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NCAA Football 11 - Xbox 360

by Electronic Arts See the Amazon Page for this brand
3.9 out of 5 stars  See all reviews (98 customer reviews) 86 / 100

List Price: $24.99
Price: $15.70 & FREE Shipping on orders over $35. Details
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Platform: Xbox 360
  • All-New ESPN Broadcast Package Integration
  • Real Assignment AI
  • An All-New Locomotion System
  • All-New Offensive Styles

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NCAA Football 11 - Xbox 360 + Madden NFL 11 - Xbox 360
Price for both: $25.70

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Platform: Xbox 360

Product Details

Platform: Xbox 360
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • ASIN: B00386ZE6I
  • Product Dimensions: 7.5 x 5.5 x 0.6 inches ; 3.4 ounces
  • Media: Video Game
  • Release Date: July 13, 2010
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (98 customer reviews)
  • Amazon Best Sellers Rank: #13,836 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here
  • Discontinued by manufacturer: Yes

Product Description

Platform: Xbox 360

Product Description

Feel the emotion of authentic college football more than ever with NCAA Football 11. From running the ‘no-huddle’ spread offense to walking out of the tunnel locking arms, everything you do and see will be original to your favorite school. With an all-new locomotion engine and real assignment A.I., only NCAA Football 11 gives you 120 ways to win!

Product Description

From the Manufacturer

xbox 360 cover
All New ESPN Broadcast package
All New ESPN Broadcast package


NCAA Football 11, the highly anticipated 2010 release in the NCAA Football franchise, returns with a focus on authenticity, innovation, and core experience. College football fans can rejoice.

NCAA Football 11 delivers unique game play and traditions for each of the 120 schools through the TruSchool system, which blends offensive styles, coaching tendencies, areas of talent, stadiums and traditions to bring the pageantry and rivalry of college football to life like never before.

New Running Mechanics
New Running Mechanics
Real assignment AI
Real assignment AI


  • All-New ESPN Broadcast Package Integration - From kickoff to the game's final play, feel like you're a part of the ESPN Game of the Week! ESPN broadcasters Kirk Herbstreit and Brad Nessler offer insights and commentary while breaking down your game, and reporter Erin Andrews provides injury reports and updates from the sidelines.

  • Real Assignment AI - From new running lanes to double-team blocking, experience the most realistic authentic offensive performance like never before!

  • An All-New Locomotion System - Your gameday experience is taken to a new level with all-new authentic running mechanics. From an explosive first step and the ability to stop momentum on a dime, to rebalancing yourself after an over-pursuit, feel what it's like to cover the field and play at the most elite level in college football.

  • All-New Offensive Styles - Run the "no-huddle" spread, triple option, wishbone, wild hog, or pistol offenses the same way as your favorite schools. Dictate the tempo of the game when running the spread as you look to the sideline for the plays, or break the huddle and study the defense at the line of scrimmage when operating a traditional, pro-style offense. The game is in your hands.

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3.9 out of 5 stars
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Most Helpful Customer Reviews
36 of 38 people found the following review helpful
3.0 out of 5 stars NCAA Football 11 July 18, 2010
By Weirdo
Platform for Display:Xbox 360
Fun: 4.0 out of 5 stars   
Well, NCAA Football was the reason I bought an XBOX 360 in the first place. I have played every incarnation of college football since Bill Walsh for the Super Nintendo. I've played through a whole season already, and here are my random thoughts.

1. The game stutters. By that, i mean, that about every third game or so, right in the middle of the play, it will freeze, except for the sounds, and then start up again, and then freeze again. Really annoying, but it only does it for one or two plays, every third or fourth game.
2. I miss Lee Corso. He might be dumb (not as bad as Dick Vitale) but the commentary is severely lacking w/o him. For some of the commentary, my brain will finish his part, "but he just didn't catch it."
3. I wish there was a way you could control the frequency of the replays. A two yard gain does not warrant an automatic replay.
4. while the espn integration is nice, it gets old after a while, since it is pretty much the same thing, over and over.
5. Poor quality assurance. While explaining the type of offense in the loading screen, it states, " and control of team." Also, in the credits, it thanks Frenso State, instead of Fresno State. Adds to the rushed feel of the game.
6. The opponents (CPU) QB will sometime go to hand off the ball to the RB, but not give the ball to him, and the QB will keep running backwards for about 20 more yards.

20 July 2010
A couple of things I forgot to mention. There are also times my defensive coverage is holding up, the qb runs out of the pocket, my end comes up, goes to the line of scrimmage, and just stops. By the time i get control of him, the qb (computer) has already either passed it, or started running. annoying.
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4 of 4 people found the following review helpful
4.0 out of 5 stars The Negatives...Agree With Posters Here February 24, 2011
By Reacher
Platform for Display:Xbox 360
Fun: 4.0 out of 5 stars   
I will keep it simple. A few reviewers already commented. My beefs are the same issues I had with 10, but I will add a few. It's pretty much computer AI.

1. The interceptions. If I throw into double coverage, I deserve to be picked off. But if I throw to a receiver 15 yards down the field, I don't want a linebacker who is nowhere near the receiver pulling a Spiderman and snagging my pass mid-air. And everyone here has seen the "phantom" interception...the ball somehow spins around your receivers waist and into the hands of the defender trailing him.

2. Pass protection. If the computer is on offense, you can call a blitz and the QB can go order dinner, read a book while waiting, take out the trash, and then eat the dinner when it arrives. But we're not done. For dessert, he will hit the receiver of his choice, no matter how covered. On the flip side, if you are being blitzed, you have about one second to make a throw.

3. In any close game, the computer will turn into the Patriots on offense and the Steelers on defense. Don't be surprised if you are trying to kill time and have a 3rd and 1...and can't convert on both tries. Also, don't be surprised if the computer has a 4th and lifetime and throws an across the body pass between three of your defenders for the first down.

4. Beware of Super Sim. It's a great feature, but even a scrub team will score a TD on a kickoff return....

5. SETUP plays mean a blitz is coming so don't run that play. You will be stuffed 90% of the time.

6. In Madden the screen pass works. In NCAA? Only if you have a desire for a two yard gain, tops.

7. Your player gunning for a Heisman will be injured sometime during the season.

8. If you call Aggressive defense, beware 3rd down. Yes!
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11 of 14 people found the following review helpful
4.0 out of 5 stars Updated: Refinements make it worthwhile July 14, 2010
Platform for Display:Xbox 360
Fun: 4.0 out of 5 stars   
The locomotion system does make running a little more fluid, though I think its hype has been a little overstated. More importantly, the realism of things like pass completion % and kick coverage has been improved, without having to do drastic manipulation to the sliders. Also, the inside running game for you and the computer creates more space and allows for more 6-7 yard rushes, so you aren't limited to running outside to get good gains.

One nice addition is a slider which lets you set the disparity in speed between the fastest and slowest players, so you won't have to cuss over Defensive Tackles chasing down your QB from behind anymore.

The AI does a nicer job in pass coverage, and the logic of its offensive playcalling is much improved. Having your opponent's offense retain the personality of its real-life team, and not just its formations, (ex. Georgia Tech option) was long-overdue.

The graphics are slightly refined, but nothing dramatic. Dynasty has not been altered much, but Recruiting has been tweaked. Now, the phone calls to recruits bring up topics randomly, and you have to determine how you want to handle it (ex. make a strong pitch, change the topic, etc). Not sure yet how I feel about it, but first time through it feels less laborious and predictable, so I think it will be better.

Overall, it is clear EA focused more on the gameplay and less on the peripheral features, which is good. I do not play Online, but the Online Dynasty enhancements seem significant. As someone who has been playing NCAA since the old Bill Walsh College Football days on Super Nintendo, I would say this is the best of the new generation, without too many significant flaws or gaps.
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