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NFL Head Coach - Xbox
|Price:||$9.75 & FREE Shipping on orders over $35. Details|
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- Experience the life of a head coach through multiple detailed, lifelike environments and user-friendly controls
- Simple conversation system makes decisions where they happen - on the practice field, in your office, meeting room, draft war room, and at the stadium on gameday
- Listen to the scouts to pick out your key players - then set your practice schedule to run drills and full-squad scrimmages to get the most out of them
- Change plays on the field or let your assistant coaches (whom you can hire and fire) do the day-to-day work and concentrate on gameday
- Increase your coaching status by winning Super Bowls, producing Pro Bowl players, and mentoring assistant coaches -- try to become the greatest NFL coach of all time
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From the Manufacturer
- Interactive 3-D environments: Experience the life of a head coach through multiple detailed, lifelike environments and user-friendly controls. Use the simple conversation system to make decisions where they happen--on the practice field, in your office, meeting room, draft war room, and at the stadium on gameday.
- Team preparation: Make the correct draft pick based on what you learn at the scouting combine and year-round scouting of key players. Set your practice schedule to run drills and full-squad scrimmages to get the most out of your key players. Interactively change plays on the field or just let your assistant coaches, whom you can hire and fire, do the day-to-day dirty work and head straight to gameday.
- Build coaching status: Increase your legend status by winning Super Bowls, producing Pro Bowl players, and mentoring assistant coaches. Move up in the NFL Head Coaches Hall of Legends, passing current and past coaches to become the greatest NFL head coach of all time.
- Voice-activated gameplay: you have the option to use your headset to call plays, receive streaming audio updates from your coordinators, and give your quarterback last-second adjustments.
- Gameday: call plays from your game plan and see your team execute with precision. Interact with your players on the sideline during the game to change strategy or motivate them to give extra effort.
- Learn from ESPN experts: Trey Wingo walks you through the game from the set of ESPN's NFL Live and gives you background information about the coach you create. Mel Kiper, Jr. from the set of the ESPN's NFL Draft provides his one-of-a-kind draft day analysis.
Top Customer Reviews
Unlike other reviewers, I don't think the game is boring. It's actually pretty much what I expected. The focus is on being a head coach, not a player, so I think it's normal that getting through the week takes longer than the game itself. Afterall, that is what happens in real life.
The problem that I have with this game is that it's so buggy that I just can't enjoy myself. Some major problems that I've encountered:
1) My OL players get plenty of pancakes every game. Problem is that after the game, the pancakes are registered as sacks and vice versa. So good linemen that I have (like Tarik Glenn of the Colts) drop from a high rating of 99 to 75 by season end because he supposedly gave up 150+ sacks when he actually had 150+ pancakes.
2) My QB (Peyton Manning) started the season with a high rating of 98 and ended with 80, despite the fact that he had a QB rating of 112, broke the TD pass record, and won MVP and best QB awards.
3) My WR (Marvin Harrison) started the season with a high rating of 99 and ended with 81, despite the fact that he led the league in TD catches and rec yards, and won the best WR award.
As you can see, the biggest problems are bugs with the stats sytems. Problem is, if this is a strategy game, then stats are more important than anything else. I put a lot of time/work into a game, and I expect to reap the rewards. Instead, I end up with players whose stats deterioate so badly that it doesn't matter what I do anymore.Read more ›
In this game, The interviewing coaches, adjusting my roster was fun, but at the same time, you can only make 3 changes to your playbook at a time. You are scheduled an interview with one assistant coach, but if you're not sure you want to hire him, and your next interview goes badly, there is no way to call them back for a hire.
I used the Rams. Finally playing a game, quarters are only 5 minutes long. Marc Bulger, (one of the better QB's in the league) threw 9 passes, 4 were picked...I was playing the Browns. The next game He was picked 3 times in 8 passes, and that was the end of that.
All that work, and the statistical players performances were completely random.
"Gameplay" is a joke, and no matter how much you train, player ratings fall, and guys like Peyton Manning get picked like a pop warner qb against my Rams corners, (for those who don't know, the Rams are weak at defensive back).
Extremely dissapointing, and a real time waster. What a shame, it really could have been great!
The game is frustrating to say the least. It takes away most of the "freedom" that one gets from being a coach. I dont know what being an NFL Head Coach is like. But I promise you it is NOT like this game. Here are some examples of what really aggravated me
1. Ive been playing for 5 hours and have yet to even see a practice or a mini-camp. It has been long loading screens, boring menus, and confusing demands for 5 hours.
2. In that 5 hours I was forced to re-consider my COACH'S CLOTHING options about 7 times. WHY??? He is dressed fine. Let me skip this please?!?!?!?!
3. I did not have a D line coach. I tried to sign one and the game told me I couldnt. Yet the owner of the team was getting mad that I was not hiring anyone. The instructions and in-game tutorials are all-but useless.
4. The game forces you along a very boring and un-realistic path. Why force me to look at players I do not want? Why give me "office time" and allow me to do nothing but design plays and look at my depth chart? And why, if you want me to look at the depth chart, can I only shift two players around per day before you tell me I cant do anymore roster moves?????
5. If you want to sign a player or coach you cant until the game tells you you can. Even in the free-agency period, you can only look at three players a day. And if for some reason the game doesnt want you to talk to players or agents or whatever, YOU CANT. Even in "office time, which is supposed to be free time to do what you want.
6.Read more ›
Most Recent Customer Reviews
my husband beat the game in one day. i wouldn't recommend buying this if you are super into football games and know you can beat them fast!Published 7 months ago by Allie Johnson
If you think the franchise mode in Madden isn't deep enough, this game is for you. Every detail is at your disposal, including practices and scouting reports, as well as players... Read morePublished 20 months ago by Randy Childers
I owned this game when it first came out for the original Xbox and fell in love right away. Of course I played the Madden and NCAA football series but after countless hours in all... Read morePublished on March 27, 2012 by Pimentel90
Leaves a little to be desired. I have put it down for a while since it takes a little while to get to any "fun" decision making. Read morePublished on January 22, 2007 by William S. Sumrall
At first the game started out well. I was surprised about all of the things I was able to do. But after a few hours I realized that in order for me to fully enjoy this game I would... Read morePublished on November 5, 2006 by Kareem Cox
I definately understand the feelings about the game being glitchy - I have experienced this as well. The game seems to get stuck at certain points which is frustrating. Read morePublished on August 2, 2006 by Neutron
NFL Head Coach was a better buy than I thought. I went in thinking this is probably going to be a 'bust' game. Read morePublished on July 21, 2006 by Stephen Horton
Yes, this game is very boring. The thing that bugged me the most was the bad simulating, like the draft. Reggie Bush falls to number 20? Read morePublished on July 11, 2006 by Jeffrey Perrotti
Everything written here about this game is amusingly true. I cannot figure out what EA was thinking by creating this game. Read morePublished on July 10, 2006 by Justin Colver