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Mythmatical Battles Celtic/Greek

Price: $22.00 + $4.49 shipping
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Ships from and sold by math-n-stuff.


Frequently Bought Together

Mythmatical Battles Celtic/Greek + Mythmatical Battles Norse/Egyptian Double Deck Set + Zeus on the Loose
Price for all three: $51.99

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Product Details

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  • ASIN: B000IG2B7Q
  • Manufacturer recommended age: 8 years and up
  • Amazon Best Sellers Rank: #251,122 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (2 customer reviews)
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Product Description

Card game mixing multiplication and mythology

Customer Reviews

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Most Helpful Customer Reviews

8 of 8 people found the following review helpful By R. Clark on April 7, 2010
Verified Purchase
I got both the Celtic/Greek set and Egyptian/Norse set of cards for my boys (8 and 11 yrs. old). My 8 year old loves it and wants to play it all the time. This is our 1st dueling card game (haven't done Pokemon, or the other popular dueling card games out there- so I can't compare it to them). It has really ramped up my kid's attention to knowing their times tables so they can play the game.

To play, each player chooses a deck (Celtic, Greek, Norse, or Egyptian). Each deck has 55 cards with 3 kinds of cards- character cards, magic cards, and weapon cards. Each player draws a hand of 5 and can play their character cards from their hand to the "field" to attack the other players cards on the "field" on their turn. Each character card has a defense value and an attack value which they use to battle each other- if the attacking card has a higher attack value than the defender's defense value, the attacker wins, if not the defender wins. The principal educational part is that the defense values and the attack values of the character cards are multiplication problems from 1 to 9 (i.e. attack value of Pegasus is 3x4 and defense of 2x4). The attacking player must state their attack value and the defending player must state their defense values correctly when they battle, or they automatically lose their card in that "battle". They can consult an "oracle" (multiplication table) in the instructions if they are not sure of the correct value or want to challenge the other player's answer. The magic cards and weapon cards are cards that they can add to a character card to enhance their values or give them a special ability (i.e. magic card of "Medusa's Head" allows you to defeat any card, and weapon card of "Trident of Poseidon" adds 1x3 to a characters attack value).
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1 of 1 people found the following review helpful By Rachael Carpenter on May 19, 2011
This card game is fantastic! I bought it to play with my 4th grade daughter who is still struggling a bit with multiplication.
The day it arrived we sat down to play and I was floored by how motivated she was to do the math without tears or complaints or any of that (which usually accompanies most math work we do).
The basic concept of the game is that you have a deck of cards filled with monsters, heroes, minions, gods, magic and weapons. You send monsters, heroes, minions and gods out onto the field as your champions and the last person left with a champion standing (or the person who ends up with the most enemy champions in their "plunder" pile in the case of a timed game) wins.
It is a very simple game to understand - you take the attackers attack power and the defenders defense power and as long as the attack power is greater the attacker takes down the defender and he goes to the plunder pile. Compared with other battle based card games, it is a very simple and straightforward game.
The "education gimick" to this game is that the attack and defense powers are written in the form of simple multiplication. For example a Hero card 8X4/3X8 has an attack of 32 and a defense of 24. The education value is further enhanced by add on weapons and abilities that must also be factored as well as some "special abilities" that require players to correctly recite the times table of a given number to utilize. Players are required to attack by saying "Hercules attacks Odin with 32" naming the attack power as a single number (forcing the multiplication at every attack) and defenders respond with their defense number "22" for example. Anyone who improperly states their attack number automatically forfeits the round and has their card placed in the other players plunder pile.
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