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Guild Wars 2 [Download]

by NCsoft
Windows Vista / 7 / XP Teen
4.4 out of 5 stars  See all reviews (81 customer reviews)

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  • Guild Wars 2 provides a massive, online persistent world
  • Free online play. No monthly fee.
  • Players have the freedom to play together even if their friends are at a much higher (or lower) level
  • Players will be able to engage in organized, balanced PvP (similar to GvG in the original Guild Wars) without needing to first level up characters, find equipment, or unlock skills
  • You will be able to advance your character to the maximum level without ever joining a group if you so desire
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Product Details

  • Downloading: Currently, this item is available only to customers located in the United States and who have a U.S. billing address.
  • Note: Gifting is not available for this item.
  • ASIN: B008MAYXI0
  • Release Date: July 18, 2012
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (81 customer reviews)
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Product Description

Amazon.com

Guild Wars 2 is a subscription free,* Massively Multiplayer Online Role-playing Game (MMORPG) exclusively for the PC gaming platform. A sequel to the original Guild Wars game released in 2005, the game is set in a persistent gameworld and features a choice based storyline focused around the continued struggles of the peoples of the land of Tyria. Now hundreds of years past the events of the original game, the almost forgotten threat of the Elder Dragons has risen, but so has 'Destiny's Edge,' a guild pledged to combat them. Game features include: a dynamic event/questing system, small and large-scale combat, player vs. player arenas, multiple playable races and professions, and expansive and rewarding dungeon crawls.

The digital download edition contains a variety digital bonus items. See the complete list of these below.

Guild Wars 2 game logo

In the Shadow of Dragons Legends Become Real

For generations, strife and chaos raged across Tyria as the great races competed and warred against each other. Then the dragons awoke. The all-powerful Elder Dragons rose from beneath earth and sea, wreaking havoc on a global scale. Great cities crumbled before their might. Coastlines flooded. Lush forests burned. Tyria was forever altered. Now, the undead legions of the deathless dragon Zhaitan surge across the land, hungry for the destruction of the free races of Tyria: the Charr, a ferocious race of feline warriors; the Asura, magical inventors of small size and great intellect; the Norn, towering shapeshifters from the frigid north; the Sylvari, a mysterious race of mystical plant folk; and the Humans, an embattled but resilient people. The time has come for the free races to stand together against the rising tide of evil. Magic, cold steel, and the deeds of heroes will determine the fate of Tyria.

Caithe from Guild Wars 2
Return to Tyria hundreds of years into the Guild Wars timeline to play as a new race, in a new MMORPG adventure.
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A Charr necromancer from Guild Wars 2
Assume one of a variety of professions in a choice based storyline.
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Minimum System Requirements

  • OS: Windows XP Service Pack 2 or better
  • Processor: Intel Core 2 Duo 2.0 GHz, Core i3 OR AMD Athlon 64 X2, or better
  • RAM: 2 GB
  • Video Card: NVIDIA GeForce 7800, ATI X1800, Intel HD 3000, or better (256 MB of video RAM and shader model 3.0 or better)
  • HDD space: 25 GB available
  • Network: Broadband Internet connection
  • Input: Keyboard and mouse

Digital Download Items Included

  • The Golem Banker which provides unlimited access to your account storage for five consecutive days
  • The Chalice of Glory, a one-time-use item that will add a set amount of Glory to your account
  • The Tome of Influence, a one-time-use item that will add a set amount of Influence to your guild
  • Miniature Rytlock
  • Summon Mistfire Wolf Elite Skill, an elite skill that summons a Mistfire Wolf to fight alongside you

Key Game Features

  • Dynamic, Interactive Gaming Experience - Your choices and actions have a real effect on the world around you. Will the besieged villagers fight off the rampaging centaur horde or succumb to the attack? You decide.
  • Personalized Storylines - Guild Wars 2 is your story. Follow your own customized quest storyline as it evolves from choices you made at the beginning of the game.
  • New Depths of Character Customization - You choose from eight powerful professions and from five races - the defiant Humans, the feline Charr, the unearthly Sylvari, the mighty Norn, or the ingenious Asura.
  • An Innovative Combat System - Featuring amazing skills, combos, improvisational tactics, and environmental weapons, the Guild Wars 2 combat system puts the fun back in MMO battles.
  • Intense Player vs. Player Action - Take up arms in epic world vs. world warfare or test your skills against other players in PvP arenas.
  • A Rich, Fully Realized Fantasy World - Developed over the past five years, the vast and incredibly detailed world of Tyria has been brought to life by an award-winning art and development team.

Additional Screenshots

Thief ice combat from Guild Wars 2
Small scale combat.
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A catapult assault from Guild Wars 2
And large scale combat.
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Axe combat from Guild Wars 2
Player vs. player arenas.
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Norn animal spirits landscape from Guild Wars 2
A rich fantasy world.
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* You just buy the game and play it online.

Product Description

A full 250 years after the original Guild Wars, massive upheavals, cataclysms, and globe-spanning events have changed the world of Tyria. Human civilization is in decline. Other races are rising up, taking control over large portions of the world; the balance of power has shifted. The dragons have awoken.

 
System Requirements
Minimum Specifications:
OS: Windows XP Service Pack 2 or better
Processor: Intel Core 2 Duo 2.0 GHz, Core i3, AMD Athlon 64 X2, or better
RAM: 2 GB
Hard Drive: 25 GB available HDD space
Video Card: NVIDIA GeForce 7800, ATI X1800, Intel HD 3000, or better (256MB of video RAM and shader model 3.0 or better)
Additional Info: Broadband Internet connection

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Customer Reviews

Works great and what a fun game. Aaron T. Grace  |  19 reviewers made a similar statement
If you like MMOs or even RPGs you'll like Guild Wars 2. kyle eggers  |  14 reviewers made a similar statement
Most Helpful Customer Reviews
593 of 619 people found the following review helpful
5.0 out of 5 stars The real "next generation" MMORPG? August 1, 2012
Disclaimer: review is based on beta experience from 3 "beta weekend events" and a couple of "stress tests".

Things I hate in MMORPGs and how GW2 addresses it:

*** Problem 1: Too much "single player" experience. The "MM" is for "massively multiplayer" and in many other games, I might as well be playing by myself offline.

Solution: Virtually everything you do in this game is an "event". You run into a small village and it's under attack by bandits. Some players are already there fighting the bandits and you'll see a progress meter for how the fight is going (the bandits may have their own goal, and they may be winning). You don't have to find a "quest giver" or join anyone's group or anything like that -- just start fighting bandits. The goal is shared by everyone in the area. Everywhere you go, you'll find this sort of thing going on so you're constantly around other people who are sharing a progress meter with you. (Rewards are contribution based, similar to 'rift events' in Rift or 'public quests' in Warhammer, so you aren't directly competing with anyone. It doesn't matter who hit the bandit first or who got the finishing blow, so long as you did something...hit the bandits, heal other players, throw buffs around, whatever.)

There are still true soloable (instanced) storyline quests specific for your race/class and there are single-group (instanced) dungeons but the bulk of the PvE game is built around these open world, open participation events.

*** Problem 2: I can't play with my friends because we aren't the same level.

Solution: If I'm level 60 and you're level 15, I can go back into your area and play with you. I will get temporarily de-leveled so that the area is still a challenge for me.

*** Problem 3: "The Quest Sync Game" / I still can't play with my friends. I have quests F,G,H and I. You have quests A,H and J. I can't share quest F with you because you have to complete A-E first, which I already did and can't do again. We can do H together but I can't do J with you until I finish quest I. We get in sync and now you need to log off for a while and my other friend logs on and "The Quest Sync Game" starts all over again. It's ridiculous.

Solution: The game being built around "events" rather than quest lines solved this problem too. You actually don't have a quest log. You sort of get something like that but it's really just telling you where to GO. You don't need to complete A in order to do B. You can always do B. You can complete B and go back later and do it again if you really want to. You can skip B and go straight to H if you want. You can't skip forward beyond your level (as far as I know) but you don't need to follow some linear quest system, either. Therefore there is no "quest sync game". I log in, I ask where you are, I go there, I join in, no problem.

*** Problem 4: "LFM, need tank". No tank? Well you can't play the game then. You're a healer? Sorry, we're full up on healers and can't use you and in fact you'd ruin the group. (I *still* can't play with my friends! Oh wait and now the group is full.)

Solution: Some games address this by letting you switch roles to one degree or another. GW2 solves it by simply destroying the entire concept of the "holy trinity" -- tank/healer/dps. The first big thing they did to destroy it was they removed "taunting". You CAN spec your character to be tank-like, able to take a beating, but there is no taunt mechanic so you can't simply stand there and get beat on. The other big thing they did was to remove the concept of the "dedicated healer". You can spec your character to be more heal-like, but you'll never come close to what the dedicated single-target healers of other games can do.

The result is a far more dynamic combat system. No more eating chips and watching TV while mashing "3" over and over during a dungeon fight. You need to be focused on the battle because nobody can hold agro, you are responsible for your own survival and while every class has options for defense and self-healing, you need to pay attention to do it. Some people may actually not like this (many bad gamers will feel disenfranchised) but to me this makes it more of a "fun action game" and less of a "mild distraction while watching TV".

*** Problem 5: "The wolves! They are attacking! We shall all die if you do not slay 20 of them!" (Player looks around, there are 8 wolves standing around doing nothing, which is all they ever do. After slaying 20 of them, there are still 8 wolves, still standing around doing nothing. And every quest is a slight variation of this, until you get the idea that the game world's inhabitants are just paranoid crazy people because there's never any actual, apparent threat to any of them. Even the "vile orcs" just sit around in their camps and do nothing until you attack them, apparently for no reason.)

Solution: Events, which, again, is this game's version of questing, are dynamic -- if the guy says wolves are going to attack and kill everyone, they really are going to attack and kill everyone. You can fail events because the wolves might actually win. The wolves, may in fact, stick around afterwards, spawning a new event to "clear out the wolves that ate all those nice people". The game feels much more realistic and alive when you aren't just killing idle things standing in a field apparently minding their own business.

*** Problem 6: "...and enter ye into this land of war and strife where you will, um, play mostly by yourself and actually the war ended right before the year that this game is set in." (Two different MMORPGs with "Star Wars" in the name, neither of them actually included a "war". They might as well have been called "Star Big Game Hunter" because you kill more wildlife than enemies.)

Solution: "World vs World vs World", usually just called "WvW". This is similar to the "RvR" of Dark Age of Camelot fame. There's a big war going on. You don't have to participate in it but you really should give it a shot. There are castles to be attacked and defended. Siege engines to build, operate and destroy. Items of power to be stolen and defended. It's big, it's epic, it's basically everything we thought Warhammer was going to be. And WvW was 100% operational in beta so this isn't more smoke and mirrors. It's there. It works. It's pretty awesome. You should try it. (Be sure to figure out how to buy, build and use an arrow cart or ballista too. Protip.)

*** Problem 7: I want to PvP (possibly with my friends...you know, THAT old problem) but I can't because I'm not the right level / don't have the right gear.

Solution: WvW solves this problem by letting you in as soon as you finish the tutorial, if you want, and temporarily boosting your level to 80. You won't get free skills or gear or anything, you still need to level up (which you can do in WvW itself), but what skills you DO have will hit as if you were level 80 and you'll have level 80 hit points too. It works well and I spent most of my time in WvW, enjoying it even when I rolled a new character and went back in at level 2.

"Structured PvP" ("sPvP", aka "battlegrounds", instanced PvP, which is totally separate from WvW) goes a step further by temporarily boosting you to level 80, giving you all skills, talents AND gear. You can focus on your build and on your teamwork and combat technique rather than fussing over who-has-the-bigger-sword. There are tournaments and you can earn items that have the same stats as the regular stuff, but with unique appearances. It's all about the fun of combat rather than the grind of leveling. Some may not like this, but I think most PvP players are pleasantly surprised at how little they miss "the grind" portion of PvP.

-----

Sorry for the long review, I guess, but I really wanted to spell out why GW2 is not like other MMORPGs, "and this time we mean it". As for my post title, let me break down my opinion of MMORPG "generations".

* Generation 1: MUDs and Compuserv games. They were the first, nuff said.
* Generation 2: Ultima Online. MMORPG goes wider-appeal with a nice, modern graphics interface and a flat monthly fee.
* Generation 3: Everquest / Asheron's Call. MMORPG goes 3-D. Alright so maybe going 3-D shouldn't be a generational jump but it was a big deal at the time.
* Generation 4: WOW and everything that came after it. WOW didn't really re-invent the wheel so much as they greatly refined it. WOW set the new standard and every game after them, with only a few tweaks here and there, emulated WOW.
* Generation 5: GW2. The break from WOW-like gaming is pretty substantial. There's a whole new way of questing. There's a whole new way of fighting, particularly in groups. There's a war again. "The grind" is not a barrier to tournament level PvP anymore. There's no monthly fee anymore, either.

Guild Wars 2 is the first real, new MMORPG we've had since WOW came out. STO, SWTOR, WAR, Rift, AOC, LOTRO, etc, were all "generation 4", being basically copies of WOW in a new setting.

GW2 is the next generation, and from what I've seen so far, my conclusion is "it's about time".

P.S.
There is no subscription fee. GW2's financial model is based on selling you expansions later, plus a cash store that sells various unnecessary frills (additional character slots, tophats, uniforms, additional bag slots, etc).
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21 of 24 people found the following review helpful
I've played MMOs for a number of years, both betas and finished games. As mentioned by other reviewers, GW2 is seriously new and different. Evolution, next generation, whatever you want to call it, it's most definitely not a WoW clone! For me personally, the selling point for this game is simple: it's fun.

"Fun" is one of those concepts that often seems to get lost along the way in MMOs. You end up doing a lot of things not because they are pleasurable in themselves, but because they are the means to an end, e.g., grinding to get gear so that you can stay competitive. So I was impressed when ArenaNet (the makers of the game) actually detailed on their blog that "fun" was the driving concept behind the game's design. That basis radiates through all of the rules and structures in the game. The end result is that you *don't* have to put up with a lot of boring nonsense found in other games.

There is a ton of stuff to do in GW2, and with no barriers to entry: PVE, PVP, WvW, personal story, explore, craft, jumping puzzles, dungeons, etc. And you can actually enjoy the company of other people, even running around solo on your own, because the system fosters cooperation and enjoyment as core goals.

It's a richly endowed game, crafted with a loving attention to detail, and the game world is beautiful to boot. It's up to each player to decide how complex or simple they want the game to be. I don't doubt that everyone from the most casual player to the hard-core PVPer or dungeoneer will find something to enjoy, and more likely, many things.
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15 of 17 people found the following review helpful
Disclaimer: review is based on beta experience from 2 beta weekend events and 1 stress test.

I posted this on GW2 reddit but it pretty much applies as a review.

My experience with MMOs goes back 15 years to Ultima Online.

For 7 years developers offered a variety of ideas and game play mechanics they thought an MMO should have. While a lot of what they offered was very fun, there was a sense that developers were fragmented and really didn't know what an MMO should be.

In 2004 Blizzard brought all the good things I loved about MMOs together into WOW. For example I no longer needed to worry about loot dropping on corpses when my character died or players looting my corpse. I no longer needed to worry about using reagents to cast spells. Finally a mapping system to tell me where I was in the world. The introduction of the Auction house system. The introduction of a banking system so I did not need to worry about players stealing loot I dropped to the ground because I could not transfer them to my mules fast enough. And a questing system that gave me a sense of focus by rewarding me with XP and loot, instead of aimlessly wondering around the environment grinding mobs for it.

Over time I wanted MMOs to evolve to the next level. But I kept playing WOW because I felt the industry never seemed to grow passed their desire to copy WOW's model. So WOW remained the gold standard and the genre became stagnate.

Then 8 years later ArenaNet releases Guild Wars 2. This game is EXACTLY what I've wanted MMOs to become. For example I never understood why any MMO developer would make PVP an integral part of their game then force me to grind through 70 levels of PVE content to actually enjoy it (GW2 doesn't do this to you). Or why an MMO forced me to visit an object in the world to get my mail, or an NPC to sell stuff on the auction house (mail and auction is only a menu option away). Or why the auction house couldn't be a global system across multiple servers to insure sufficient supplies (in GW2 the Auction House is regional, everyone in the United States shares one Auction House). Or why my Warrior couldn't equip and use a staff (GW2 lets classes equip weapons you wouldn't think they could). Or why it didn't matter how well I played, and that if someone had better gear they always seemed to do better (skill vs gear. GW2 is based entirely on skill). Or why the world NEVER changed, and ruins remained ruins and cities continued to thrive even when situated near enemy encampments (GW2 is a dynamic game. Outposts can be attacked, taken over, and then defended by the enemy).

GW2 takes everything I love about MMOs -- all the foundations established by WOW, Ultima Online, EverQuest, Asheron's Call, Star Wars Galaxies, and so forth -- and greatly improves upon them. You probably paid $50 - $60 for games like Fallout 3, Oblivion and Skyrim and likely got a good 100+ hours out of them. What was that fun worth to you? Consider GW2 has no subscription fee and all of the content is available to you. If you only wanted to put 100 - 200 hours into GW2, is that worth $60?
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Most Recent Customer Reviews
4.0 out of 5 stars Fun game
I liked it although didn't play as much as expected. Definitely fun and well designed. Wish the community was stronger
Published 2 days ago by Frank Marzano
4.0 out of 5 stars Great Game
I play every now and then and it never gets old. Very well made and a good purchase I would recommend this to other PC Gamers
Published 1 month ago by Bo
5.0 out of 5 stars Favorite MMO to date
GW2 is a great game. They have done a lot to improve upon the standard MMO formula and while this game isn't necessarily a revolution, it is really fun. Read more
Published 2 months ago by Matt
5.0 out of 5 stars One of the best MMO's today
The game is amazing, the world, Graphics, combat system well everything, one of the best MMO's today. Also is free to play, no monthly fee require so is even more awesome. Read more
Published 3 months ago by Carlos
5.0 out of 5 stars Guild Wars 2 Download
I purchase the download. It downloaded. Installed without a hitch. Amazon also saves your digital downloads which is great! I would download from here again.
Published 3 months ago by Happy Customer
5.0 out of 5 stars Adventure Ensured
Works great and what a fun game. I love the jumping puzzles to death. Who can beat no monthly fees either?
Published 3 months ago by Aaron T. Grace
2.0 out of 5 stars Nothing special here
While there's certainly a lot to like and a few unique mechanics, there's no big draw here. The game is convoluted and confusing, PvP is just a cluster, and the innovative... Read more
Published 3 months ago by Joey
4.0 out of 5 stars great game
Very good MMO. Huge world, the biggest I've seen, plus you don't have to pay a monthly access fee. Pvp is ok.
Published 3 months ago by ajcb
3.0 out of 5 stars Standard MMO. Just a lot of hype.
The game itself had some interesting features, but nothing that would change how we play games. It was very similar to all of the other unoriginal MMO's.
Published 4 months ago by Casey Shingledecker
5.0 out of 5 stars Great Game
Was worth the money with no sub fees you cant beat that! ! ! ! ! ! ! ! !
Published 4 months ago by Mckenzie Hollis
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Download from Amazon or ArenaNet?
hey did u get through?
If not go here and just download it from the website directly https://account.guildwars2.com/download
Have fun in guild wars 2, at this moment i am downloading, cause i had the same issue
Sep 1, 2012 by Visa |  See all 3 posts
Activation code from pre purchase edition Be the first to reply
Too late for early access??
Actually you should still be alright. If you go to Guildwars2.com and log in and go under account management you should see a download client option. If so, that client is the release client, and that account is all set for the 3 day head start. You wont need a key until amazon sends out the... Read more
Aug 24, 2012 by R. MacLean |  See all 14 posts
$5 Video Games Credit
Video Game purchase from Amazon.
Jul 24, 2012 by H. Tran |  See all 8 posts
CD Key Deliver Speed
I got mine instantly. It shows up in your account details and as soon as I purchased it showed me a link to find it.
Aug 24, 2012 by Jason M. Hendon |  See all 2 posts
PC download question
Yes, that is your master key. You will start on saturday at 12:01 am and that is all.
Aug 21, 2012 by N. Milanovic |  See all 2 posts
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