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Most Helpful Customer Reviews
79 of 83 people found the following review helpful:
5.0 out of 5 stars
New features summary, not a review.,
By
This review is from: NCAA Football 2005 (Video Game)
As I said in the title, this is not a review. I just want to save like-minded people some time, and summarize what makes 2005 different from the 2004 title. While this isn't platform specific, the biggest upgrade this year is for the Xbox, as EA and Microsoft have finally settled, and online play has finally arrived via XBLive. I'd like to not assign stars at all, but Amazon doesn't allow for pre-release non-reviews. So I'm assigning 5 stars based on NCAA 2004, and the promise of the following new features.That aside (despite it being a huge issue), the following changes come directly from EA Sports announcements. What follows is verifiable on their website or with a few well-placed Google searches. I present it for convenience. These 'pre-release reviews' that always pop up for titles might as well serve a real purpose, besides of course the all-important "tHIs gAme iS dEFiNaTEly (sic) gOInG tO RAwK!!!" proclamations. But I digress, the summary follows, I intend to keep my personal commentary to an absolute minimum; GENERAL GAMEPLAY IMPROVEMENTS: DYNASTY MODE IMPROVEMENTS: ONLINE PLAY IMPROVEMENTS: That's all I've come across so far, but it's a factual aggregation of information, all directly from the source. Either Electronic Arts, and/or Rod Moye the producer via an interview on EASports. None of this comes through third parties, or speculation. Given that, this looks to be one of the biggest leaps forward this franchise has enjoyed in some time. Particularly for Xbox fans as they finally get online play, but really for everyone. But enough, I now return you to your regularly scheduled, "tHiS gAMe iz dA bOMb!" 'reviews'.
41 of 42 people found the following review helpful:
5.0 out of 5 stars
and you thought it couldn't get any better.,
By warrior33 (San Jose, CA) - See all my reviews
This review is from: NCAA Football 2005 (Video Game)
That's what I thought at least, but this year NCAA Football has added a buttload of new features, so let's get down to business. *Home Field Advantage - The louder the crowd the harder it is for the visiting team. Well, that about does it, I'm sure I didn't cover everything but I think I got most of it. PEACE!!!
19 of 19 people found the following review helpful:
5.0 out of 5 stars
An improvement over a tough act to follow...,
By
= Fun:5.0 out of 5 stars
This review is from: NCAA Football 2005 (Video Game)
Let me just say that I loved NCAA Football 2004. Absolutely loved it. I played season after season in Dynasty mode, and the idea of tracking all time stats was excellent. I actually bought Madden 2004 just so that I could see where my players were drafted and how they did once they reached the NFL.
That said, NCAA Football 2005 seems to have made an improvement in realism that I appreciate. Consider this - I played my Dynasty with my old home town team, the Hawaii Rainbow Warriors (OK, they got rid of the Rainbow thing, but so what). I got through something like 15 seasons in Dynasty mode, and had gotten to the point where I'd won 8 national championships in a row. Virtually all records belonged to Hawaii players and the Hawaii coach. While I did enjoy this, it did occur to me that it was highly unlikely. I've had NCAA 2005 for a few weeks now, and I've just finished my second season with Hawaii. In my first season, I went 7-5, went to a lesser bowl game and lost. My team graduated most of its skill position players and in my second season, the offense can't move the ball and relies on the defense to get good field position. I finished the season 6-6 with no bowl invitation, although I did upset Wisconsin in an incredible game. While this is occasionally frustrating, it presents a challenge that wasn't present in NCAA 2004. The pressure is much more legitimate. Sure, I could've adjusted the sliders, but I play on the Heisman setting, so what's the point? I know that if I don't get a good class next season, and win a few games, I'll most likely be fired. Again, this was never a threat in 2004. So now I'm faced with some choices. Do I throw caution to the wind and spend all of my off season budget on recruiting instead of discipline? Who knows, but it's a predicament that's new to me in this series of games. I'm used to blue chippers lining up to attend Hawaii, of all places. Now, it really means something if I win a conference championship, and the national title looks like a pipe dream, as it probably should. Anyway, my point is that the new game is an improvement over a game I consider outstanding in its own right, mostly because its much, much harder to take a mid-level team and make it elite. I'll let other reviewers cover the new features in detail, but I do enjoy most of them. Home field advantage is surprisingly good. Seeing which players are rattled adds a new dimension, especially when most of the rattled players are yours. It gives you a new reason to consider benching your QB, as his ratings can now vary from game to game. Having players get suspended is great, and creates a need for depth on your roster. The improvements to the off season are small, and those that enjoyed recruiting, etc. in 2004 will find it that much more enjoyable. Adding transfers to the mix was logical. I've taken up enough time and space here. Go out, buy it, see for yourself. NCAA Football 2005: great game for those who enjoy a deep, detailed simulation with a bunch of football mixed in for kicks. 2115|R1DDPQYTPHRVMO;2115|R3FBWHDFGS1PN0;2115|R1FUSPKH50ZHZH;
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