to remain closed, etc). The music is repetitious and annoying. There are too many enforced barriers -- doors that are mysteriously blocked, or even passages standing open that, for no apparent reason, you can no longer access. All in all, it felt very restricted -- perhaps not surprising for a game set in a submarine, but not what I look for in an adventure game. I completed MOTN in about 15 hours, so it is not a long game. It is not even particularly absorbing; every time I began to get involved there was another timed sequence or pixel hunt to make me wish I was doing something else. If you want to explore Captain Nemo's Nautilus, read Jules Verne's books, or even rent the movie starring Kirk Douglas. Those were entertaining. Mystery of the Nautilus just made my head hurt.
12 of 12 people found the following review helpful:
2.0 out of 5 stars
Could have been much better,
By
This review is from: Mystery of the Nautilus: 20,000 Leagues Under the Sea (CD-ROM)
Well, Nautilus is certainly a nice game to look at. The graphics are splendid, but this is the case with almost any new game now. The storyline is, well, rather [bad]. You're to roam around the abandoned Nautilus submarine of Jules Vernes-fame, and find hidden objects... The use of found object is very straightforward, reminiscent of Atlantis games, so for some it's just too easy. The major drawback of the game is finding the objects. First of all, the game can only be played decently in a darkened room, otherwise there's not much to discover because you will simply not see much. But that's fine. What's really annoying is that you have to prepare to do some serious hotspot hunting. Even when moving the cursor right over an retrievable object, it won't indicate anything, until you hit the exact - to the tenth of a millimeter - spot. Very, very annoying, because pixelhunting is not what a game should be about. I would have thought we had passed that phase with the first and second generation adventuregames. The music is tranquil (very New Age), but does not at all reflect the eerie surroundings you're supposed to be in. So, is it worth buying? I would give it a miss. It doesn't add much to the better games that are out there and quite frankly, it seems it has been marketed before the developers where properly ready.
6 of 8 people found the following review helpful:
4.0 out of 5 stars
Nautilus,
By A Customer
This review is from: Mystery of the Nautilus: 20,000 Leagues Under the Sea (CD-ROM)
I enjoyed this game! It was a nice break after playing ROTS, Schizm, & Reah. The puzzles are a 4 (out of 5) so my brainpower had a break. The environment was dark, but then if you've ever been in a submarine you know that they tend to be dark. There were a few timed sequences but they gave you plenty of time to do things - they just added in a little suspense. The storyline was uncomplicated - you find yourself in a vessel controlled by an AI & you need to get out. Yes, the finding & picking-up of objects was a bit frustrating, but you quickly got used to where to place the cursor. I can't comment on the music - I always turn off the music so that I can concentrate on hearing the sounds in the environment. The graphics were beautifully done & didn't look computer-generated. Just to calibrate you - I use a "5" rating for games like Riven, Exile, Byzantine, ROTS, Schizm, & Reah.
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