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NCAA Football 11 - Xbox 360

Platform : Xbox 360
Rated: Everyone
99 customer reviews
Metascore: 86 / 100
86

List Price: $24.99
Price: $21.79 + $3.99 shipping
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Xbox 360
  • All-New ESPN Broadcast Package Integration
  • Real Assignment AI
  • An All-New Locomotion System
  • All-New Offensive Styles
7 new from $21.79 95 used from $0.01 2 collectible from $12.99
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NCAA Football 11 - Xbox 360 + NCAA Football 12 - Xbox 360 + NCAA Football 13 - Xbox 360
Price for all three: $90.77

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Platform: Xbox 360

Product Description

Platform: Xbox 360

Product Description

Feel the emotion of authentic college football more than ever with NCAA Football 11. From running the ‘no-huddle’ spread offense to walking out of the tunnel locking arms, everything you do and see will be original to your favorite school. With an all-new locomotion engine and real assignment A.I., only NCAA Football 11 gives you 120 ways to win!

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Product Description

From the Manufacturer

xbox 360 cover
All New ESPN Broadcast package
All New ESPN Broadcast package

Synopsis:

NCAA Football 11, the highly anticipated 2010 release in the NCAA Football franchise, returns with a focus on authenticity, innovation, and core experience. College football fans can rejoice.

NCAA Football 11 delivers unique game play and traditions for each of the 120 schools through the TruSchool system, which blends offensive styles, coaching tendencies, areas of talent, stadiums and traditions to bring the pageantry and rivalry of college football to life like never before.

New Running Mechanics
New Running Mechanics
Real assignment AI
Real assignment AI

Features:

  • All-New ESPN Broadcast Package Integration - From kickoff to the game's final play, feel like you're a part of the ESPN Game of the Week! ESPN broadcasters Kirk Herbstreit and Brad Nessler offer insights and commentary while breaking down your game, and reporter Erin Andrews provides injury reports and updates from the sidelines.

  • Real Assignment AI - From new running lanes to double-team blocking, experience the most realistic authentic offensive performance like never before!

  • An All-New Locomotion System - Your gameday experience is taken to a new level with all-new authentic running mechanics. From an explosive first step and the ability to stop momentum on a dime, to rebalancing yourself after an over-pursuit, feel what it's like to cover the field and play at the most elite level in college football.

  • All-New Offensive Styles - Run the "no-huddle" spread, triple option, wishbone, wild hog, or pistol offenses the same way as your favorite schools. Dictate the tempo of the game when running the spread as you look to the sideline for the plays, or break the huddle and study the defense at the line of scrimmage when operating a traditional, pro-style offense. The game is in your hands.


Product Details

Platform: Xbox 360
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • ASIN: B00386ZE6I
  • Product Dimensions: 7.5 x 5.5 x 0.6 inches ; 3.4 ounces
  • Media: Video Game
  • Release Date: July 13, 2010
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (99 customer reviews)
  • Amazon Best Sellers Rank: #4,249 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here
  • Discontinued by manufacturer: Yes

Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

36 of 38 people found the following review helpful By Weirdo on July 18, 2010
Platform for Display: Xbox 360
Well, NCAA Football was the reason I bought an XBOX 360 in the first place. I have played every incarnation of college football since Bill Walsh for the Super Nintendo. I've played through a whole season already, and here are my random thoughts.

CONS:
1. The game stutters. By that, i mean, that about every third game or so, right in the middle of the play, it will freeze, except for the sounds, and then start up again, and then freeze again. Really annoying, but it only does it for one or two plays, every third or fourth game.
2. I miss Lee Corso. He might be dumb (not as bad as Dick Vitale) but the commentary is severely lacking w/o him. For some of the commentary, my brain will finish his part, "but he just didn't catch it."
3. I wish there was a way you could control the frequency of the replays. A two yard gain does not warrant an automatic replay.
4. while the espn integration is nice, it gets old after a while, since it is pretty much the same thing, over and over.
5. Poor quality assurance. While explaining the type of offense in the loading screen, it states, "...total and control of team." Also, in the credits, it thanks Frenso State, instead of Fresno State. Adds to the rushed feel of the game.
6. The opponents (CPU) QB will sometime go to hand off the ball to the RB, but not give the ball to him, and the QB will keep running backwards for about 20 more yards.

20 July 2010
A couple of things I forgot to mention. There are also times my defensive coverage is holding up, the qb runs out of the pocket, my end comes up, goes to the line of scrimmage, and just stops. By the time i get control of him, the qb (computer) has already either passed it, or started running. annoying.
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14 of 19 people found the following review helpful By bmw830i_2003 on July 17, 2010
Platform for Display: Xbox 360 Verified Purchase
Like many of you diehard football fans out there, each year I become really hyped up about the latest installment of EA's NCAA football title. And each year, I would try to stay optimistic that EA would make all the changes necessary to deliver a true sim college football game. Yet each year when I popped my game disc into my Xbox 360, I would walk away disappointed. This year is no different.

No, please don't get me wrong, I'm no EA hater. In fact, I've been a fan of the company for almost a decade. But I'm really beginning to wonder why the firm almost takes 2 steps backward after taking a small baby step forward. True, the new locomotion engine makes the running game fun to play, but now the passing game is broken. For example, as the IGN editor puts it, the Corners, SS, FS, and "LBs now have stone-cold hands to knock down balls." If you put the game on All-American difficulty, not only are you challenged with defensive ball knock-downs, you will constantly be challenged by the defensive rushes. Well you might ask "Isn't locomotion supposed to fix blocking issues?" The answer is no. The A.I. will just simply overpower the O-line and you'll have about 2 seconds MAX on average after each snap to get rid of the ball. It just doesn't matter if you get a good pre-snap read because 1) you have no time to throw, and 2) just as locomotion makes your receivers run faster, it also makes the DBs run faster too, so your WRs are just as covered as the previous years' versions of the game. So in many games, you won't be surprised to see your pass completion rate below 50%. If you browse the EA forum for NCAA football, you'll also find many other fans who unfortunately are experiencing the same problem.

For me, I'm the always the pass-first kind of NCAA Football Player. Therefore the broken passing game is what kills the game. Nonetheless, if you are the type of player who likes to pound the ball or run the option attack, you'll find this game to be enjoyable.
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2 of 2 people found the following review helpful By M. DiSpirito on November 30, 2010
Platform for Display: Xbox 360 Verified Purchase
Greetings Amazonians!

All right, so I've been rocking out NCAA 11 for a few weeks now; I also play Madden NFL, ESPN NFL 2k5, and Backbreaker--so there's a broad range of experiences here. NCAA 11, if I'm correct, is developed by a different group than Madden NFL. And it shows. Before I break down my custom three-tier review, I'll compare NCAA 11 to the aforementioned games.

NCAA 11 vs. Backbreaker: if you haven't played Backbreaker, it's worth checking out the demo (available on Xbox Live). Backbreaker is all about the on-field action and physical reactions of the players. You won't see a more amazing performance of such action on the planet. But it comes with a price: Backreaker doesn't have the depth of team management, stadium atmosphere, and immersion that NCAA has; Backbreaker can become sterile, a display of physics, whereas NCAA creates a great atmosphere to pull you in.

NCAA 11 vs. ESPN 2k5: 2k5 is the golden standard of football games. It's been the game that all other games are compared to since its release. And for good reason: 2k5 got just about everything right. It's not perfect, but it's the best one to date. NCAA 11 is hard to ignore, for me. It has a better atmosphere and presentation than 2k5 (it's college, though, so that's to be expected); it also does a great job of animation. NCAA 11 isn't perfect with the animations, but neither was 2k5. I'd have to say the two titles are equal; 2k5 may have an edge in certain instances, but NCAA looks and moves better than any EA football game to date.

NCAA 11 vs. Madden NFL 11: now I've never bought and played an NCAA title--most of the time I just play demos or play at a buddy's house--but NCAA 11 really captured my attention.
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