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That's not to say Gameday doesn't have its inherent charms. Despite the dreaded on-field "juke" option, the gameplay is fast and entertaining. With the addition of the general manager mode, which allows for multiple seasons and all sorts of player/personnel movement, the game is much deeper than last year's version. However, Gameday 2000 strives to find that Zen-like balance between fun arcade style gameplay and in-depth simulation à la Madden, but comes up just a tad short. --Sajed Ahmed
Pros:
The two biggest additions to the Gameday series this year are the play editor and general manager mode. The play editor lets you select patterns for your receivers and running backs as if you were the offensive coordinator. The general manager mode lets you do tons of stuff like play through multiple seasons with one team, cut players, sign free agents, make trades, and even draft players. You can also import players from NCAA Gamebreaker 2000 using a memory card. Both modes actually have quite a bit of meat to them and will keep hard-core fans busy for quite some time.
Also new this year is a feature that will let you play an entire game as one man at one position. For instance, say you're a really big Jerry Rice fan and you want to see just how good of a receiver you could make him. Just play as Jerry and find out. Other small extras added to the game include instant replays with actual telestrator action by Phil Simms, training camp mode, post-play player celebrations, and every Super Bowl team.
The gameplay and control is mostly the same as last year's title's, which is great since the total control passing and running game of Gameday 2000 is still the best in the business, even after a year. With more than twice as many plays, the game has tons of new stuff to learn. But with all the new plays it seems as though it's a little easier to find holes in the computer's defense. Bumping up the difficulty setting closes up a lot of these holes, but there are still a few money plays here and there.
Graphically, Gameday 2000 looks and moves incredibly smooth. There's a lot of new animation this year, the most noteworthy of which are the tackling animations. The game now has multiple-player tackles, high-and-low wrap tackles, drag tackles, and upended tackles. In addition, all the player models have been scaled to better represent their real-life counterparts - this gives the players on the field a more diverse and, in turn, more realistic look.
The sound effects and music in Gameday 2000 are quite good. One of the most pleasant surprises about the sound in Gameday 2000 is the real music that kicks in after touchdowns and during kickoffs. Song excerpts include Taking Care of Business and That's the Way, to name a couple. Dick Enberg provides the play-by-play calls while Phil Simms delivers the color commentary. Most of the chatter between the two is mixed up well, although there are a few phrases that you hear a few too many times during a game.
Gameday 2000, while not radically different, is a step up from last year's version. All the new animations, plays, and GM features really make Gameday 2000 the best Gameday yet. --Ryan Mac Donald
--Copyright ©1999 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. GameSpot and the GameSpot logo are trademarks of GameSpot Inc.
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Most Helpful Customer Reviews
6 of 6 people found the following review helpful:
4.0 out of 5 stars
Where's the Artificial Intelligence?,
By A Customer
= Durability:5.0 out of 5 stars = Fun:4.0 out of 5 stars = Educational:5.0 out of 5 stars
This review is from: NFL GameDay 2000 (Video Game)
I must say...there is disappointment with the artificial intelligence. One of the game's features allows us to customize the game's intelligence level?...Obviously, it doesnt' work or the game/creator is extremely dumb. I run the same play for the entire game but the defensive coverage doesn't change. How about a challenge next time guys!The other thing I dislike is the draft. When the draft mode is set...it is not a total team draft. Approximately 5 offensive and defensive players are drafted to new teams. What a huge disappointment. If I had wanted to keep some of the original players I would've chosen to use the Trade mode rather than the Draft mode. Having said this, the playability is very good and the stadiums are nice to play in. I love the feature of having all the SuperBowl teams (maybe next time we can get rights to the player's names) and to the All-Time teams. Overall, its definitely worth the money.
5 of 5 people found the following review helpful:
1.0 out of 5 stars
madden is much better,
By A Customer
= Durability:5.0 out of 5 stars = Fun:1.0 out of 5 stars = Educational:5.0 out of 5 stars
This review is from: NFL GameDay 2000 (Video Game)
i was happy with gameday '99 and gameday '98. but when i played gameday 2000, i was suprised to see little change in the gameplay. plus, when you try to tackle, the person about to be tackled always drags the tackler for an extra 5 yards. overall, madden 2000 is much better and more realistic.
4 of 4 people found the following review helpful:
2.0 out of 5 stars
predictable,
By A Customer
= Durability:5.0 out of 5 stars = Fun:2.0 out of 5 stars = Educational:5.0 out of 5 stars
This review is from: NFL GameDay 2000 (Video Game)
I bought this game and Madden 2000. I thought this game was better at first but Madden still is the king when it comes to pure football simulation. Same playbook make it easy to pick-up to play, but get repetitious. Also the celebrations are a little ridiculous. Only thing I like better over Madden is the commentary is personalize like "Terrell Davis busts one off for a huge gain", rather than in Madden Summerall would say "he just went over 100 yards". Call me crazy but those little details make the game seem more realistic. Final rating Madden 4.5 Gameday 2
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