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NFL Fever 2003
 
 

it in action [Flash]

NFL Fever 2003

by XBOX NFL Fever 2003
Xbox Everyone
3.6 out of 5 stars  See all reviews (61 customer reviews)

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NFL Fever 2003 + NFL Fever 2002 + NFL Fever 2004
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  • In Stock.
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Product Features

  • For CD and some other formats, this is an item which has been marked as a Cut-Out. For Video Games and Toys, this is a condition that indicates some (but not all) supplemental materials (case, instructions, etc.) may be missing.

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B00006F2EE
  • Product Dimensions: 7.5 x 5.3 x 0.6 inches ; 3.2 ounces
  • Media: Video Game
  • Release Date: August 7, 2002
  • Average Customer Review: 3.6 out of 5 stars  See all reviews (61 customer reviews)
  • Amazon Best Sellers Rank: #26,773 in Video Games (See Top 100 in Video Games)

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Product Description

Amazon.com Product Description

The bestselling, hardest-hitting football game for Xbox provides gamers with the ultimate NFL experience. Easy to pick up and start playing, NFL Fever 2003 delivers all the action, attitude, and excitement of the National Football League.

Realism is maximized in this 2003 edition. Highly detailed player models reflect the size, shape, and attitude of real NFL players and include variable accessories such as gloves, wristbands, facemasks, taped fingers, and quarterback play sheets. Momentum-based motions provide some of the most bone-crunching, realistic animation of any football video game to date. The power and glory of high-impact football are portrayed in vivid detail, courtesy of dynamic lighting, real-life reflections, and dramatic shadows. NFL Fever 2003 contains the most accurate stadium models of any Xbox football game. NFL Fever 2003 delivers the tightest and most responsive game controls available in sports games. The commentary and crowd respond intelligently to what's happening on the field. If gamers' home teams are playing poorly, the fans will let them know.

The game doesn't just look and sound good. It also features innovative gameplay enhancements, most notably with online play. NFL Fever 2003 makes it easy for gamers to test their skills against other gamers online. In addition, gamers can play in the same weather as their team's home city. Dynamic Player Performance Model offers gamers a stake in the development of both NFL players and teams. Football players improve as the gamer gets better. In dynasty mode, gamers can play multiple seasons and unlock past Super Bowl championship teams that will become on-field opponents as a part of the game players' future schedules. Gamers can rewrite the record books with amazing statistics to enter the Hall of Fame.


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Customer Reviews

61 Reviews
5 star:
 (19)
4 star:
 (21)
3 star:
 (6)
2 star:
 (7)
1 star:
 (8)
 
 
 
 
 
Average Customer Review
3.6 out of 5 stars (61 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

9 of 9 people found the following review helpful:
4.0 out of 5 stars Fever Fan, September 2, 2002
This review is from: NFL Fever 2003 (Video Game)
With all the high quality football games on the market, there's really only one final determining factor for your purchase: personal preference. If you're a Madden fan, you'll probably buy Madden. Same with the 2K series or Blitz or whatever else floats your boat. I happen to be a Fever fan, so when Fever 2003 came out, it didn't take me long to decide which one I was going to buy.

For those of you in the "undecided" bracket, let me plead the case. Fever is a great game. To me, it is somewhere in the middle of 2k3's great graphics and Maddens realistic play. I think it's the most well rounded of the football games. There are lots of plays, and they're easy to understand. The Dynasty mode is by far the best in any game, in my opinion, and the play editor is easy to use. The big reason for X-box owners to get Fever is that it will be a marquee game on the new X-Box Live platform.

For those of you who've already played 2002, there are only a few subtle changes to 2003. Probably only die-hard fans will notice anything past the roster changes. The graphics are only slightly improved over 2002, and it looks like the exact same engine. I guess they figured if it aint broke, don't fix it. The tackles and runs are far more animated than in 2002 which showed the same tackles over and over. While the engine is pretty much the same, the shading and lighting has improved, and the weather features look a little more realistic, especially field damage.

Once you get past the superficial aspects of the game, you can tell there have been other needed changes.

1. Defense: the secondary is much more of a threat than in 2002. The computer still passes 99% of the time (unfortunately) and instead of confronting the key issue and making the comp stay on the ground more, the secondary is better at blocking passes and breaking up plays. The A.I. is much imroved. If you throw all the time like the comp does, the secondary will adapt and become more aggressive. If you try to run every play, the same thing will occur. It becomes more obvious when playing the computer, but it's also a major factor when playing against friends.

2. Officiating. Anyone who played 2002 knows there were only about 2 calls the refs ever gave unless you accidentally encroached or made a false start on your own. One was holding, the other was pass interference. The officiating seems a lot tighter in 2003, and there's a lot mroe going on with the A.I controlled characters. I've already heard one too many "holding" calls, but I guess you can't eliminate it completely.

3. Dynasty mode. Not much has changed here, but one major difference is the way players improve. First, they improve far more slowly and less dramatic than in 2002. Having a stellar game in the box score does not guarantee improvement. In fact, I'm not sure what does. On them same side of that coin, it's also difficult to get worse. One cool feature is, after every game, they show you exactly who did or didn't improve. It saves you the trouble of having to go to management after every game.

4. Gameplay: Overall, the teams are a lot more balanced than in 2002. I think they've obviously tried to represent the salary caps this way. There are dominant teams, but they're not as dominanat as in 2002 where the margins were often huge. Teams and players now average somewhere in the 80's, and there are a lot fewer players with overall ratigns higher than 90. Far fewer than last year. I think they're trying to avoid players with unrealistic ratings that can achieve the superhuman (Cory Dillan on 2002 for example). This is probably the most dramatic change, and the one that is bound to have a big impact on people used to dominating on 2002. I used to play on the veteran or all-pro setting, but I'm getting my a$$ waxed at anything higher than novice right now.

Bottom line: if you liked Fever before, you'll still like it. They've done a lot to make the game more realisitc, without becoming tediously realistic. If you didn't like Fever, you probably still won't. Stick with what you like and stop hating. To each their own.

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8 of 8 people found the following review helpful:
4.0 out of 5 stars A fairly good Game, October 4, 2002
By A Customer
This review is from: NFL Fever 2003 (Video Game)
When I purchased NFL Fever 2003, it was the first Microsoft-designed football game I had ever bought. I had formerly used Madden and NCAA games. This game is not exactly what I'd call a "great" game, but it does have some distinguishing qualities as well as disadvantages, and upsets. The graphics are excellent, the surrounding stadium and field look photographed, and the sidelines look as though you were in a real stadium, standing there. However, the player's faces are very detailed, but none of them are choreographed to look like the real players! There are about 5 or 6 different faces, and they're all used over and over again. For instance, Jerry Rice looks exactly like Charles Woodson! The quater-backs on opposite teams may have the same face! The best hing about this game, is the replay. You can see all of the action over and over, even in slow motion! I like how you can move the camera all around the field, seeing where everyone was, etc. The camera movements look like something out of the Matrix or something.

Now we come to that inevitable subject of voice acting. There are about 10 phrases that the announcers use over and over and over again. If a play is from a rush to a 50-yard catch, you might hear " What a nice play", or if you kick the ball say 7 times during your game, 5 out of the 7 times you'll hear either "He got all on that one" or "Not a good kick at all". It gets annoying that you've been playing for 45 minutes, and you've heard two people say the same thing 50 times! Well, enough with that. To the gameplay we go!

The controls are fairly simple, a button to pass, select, right thumbstick to move, left to look around. A button for audibles, and of course, the selection tables. I will give Microsoft this. The plays are HUGE! I am talking all of the plays known to the NFL! There are plays for every situation, from about 30 different blitzes, to nearly 100 passes, to about 20 or so rushes, to nearly 100 different defensive plays! I will say that this game has the most expansive playbook I have ever seen in a game. I know Madden has a lot, but this at least doubles it. So far, I give the game 3 stars, but now we must move onto levels, and challenges.

The levels are fairly simple to understand, you can practice, play a single game agsinst the console, or a friend, or choose to run a dynasty! I like how you can make up, and choose dream players. My favorite aspect of the play, is the classic challenge. In this part, you get to face 7 of the all-time best teams in the league, dating back to the 60's and 70's. You get one game, and for each team you beat, they are available for use in the single game. I like how they chose the teams, for they are some of the greatest teams, but I don't sgree with all of the choices. I don't want to give away what teams you get to play, but they are challenging.

So, leave you now, and you can probably find out through my review why I gave it 4 stars. The gameplay is good, graphics, yes and no; BUT THIS IS A RENTER FIRST! If you want a new football game, try this one out. It delivers a solid challenge, and some unique XBOX traits. BUT, IF YOU DO WANT A SURE-FIRE GAME, GET MADDEN 2003!

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10 of 12 people found the following review helpful:
4.0 out of 5 stars Very Good Overall, But Will It Hold Up To Madden 2003?, August 8, 2002
By 
Michael Kaz (New York City, NY) - See all my reviews
This review is from: NFL Fever 2003 (Video Game)
First off, I'm a huge EA Sports Fan, and have been playing Madden since way back in the day. I just bought my X-Box, and wanted the best football game to start things off. Trust me, I don't buy with haste, and these past few weeks, I've been collecting material on all three of the biggie football titles on X-Box (Fever, Madden, NFL2K), and trying to decide...

Well, I just played my first full game, of Fever 2003, and I really had nothing to complain about. The graphics are very crisp, and clear, and there is a very good amount of detail, although the players faces do tend to be generic looking.

The sound (I have surround dolby 5.1) was realistic to the sport, and it was fun to hear slightly muted sounds of the opposing team yelling out taunts to you. The announcers worked well, and I was pleased with the commentary, although at some points it does get repetative.

The gameplay, which is the biggie, worked well. There was good responce from the controller, and the timing is right on. If you have played Fever 2002, it is very similar, with a few minor upgrades...all in all, It's a fun time, and if you're not into the very technical Madden, this is a fun game to own.

At this time, Madden 2003 is yet to be released...I'm going to rent it, and if it's better, you better believe I'm returning Fever for it...on a side note, NCAA 2003 is a fab football game too, if you dig the college scene.

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