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Myth Alliances Mass Market Paperback – July 27, 2004


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Editorial Reviews

From Booklist

Skeev the Wizard is back, flying, so to speak, from a new publisher's masthead. A land of Wuhses has been taken over by 10 female Pervects (who are green, scaly, and fanged, but varied in size, skill, and fashion sense) bent on debt collection. The Wuhses call on Skeev, who, with girlfriend Bunny, sidekick Trollop Tananda, and dragon Gleep, is soon off to troubleshoot or, at least, trouble-negotiate. It soon seems that, while the Pervects may be taking advantage of the Wuhses' economic illiteracy, susceptibility to marketing manipulation, and inability to make a decision without unanimity, they aren't doing all that much harm. On the other hand, they do have the Wuhses producing addictive, magically activated, virtual-reality glasses for export. By the time the Wuhses are shut of the Pervects, satires on marketing, fads, pop psychology, fashion, computers (which are pets in some lands in the book), and many other things have gone down, and the reader has very probably had fun. Roland Green
Copyright © American Library Association. All rights reserved --This text refers to an out of print or unavailable edition of this title.

Review

"Give yourself the pleasure of working through the series.  But not all at once; you'll wear out your funnybone."—Washington Times

"Stuffed with rowdy fun."—Philadelphia Inquirer

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Product Details

  • Series: Myth (Book 14)
  • Mass Market Paperback: 288 pages
  • Publisher: Ace; 1st Printing edition (July 27, 2004)
  • Language: English
  • ISBN-10: 0441011829
  • ISBN-13: 978-0441011827
  • Product Dimensions: 4.2 x 0.8 x 6.8 inches
  • Shipping Weight: 6.2 ounces (View shipping rates and policies)
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (17 customer reviews)
  • Amazon Best Sellers Rank: #790,533 in Books (See Top 100 in Books)

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Customer Reviews

4.1 out of 5 stars

Most Helpful Customer Reviews

18 of 19 people found the following review helpful By Literate on Lithium on June 9, 2005
Format: Mass Market Paperback
The bad guys aren't really bad; the good guys aren't really good. There is none of the humor, sensibilities, or character of his first three books in the series.

Mr. Asprin can be a fine, funny writer but has a tendency to lose both control and track of his characters. What started out as a fine funny romp in 'Another Fine Myth' has settled down into formulaic nonsense in which the characters don't have character, they have stereotypes. The characters aren't flawed, they are plot points. No exploration of the humor of the human condition, just something else to resolve to extend the text a few pages.

What could be interesting interplay between a not quite mature or worldly boy wizard and a way too worldly Businesswoman Bunny is completely... well... nothing. There is no there there. Tananda has been relegated to a set piece (where is the fiery whimsical assassin who said "Bark at the moon, Istavon"?). The rest of the guys remind me of Michael York's Basil Exposition in the Austin Powers movies. They are simply there to inject or resolve plot points that Rob didn't have the imagination to deal with properly. Also, when did Ahaz become Yoda?

The whole series died somewhere during `Little Myth Marker' and perhaps should have stayed dead.

Let the flames wars begin!
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9 of 10 people found the following review helpful By Laura Belle on August 2, 2005
Format: Hardcover
As a long time MYTH-series lover, I was so excited to have a new MYTH book to read. I was terribly enthusiastic through MYTH-ION Improbable but my reading pace slowed to a crawl through MYTH Alliances. The plot was predictable, the puns came across as merely a substitute for imagination, and I really didn't feel as if I were getting to know the characters any better. You could see where the plot was headed from chapter 1. Three weeks on my desk and 29 chapters later, it went exactly where I thought it would and took an inordinate amount of time to get there. In addition, Asprin and Nye have taken to making Skeeve's character just plain uninteresting. Before he had his faults, but he was still endearing. Now, he's matured into a standard, boring adult. Bring back the orginal creativity and spark!
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Format: Paperback Verified Purchase
The Myth books in their entirety are fun and instructive. I am reading the entire series with my grandson and find there are 2 levels - his and mine. Some of the references I understand but he doesn't. The adventures are about a young Khladian who lives on Khlad and becomes apprenticed to a magician. Their adventures together and with the myriad of people from other dimensions (One is Aahz - pronounced OZ as in the wizard of)is even enough to keep me interested. Our discussions after we read each book are very interesting.

This is not pulitzer material. There are mistakes, but if you are willing to overlook them, it is a fast fun read.
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Format: Mass Market Paperback Verified Purchase
These stories were some that were read years before and now the kids love to read. Just glad they can be purchased again after all these years!
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1 of 2 people found the following review helpful By Curt on October 9, 2008
Format: Mass Market Paperback
Since Robert Asprin teamed up with Jodie Lynn Nye, the stories have really taken a hit. Asprin's stuff was light-hearted and fast-moving - these are drawn out and plodding. Asprin included modern concepts like credit cards, computers, and novelty items (Rubber Doggie Doodle with Realistic Life-Like Aroma That Actually Sticks to Your Hands!) as props, just enough to get some fun and a bit of satire out of them; Nye appears to want to build an entire story around them and milk them for every nuance - in this case, computers and televisions. C'mon, a recitation of the exact win/loss ratio of someone playing computer solitaire? Boring! Sadly, I got a third of the way into this book and found myself wishing that they'd hurry up and just get it over with.
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6 of 10 people found the following review helpful By Victor Catano on August 27, 2004
Format: Mass Market Paperback
..but we finally have a really good Myth book!

This is the Myth I remember! Snappy pacing, whimsical adventure, funny action scenes! At last!

I'm not sure how much credit should go to Robert Aspirin, but considering that he's said in the past that when he co-authors a book he puts his name on the cover and doesn't add a whole lot else and that this book is quantum leaps ahead of the last SIX VOLUMES, I think the lion's share of the credit should go to Jody Lynn Nye. She has done a fantastic job of staying true to the spirit of the Myth books and the characters while making them fun to read again.

Everything here clicks. The quotes, the characters, the plot. It's like a visit to an old friend who was ill, but has now recovered. It's great to see them again without having to ask them if there's something wrong.
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By Alan G. on January 19, 2015
Format: Hardcover Verified Purchase
SEcond time reading, just can't get enough!
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0 of 1 people found the following review helpful By Matthew R. Green on January 10, 2013
Format: Mass Market Paperback
While Myth Alliances is a better book than Something M.Y.T.H. Inc., it is merely a continuing demonstration of the disintegration of the Myth Adventures. Nye's collaboration with Asprin drew him out of the tailspin that the series had entered, but there is not enough upward motion to make it worthwhile.

The tenor of the book is far different from the original seven or eight volumes, which is perhaps the greatest disappointment. Asprin had managed in those old novels to blend a sense of playfulness and crisis. Here, the crisis is present, but the playfulness is not. That is not to say that there is no humor. There are numerous attempts at it, and many of them succeed, but with a different feel. Some are simply subtler such as the inclusion of "Wensely" and "Gouda", which would normally be fine were it not for the fact that the Myth series has heretofore been entirely blunt. You don't go in looking for subtle. Other jokes simply entered into realms that felt awkward for Asprin's characters and universe such as pushing Tananda from the role of occasional seductress into wholly uninhibited vamp. Skeeve, meanwhile, continues to evolve from earnest, thoughtful, and naive hero caught in something greater than his world to generic bumbling hero, a step that strips a first-person narrative from its sympathetic and amusing overtones.

The plotting felt random at times, moving from dimension to dimension and introducing a new obstacle only out of sheer need to keep the storyline going, and while the narrative was good enough to keep me reading, it wasn't enough to cover up this pacing flaw.
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