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Myth Directions [Audio Cassette]

Robert Asprin (Author)
4.5 out of 5 stars  See all reviews (15 customer reviews)


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Book Description

September 1993
Third in the Myth series. There's no question about it, the Trophy is easily the ugliest object Skeeve has ever seen in any dimension--and he has certainly seen a thing or two. 2 cassettes.


Editorial Reviews

Review

An excellent, light-hearted fantasy series. (Epic Illustrated) All the Myth books are hysterically funny. (Analog) Stuffed with rowdy fun. (Philadelphia Inquirer) --This text refers to the Paperback edition.

About the Author

Robert Asprin is editor of the Thieves World series with Lynn Abbey and creator of the Myth series. --This text refers to an out of print or unavailable edition of this title.

Product Details

  • Audio Cassette
  • Publisher: DH Audio (September 1993)
  • Language: English
  • ISBN-10: 0886463319
  • ISBN-13: 978-0886463311
  • Product Dimensions: 6.9 x 4.4 x 0.8 inches
  • Shipping Weight: 2.4 ounces
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (15 customer reviews)
  • Amazon Best Sellers Rank: #2,550,424 in Books (See Top 100 in Books)

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Customer Reviews

15 Reviews
5 star:
 (10)
4 star:
 (3)
3 star:
 (2)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.5 out of 5 stars (15 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

5 of 5 people found the following review helpful:
4.0 out of 5 stars Myths, March 6, 2003
This review is from: Myth Directions (Paperback)
Myth Directions by Robert Aspirin. There were a lot of interesting things that I liked about this book. One was how the author depicted the features of each of the characters. These characters aren't like your normal everyday people. They are from a fantasy world that exist in you imagination. While Skeeve is your average normal boy, Aahz and Tanada are demons from some other dimension. Another of Aahz's friend is a troll, "While I had never seen a troll before, I knew that this as one.", P.133 and Gus who is a gargoyle.
In this book there are a lot of themes that the author develops. One is that there are a wide variety of adventures and new places to experience. Not just the ordinary day to day things that people expereince. The other is that people can get along with others that are different from them. I agree with each of these messages.
I would definitely recommend this book because it challenges you to think beyond your every day thoughts. This book will fill your mind with new kinds of characters and thoughts that will make you realize this is indeed a world expanded by your growing imagination.
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3 of 3 people found the following review helpful:
5.0 out of 5 stars Are we coming? Or going?, January 27, 2006
By 
Naor Wallach (Pittsburgh, PA USA) - See all my reviews
(VINE VOICE)    (REAL NAME)   
This review is from: Myth Directions (Paperback)
Myth Directions is a Skeeve and Aahz story in the Myth series. Those who know about this series can appreciate that this is a new adventure for the demon and his human apprentice. This time, Skeeve is drafted to assist Tanda (a voluptous female assassin) in searching out a special "something". The "something" turns out to be a gift for Aahz. Tanda and Skeeve endure various adventures as they look through the various dimensions until they get to a special place with a very ugly statue which catches their fancy.

Well, it's not that the statue catches their fancy so much as what it symbolizes. You see, on this planet, there is a contest waged annually in which the winner gets to keep the trophy and by having it are deemed to be the rulers of the planet. This has been their system of government for over five hundred years! This works extremely well since there are only two cities on the planet (Ta-Hoe and Veygas).

In typical Myth fashion, the experienced Tanda and Aahz manage to get into all kinds of scrapes while Skeeve, the apprentice, manages to bail them both out as well as keep the rest of the menagerie intact through his warmth and common sense. The major part of this slim book is devoted to the various misadventures of the crew as they discover how to steal the statue, and then extricate each other from the uncommon messes they manage to get into.

The repartee between Skeeve, the medieval yokel with common sense and a warm heart, and Aahz, the cynical, 20th century sounding demon is funny as usual. Asprin brings back some of the characters we have grown to love in previous books like Gleep, Hugh Battleaxe and Gus; He also resurrects Quigley for a command appearance; and introduces us to some new characters that will likely become regulars. Of particular note is Chumley the troll who is Tanda's big brother. You see, Tanda is a Trollop (of course!!!)

The madcap adventures are completely unbelievable and the situations our heroes find themselves in seem terminal, but all's well that ends well and I put down the book with a satisfied grin on my face.

The only two negative comments I can make is that the cover illustration has nothing whatsoever to do with the story, and that the book is very short (or, is that a comment on how much I liked it?) so that I read the whole thing in what seemed like no time at all.
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4 of 5 people found the following review helpful:
4.0 out of 5 stars One of the best in the series, October 27, 1998
By 
This review is from: Myth Directions (Paperback)
This is definitely one of the best Myth books out there, along side with Little Myth Marker and Hit or Myth. It's all about the Big Game and Skeeve's trip to Massha's home dimension. A really funny plot and an all around good book.
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