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Guild Wars 2 [Download]

Platform : Windows 7, Windows Vista, Windows XP
Rated: Teen
98 customer reviews
Metascore: 90 / 100

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  • Guild Wars 2 provides a massive, online persistent world
  • Free online play. No monthly fee.
  • Players have the freedom to play together even if their friends are at a much higher (or lower) level
  • Players will be able to engage in organized, balanced PvP (similar to GvG in the original Guild Wars) without needing to first level up characters, find equipment, or unlock skills
  • You will be able to advance your character to the maximum level without ever joining a group if you so desire
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Product Details

  • Downloading: Currently, this item is available only to customers located in the United States.
  • Note: Gifting is not available for this item.
  • ASIN: B008MAYXI0
  • Release Date: July 18, 2012
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (98 customer reviews)
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Product Description

Product Description

A full 250 years after the original Guild Wars, massive upheavals, cataclysms, and globe-spanning events have changed the world of Tyria. Human civilization is in decline. Other races are rising up, taking control over large portions of the world; the balance of power has shifted. The dragons have awoken.

System Requirements
Minimum Specifications:
OS: Windows XP Service Pack 2 or better
Processor: Intel Core 2 Duo 2.0 GHz, Core i3, AMD Athlon 64 X2, or better
Hard Drive: 25 GB available HDD space
Video Card: NVIDIA GeForce 7800, ATI X1800, Intel HD 3000, or better (256MB of video RAM and shader model 3.0 or better)
Additional Info: Broadband Internet connection


Guild Wars 2 is a subscription free,* Massively Multiplayer Online Role-playing Game (MMORPG) exclusively for the PC gaming platform. A sequel to the original Guild Wars game released in 2005, the game is set in a persistent gameworld and features a choice based storyline focused around the continued struggles of the peoples of the land of Tyria. Now hundreds of years past the events of the original game, the almost forgotten threat of the Elder Dragons has risen, but so has 'Destiny's Edge,' a guild pledged to combat them. Game features include: a dynamic event/questing system, small and large-scale combat, player vs. player arenas, multiple playable races and professions, and expansive and rewarding dungeon crawls.

The digital download edition contains a variety digital bonus items. See the complete list of these below.

Guild Wars 2 game logo

In the Shadow of Dragons Legends Become Real

For generations, strife and chaos raged across Tyria as the great races competed and warred against each other. Then the dragons awoke. The all-powerful Elder Dragons rose from beneath earth and sea, wreaking havoc on a global scale. Great cities crumbled before their might. Coastlines flooded. Lush forests burned. Tyria was forever altered. Now, the undead legions of the deathless dragon Zhaitan surge across the land, hungry for the destruction of the free races of Tyria: the Charr, a ferocious race of feline warriors; the Asura, magical inventors of small size and great intellect; the Norn, towering shapeshifters from the frigid north; the Sylvari, a mysterious race of mystical plant folk; and the Humans, an embattled but resilient people. The time has come for the free races to stand together against the rising tide of evil. Magic, cold steel, and the deeds of heroes will determine the fate of Tyria.

Caithe from Guild Wars 2
Return to Tyria hundreds of years into the Guild Wars timeline to play as a new race, in a new MMORPG adventure.
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A Charr necromancer from Guild Wars 2
Assume one of a variety of professions in a choice based storyline.
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Minimum System Requirements

  • OS: Windows XP Service Pack 2 or better
  • Processor: Intel Core 2 Duo 2.0 GHz, Core i3 OR AMD Athlon 64 X2, or better
  • RAM: 2 GB
  • Video Card: NVIDIA GeForce 7800, ATI X1800, Intel HD 3000, or better (256 MB of video RAM and shader model 3.0 or better)
  • HDD space: 25 GB available
  • Network: Broadband Internet connection
  • Input: Keyboard and mouse

Digital Download Items Included

  • The Golem Banker which provides unlimited access to your account storage for five consecutive days
  • The Chalice of Glory, a one-time-use item that will add a set amount of Glory to your account
  • The Tome of Influence, a one-time-use item that will add a set amount of Influence to your guild
  • Miniature Rytlock
  • Summon Mistfire Wolf Elite Skill, an elite skill that summons a Mistfire Wolf to fight alongside you

Key Game Features

  • Dynamic, Interactive Gaming Experience - Your choices and actions have a real effect on the world around you. Will the besieged villagers fight off the rampaging centaur horde or succumb to the attack? You decide.
  • Personalized Storylines - Guild Wars 2 is your story. Follow your own customized quest storyline as it evolves from choices you made at the beginning of the game.
  • New Depths of Character Customization - You choose from eight powerful professions and from five races - the defiant Humans, the feline Charr, the unearthly Sylvari, the mighty Norn, or the ingenious Asura.
  • An Innovative Combat System - Featuring amazing skills, combos, improvisational tactics, and environmental weapons, the Guild Wars 2 combat system puts the fun back in MMO battles.
  • Intense Player vs. Player Action - Take up arms in epic world vs. world warfare or test your skills against other players in PvP arenas.
  • A Rich, Fully Realized Fantasy World - Developed over the past five years, the vast and incredibly detailed world of Tyria has been brought to life by an award-winning art and development team.

Additional Screenshots

Thief ice combat from Guild Wars 2
Small scale combat.
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A catapult assault from Guild Wars 2
And large scale combat.
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Axe combat from Guild Wars 2
Player vs. player arenas.
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Norn animal spirits landscape from Guild Wars 2
A rich fantasy world.
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* You just buy the game and play it online.

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Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

596 of 622 people found the following review helpful By Pecos Bill on August 1, 2012
Disclaimer: review is based on beta experience from 3 "beta weekend events" and a couple of "stress tests".

Things I hate in MMORPGs and how GW2 addresses it:

*** Problem 1: Too much "single player" experience. The "MM" is for "massively multiplayer" and in many other games, I might as well be playing by myself offline.

Solution: Virtually everything you do in this game is an "event". You run into a small village and it's under attack by bandits. Some players are already there fighting the bandits and you'll see a progress meter for how the fight is going (the bandits may have their own goal, and they may be winning). You don't have to find a "quest giver" or join anyone's group or anything like that -- just start fighting bandits. The goal is shared by everyone in the area. Everywhere you go, you'll find this sort of thing going on so you're constantly around other people who are sharing a progress meter with you. (Rewards are contribution based, similar to 'rift events' in Rift or 'public quests' in Warhammer, so you aren't directly competing with anyone. It doesn't matter who hit the bandit first or who got the finishing blow, so long as you did something...hit the bandits, heal other players, throw buffs around, whatever.)

There are still true soloable (instanced) storyline quests specific for your race/class and there are single-group (instanced) dungeons but the bulk of the PvE game is built around these open world, open participation events.

*** Problem 2: I can't play with my friends because we aren't the same level.

Solution: If I'm level 60 and you're level 15, I can go back into your area and play with you. I will get temporarily de-leveled so that the area is still a challenge for me.
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21 of 24 people found the following review helpful By RebekB on August 17, 2012
I've played MMOs for a number of years, both betas and finished games. As mentioned by other reviewers, GW2 is seriously new and different. Evolution, next generation, whatever you want to call it, it's most definitely not a WoW clone! For me personally, the selling point for this game is simple: it's fun.

"Fun" is one of those concepts that often seems to get lost along the way in MMOs. You end up doing a lot of things not because they are pleasurable in themselves, but because they are the means to an end, e.g., grinding to get gear so that you can stay competitive. So I was impressed when ArenaNet (the makers of the game) actually detailed on their blog that "fun" was the driving concept behind the game's design. That basis radiates through all of the rules and structures in the game. The end result is that you *don't* have to put up with a lot of boring nonsense found in other games.

There is a ton of stuff to do in GW2, and with no barriers to entry: PVE, PVP, WvW, personal story, explore, craft, jumping puzzles, dungeons, etc. And you can actually enjoy the company of other people, even running around solo on your own, because the system fosters cooperation and enjoyment as core goals.

It's a richly endowed game, crafted with a loving attention to detail, and the game world is beautiful to boot. It's up to each player to decide how complex or simple they want the game to be. I don't doubt that everyone from the most casual player to the hard-core PVPer or dungeoneer will find something to enjoy, and more likely, many things.
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15 of 17 people found the following review helpful By Hydra9268 on August 17, 2012
Disclaimer: review is based on beta experience from 2 beta weekend events and 1 stress test.

I posted this on GW2 reddit but it pretty much applies as a review.

My experience with MMOs goes back 15 years to Ultima Online.

For 7 years developers offered a variety of ideas and game play mechanics they thought an MMO should have. While a lot of what they offered was very fun, there was a sense that developers were fragmented and really didn't know what an MMO should be.

In 2004 Blizzard brought all the good things I loved about MMOs together into WOW. For example I no longer needed to worry about loot dropping on corpses when my character died or players looting my corpse. I no longer needed to worry about using reagents to cast spells. Finally a mapping system to tell me where I was in the world. The introduction of the Auction house system. The introduction of a banking system so I did not need to worry about players stealing loot I dropped to the ground because I could not transfer them to my mules fast enough. And a questing system that gave me a sense of focus by rewarding me with XP and loot, instead of aimlessly wondering around the environment grinding mobs for it.

Over time I wanted MMOs to evolve to the next level. But I kept playing WOW because I felt the industry never seemed to grow passed their desire to copy WOW's model. So WOW remained the gold standard and the genre became stagnate.

Then 8 years later ArenaNet releases Guild Wars 2. This game is EXACTLY what I've wanted MMOs to become. For example I never understood why any MMO developer would make PVP an integral part of their game then force me to grind through 70 levels of PVE content to actually enjoy it (GW2 doesn't do this to you).
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