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NCAA Football 11

by Electronic Arts
Everyone
3.7 out of 5 stars  See all reviews (77 customer reviews)

List Price: $24.99
Price: $23.85 & FREE Shipping on orders over $25. Details
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Platform: Xbox 360
PLAYSTATION 3
Xbox 360
PlayStation 2
  • All-New ESPN Broadcast Package Integration
  • Real Assignment AI
  • An All-New Locomotion System
  • All-New Offensive Styles
Xbox One
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Frequently Bought Together

NCAA Football 11 + Madden NFL 11 + Madden NFL 12
Price for all three: $68.46

Buy the selected items together
  • Madden NFL 11 $13.87
  • Madden NFL 12 $30.74

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Product Details

Platform: Xbox 360
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B00386ZE6I
  • Product Dimensions: 7.5 x 5.3 x 0.6 inches ; 1 pounds
  • Media: Video Game
  • Release Date: July 13, 2010
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (77 customer reviews)
  • Amazon Best Sellers Rank: #3,859 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes

Product Description

Platform: Xbox 360

Amazon.com

Product Description

From the Manufacturer

xbox 360 cover
All New ESPN Broadcast package
All New ESPN Broadcast package

Synopsis:

NCAA Football 11, the highly anticipated 2010 release in the NCAA Football franchise, returns with a focus on authenticity, innovation, and core experience. College football fans can rejoice.

NCAA Football 11 delivers unique game play and traditions for each of the 120 schools through the TruSchool system, which blends offensive styles, coaching tendencies, areas of talent, stadiums and traditions to bring the pageantry and rivalry of college football to life like never before.

New Running Mechanics
New Running Mechanics
Real assignment AI
Real assignment AI

Features:

  • All-New ESPN Broadcast Package Integration - From kickoff to the game's final play, feel like you're a part of the ESPN Game of the Week! ESPN broadcasters Kirk Herbstreit and Brad Nessler offer insights and commentary while breaking down your game, and reporter Erin Andrews provides injury reports and updates from the sidelines.

  • Real Assignment AI - From new running lanes to double-team blocking, experience the most realistic authentic offensive performance like never before!

  • An All-New Locomotion System - Your gameday experience is taken to a new level with all-new authentic running mechanics. From an explosive first step and the ability to stop momentum on a dime, to rebalancing yourself after an over-pursuit, feel what it's like to cover the field and play at the most elite level in college football.

  • All-New Offensive Styles - Run the "no-huddle" spread, triple option, wishbone, wild hog, or pistol offenses the same way as your favorite schools. Dictate the tempo of the game when running the spread as you look to the sideline for the plays, or break the huddle and study the defense at the line of scrimmage when operating a traditional, pro-style offense. The game is in your hands.

Product Description

Feel the emotion of authentic college football more than ever with NCAA Football 11. From running the ‘no-huddle’ spread offense to walking out of the tunnel locking arms, everything you do and see will be original to your favorite school. With an all-new locomotion engine and real assignment A.I., only NCAA Football 11 gives you 120 ways to win!

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Customer Reviews

Most Helpful Customer Reviews
36 of 38 people found the following review helpful
3.0 out of 5 stars NCAA Football 11 July 18, 2010
By Weirdo
Platform for Display:Xbox 360
Fun: 4.0 out of 5 stars   
Well, NCAA Football was the reason I bought an XBOX 360 in the first place. I have played every incarnation of college football since Bill Walsh for the Super Nintendo. I've played through a whole season already, and here are my random thoughts.

CONS:
1. The game stutters. By that, i mean, that about every third game or so, right in the middle of the play, it will freeze, except for the sounds, and then start up again, and then freeze again. Really annoying, but it only does it for one or two plays, every third or fourth game.
2. I miss Lee Corso. He might be dumb (not as bad as Dick Vitale) but the commentary is severely lacking w/o him. For some of the commentary, my brain will finish his part, "but he just didn't catch it."
3. I wish there was a way you could control the frequency of the replays. A two yard gain does not warrant an automatic replay.
4. while the espn integration is nice, it gets old after a while, since it is pretty much the same thing, over and over.
5. Poor quality assurance. While explaining the type of offense in the loading screen, it states, "...total and control of team." Also, in the credits, it thanks Frenso State, instead of Fresno State. Adds to the rushed feel of the game.
6. The opponents (CPU) QB will sometime go to hand off the ball to the RB, but not give the ball to him, and the QB will keep running backwards for about 20 more yards.

20 July 2010
A couple of things I forgot to mention. There are also times my defensive coverage is holding up, the qb runs out of the pocket, my end comes up, goes to the line of scrimmage, and just stops. By the time i get control of him, the qb (computer) has already either passed it, or started running. annoying. another pain is the when you are on defense and you change the coverage audible (Y and then left) to blitz. EVERY DARN TIME I DO THIS, Brad Nessler has to pipe up with, "it looks like the defense is bring the blitz." once or twice is realistic, but when I'm playing someone, it's really really irritating as it is giving part of my defense away.
On a positive note, the receiver animation of him toeing the sideline to bring his feet inbounds has been changed for the better. It has better recognition of actually how close the dude is to the sideline, so if he is right on the sideline, he'll drag his foot, and then fall over, but, if he still close, but not that close, he'll drag his foot, and then stumble, but catch his balance. This is especially helpful if no one is around him and then he can take off again for a few more yards.
7. While some of the crowd shots are nice, it seems that some of the developers' girlfriends were used to model as there is a brunette with glasses and a blonde in every shot of the crowd. She will wear your school colors, but, be rooting for the home team when you are away.

PROS:
1. Graphics are awesome. From the stadium turf up to the players' uniforms. The helmets are especially realistic. It does not have the cartoony look of last year's version.
2. I like the no huddle option. Now, when you hold Y down, you actually get the whole play book instead of just running the same play again.
3. they put all the refs back on the field. Granted, you can run thru them, but it's still a nice touch.
4 The Alamo Bowl is finally placed in the Alamodome. The past few years, it was OUTSIDE.
5. a lot of the animations have been improved. Especially, the QB throwing motion.
6. First ncaa football game in a long time that is quite enjoyable to play.

Random thoughts: Right now, School Showdown is offline, and it's not worth it yet to play an online dynasty until EA fixes the servers. EA is aware of the problem. It's fun to also have specific sounds play at kickoffs, turnovers, 3rd and 4th downs. I do miss the ability to create your own fan sign which was in 2003 or 2004. I'm not big into recruiting, nor the road to glory, but I enjoy playing none the less.
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11 of 13 people found the following review helpful
4.0 out of 5 stars Updated: Refinements make it worthwhile July 14, 2010
Platform for Display:Xbox 360
Fun: 4.0 out of 5 stars   
Improvements:
The locomotion system does make running a little more fluid, though I think its hype has been a little overstated. More importantly, the realism of things like pass completion % and kick coverage has been improved, without having to do drastic manipulation to the sliders. Also, the inside running game for you and the computer creates more space and allows for more 6-7 yard rushes, so you aren't limited to running outside to get good gains.

One nice addition is a slider which lets you set the disparity in speed between the fastest and slowest players, so you won't have to cuss over Defensive Tackles chasing down your QB from behind anymore.

The AI does a nicer job in pass coverage, and the logic of its offensive playcalling is much improved. Having your opponent's offense retain the personality of its real-life team, and not just its formations, (ex. Georgia Tech option) was long-overdue.

The graphics are slightly refined, but nothing dramatic. Dynasty has not been altered much, but Recruiting has been tweaked. Now, the phone calls to recruits bring up topics randomly, and you have to determine how you want to handle it (ex. make a strong pitch, change the topic, etc). Not sure yet how I feel about it, but first time through it feels less laborious and predictable, so I think it will be better.

Overall, it is clear EA focused more on the gameplay and less on the peripheral features, which is good. I do not play Online, but the Online Dynasty enhancements seem significant. As someone who has been playing NCAA since the old Bill Walsh College Football days on Super Nintendo, I would say this is the best of the new generation, without too many significant flaws or gaps. Even if you have NCAA 10, it's worth the purchase, because it is a much more refined and realistic game.

UPDATE AFTER 2 DYNASTY SEASONS: Hard to get a pass rush; the CPU QB always seems to dump it off right before you sack him. I've had to dial down the CPU pass rush because my QB was getting ripped 5-6 times a game, mainly because the offensive tackles will just watch the DE run by...you need to get comfortable stepping up into the pocket. Recruiting is definitely much better - harder to cheat it, and easier to recruit against another team. Don't like the playcalling...now you have to cycle through 100+ shotgun passes one at a time instead of being able to use all the buttons (now only can use "A" to select). I've gone to 6 min quarters because I've found you can't get enough plays in at the traditional 5 min quarters. The running game is definitely more realistic...my RB average 5-6 yds per carry and you can find nice seams up the middle. Overall, my initial review stands...this is a significant improvement in virtually all areas and worth the purchase.
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3 of 3 people found the following review helpful
4.0 out of 5 stars The Negatives...Agree With Posters Here February 24, 2011
By Reacher
Platform for Display:Xbox 360
Fun: 4.0 out of 5 stars   
I will keep it simple. A few reviewers already commented. My beefs are the same issues I had with 10, but I will add a few. It's pretty much computer AI.

1. The interceptions. If I throw into double coverage, I deserve to be picked off. But if I throw to a receiver 15 yards down the field, I don't want a linebacker who is nowhere near the receiver pulling a Spiderman and snagging my pass mid-air. And everyone here has seen the "phantom" interception...the ball somehow spins around your receivers waist and into the hands of the defender trailing him.

2. Pass protection. If the computer is on offense, you can call a blitz and the QB can go order dinner, read a book while waiting, take out the trash, and then eat the dinner when it arrives. But we're not done. For dessert, he will hit the receiver of his choice, no matter how covered. On the flip side, if you are being blitzed, you have about one second to make a throw.

3. In any close game, the computer will turn into the Patriots on offense and the Steelers on defense. Don't be surprised if you are trying to kill time and have a 3rd and 1...and can't convert on both tries. Also, don't be surprised if the computer has a 4th and lifetime and throws an across the body pass between three of your defenders for the first down.

4. Beware of Super Sim. It's a great feature, but even a scrub team will score a TD on a kickoff return....

5. SETUP plays mean a blitz is coming so don't run that play. You will be stuffed 90% of the time.

6. In Madden the screen pass works. In NCAA? Only if you have a desire for a two yard gain, tops.

7. Your player gunning for a Heisman will be injured sometime during the season.

8. If you call Aggressive defense, beware 3rd down. Yes! We stopped them! We...great. 15 yard penalty. Face mask.

9. Challenge any fumble. The AI always errs to the side of themselves, but at least if you challenge it they will give you the ball back if you recovered it.

10. I saved my biggest pet peeve for last. No matter what defense you call, there is always one receiver all by his little lonesome on the sideline chilling two or three yards from the LOS, with no defender within a country mile. If the AI decides to throw to him, it will always be a first down as he scampers. Now you try that with your receivers who do the same...wait, did you just throw a pick? Of course you did. He's more blanketed than you are with Grandma's quilt on Christmas Eve.

I do love this game, though.
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Most Recent Customer Reviews
4.0 out of 5 stars games
Great product. It was exactly what I ordered and works better than expected. I use it all the time and it is still in great shape
Published 23 days ago by Conner McLaughlin
5.0 out of 5 stars Fun Game!!!
I am 9 years old and I love this game because it is not hard at all. There is a game mode on this game called road to glory and I think that is fun because you can make your own... Read more
Published 2 months ago by momof2
4.0 out of 5 stars Fun to play with.
Its ba good game but its a game where if you play it enogh, it gets old and you dont come back to it for like a year. All im saying is that the game gets old.
Published 3 months ago by G-man
5.0 out of 5 stars ncaa
theitem can stop playing it the picture quality is great i would recommmed to any body they would enjoy every hour playing it
Published 3 months ago by Antoine
5.0 out of 5 stars Tebow rocks
i really only got this because Tebow was on the cover and i'm a Florida grad and Tebow fan. So yeah, it is a nice display on my wall. :)
Published 4 months ago by Mike Gallers
5.0 out of 5 stars Great
Continues to improve. I had '08, and this honestly feels like only a slight upgrade. The importing of teams that other people have made is nice, and the new ESPN radio updates are... Read more
Published 5 months ago by D. Schwegler
4.0 out of 5 stars Pretty great
Love the graphics and the realism of the plays and moves. Not as easy as previous versions making it more realistic but not as much fun for me. Read more
Published 5 months ago by Daniel Alexander
1.0 out of 5 stars NO TEAMBUILDER
The TEAMBUILDER feature for this game is a lie. Don't buy it if you are hoping to build a team. I guess every time they come out with a new NCAA football game, they remove the... Read more
Published 7 months ago by SC
1.0 out of 5 stars EA Carries on a great title
I gave this 1-star because of the in game ads. I really hate them. We pay for the game, no commercials. Read more
Published 10 months ago by J. Yarbrough
5.0 out of 5 stars fantastic
I liked the graphics and all the play calling in the game. It had all my favorite players from my favorite football team, and I could call the plays that I wanted too.
Published 11 months ago by JT
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Topic From this Discussion
madden 11 vs ncaa 11
MADDEN 11 does not have the same graphic engine, i work for EA, madden did not improve on graphics, we added more lighting so that it looks a bit more shiny, NCAA added megahertz to there graphics engine making it ultimately looking better
Aug 11, 2010 by C. Gill |  See all 10 posts
Are the player and team attributes updated based on this season's...
No sadly they do not update you have to do it yourself. A final end season update would be great though.
Jan 11, 2011 by Dave |  See all 3 posts
Playable in Ireland? Be the first to reply
Fathead Teammate
So it's not really free then, because most likely they will still charge for shipping...Thats bull
Jul 10, 2010 by Sherry Bell |  See all 8 posts
Split Screen?
No football game does split screen because you face the same direction on offense and defense so there's no need to.
Aug 4, 2010 by R. Anderson |  See all 2 posts
Online dynasty
I would be interested
Jul 21, 2010 by Andrew D. Sorkin |  See all 3 posts
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