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by Acclaim
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1.8 out of 5 stars  See all reviews (12 customer reviews)

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Product Features

Platform: Sega Dreamcast
  • Replay the key moments of all 33 Super Bowls with authentic game stats
  • Artificial Intelligence designed by NY Jets Offensive Coordinator Charlie Weis
  • Total Team Management - draft, sign, trade, release, create players
  • Play-by-play from Mike Patrick and Randy Cross

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B00000K10L
  • Product Dimensions: 5.5 x 4.9 x 0.4 inches ; 3.2 ounces
  • Media: Video Game
  • Release Date: December 1, 1999
  • Average Customer Review: 1.8 out of 5 stars  See all reviews (12 customer reviews)
  • Amazon Best Sellers Rank: #48,769 in Video Games (See Top 100 in Video Games)

Product Description

Platform: Sega Dreamcast

Product Description

The football simulation NFL Quarterback Club 2001 contains precision artificial intelligence (AI), which brings out the chess aspects of football without taking away any of the sport's brute power. The team management functions here let you draft rookies and sign, trade, and release players, all while managing your salary cap. There are 31 team-specific playbooks to work from, or you can create your own playbook--heck, you can even create your own player and team! You can also settle those what-if questions by replaying key moments from historical Super Bowl games using authentic game stats. This game steps to the scrimmage line with incredibly detailed player models--including injury tape, eye black, and breathe strips--motion-captured animation, and the all-new Shoulder Charge for breaking through defenders. And for you third-string players, there are E-Z Pass and E-Z Catch functions.

Taking advantage of the Dreamcast's power, NFL Quarterback Club 2001 features distinct player sizes for different positions, Visual Memory Unit play art, and an smart instant replay system that will allow you to view a play the way you want to see it and then save the replay for later gloating... er, we mean viewing.

GameSpot Review

What would you think of a football game where you couldn't create new players or design new plays? A game where injuries never occurred and fatigue had no discernible effect? Where scores regularly reached 50 or 60 points during five-minute quarters? Unfortunately, this list of unlikely features is what NFL Quarterback Club 97 is all about.

Quarterback Club's look is, um...interesting. The players' motions are very realistic, but are almost totally indiscernible in the mess of giant pixels that is supposed to represent their bodies. Audio isn't much better, featuring a few passable grunts, tackles, and crowd chants that come through loud and clear, but are delivered with little to no variation.

Playing Quarterback Club is a breeze thanks to a well-designed "Madden-style" interface. Choose a formation, pick a play, and go to work. In order to fully control your onscreen players you will need to use the keyboard or a Gravis as there are always seven to nine actions (in addition to what you're already doing) that can be performed during play. Several options such as juking left/right, jumping, and faking a pass simply aren't available if you are using a standard joystick or gamepad.

The main limitation of Quarterback Club is its painfully unrealistic design. In the real NFL, teams just aren't all assigned a playbook as limited as one that appears in Quarterback Club. No matter which team you choose in this game, you will receive the same uneditable playbook, which means that all teams basically end up playing alike. In the real NFL, players do get injured and tired; Quarterback Club players, however, do not suffer from exhaustion or injury. Players can't be added, removed, or edited, and trades are a joke. You can trade the star player from the No. 1 team for the lowest scrub on the worst team with no problem at all. The scoring system seems more suited to basketball than football. While I haven't seen too many real football games where the scores reach nearly 100, it's a common occurrence in Quarterback Club.

Overall I found NFL Quarterback Club 97 dissatisfying. I demand realism of my football, and NFL Quarterback Club 97 just doesn't supply it. The weak graphics and mediocre sound don't help an already weak title. Recommended only for sports fans who don't care anything about the way the game actually plays, a group I imagine is fairly small. -- Monroe Bosher
--Copyright ©1999 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. GameSpot and the GameSpot logo are trademarks of GameSpot Inc.


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Customer Reviews

12 Reviews
5 star:
 (1)
4 star:
 (1)
3 star:
 (1)
2 star:
 (1)
1 star:
 (8)
 
 
 
 
 
Average Customer Review
1.8 out of 5 stars (12 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

14 of 16 people found the following review helpful:
1.0 out of 5 stars DON'T BUY IT......or take it back like I did, November 30, 1999
By A Customer
= Durability:5.0 out of 5 stars  = Fun:1.0 out of 5 stars  = Educational:5.0 out of 5 stars 
This review is from: NFL Quarterback
Club 2000 (Video Game)
Honestly, this is the worst game I have played yet for the Sega DC. If you are looking for a football game for the DC definitly buy NFL2K rather thank QB Club 2000. As soon as I started the game I have never been so dissapointed in my life. What is most amazing to me is the fact that QB Club 99 for the 64 was better than 2000 for the DC. If the Dreamcast is the system of the future QB Club needs to definitly make a better game. Compared to NFL2k this game is horrible. Every aspect of NFL2k is better, gameplay, graphics, and fun. If your looking for a football game this christmas, don't buy Qb Club 2000, at least for the Dreamcast...
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4 of 4 people found the following review helpful:
1.0 out of 5 stars This game is not very good., November 15, 1999
By A Customer
= Durability:5.0 out of 5 stars  = Fun:1.0 out of 5 stars  = Educational:5.0 out of 5 stars 
This review is from: NFL Quarterback
Club 2000 (Video Game)
This game really did bite it hard on N64, but improved on Dreamcast only by a little bit. The only good thing about this game is the graphics.

(I reccomend that you don't buy this game.)

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3 of 3 people found the following review helpful:
1.0 out of 5 stars NFL Quarterback Club 2000, December 28, 1999
By A Customer
= Durability:5.0 out of 5 stars  = Fun:1.0 out of 5 stars  = Educational:5.0 out of 5 stars 
This review is from: NFL Quarterback
Club 2000 (Video Game)
It was not a good game at all. The graphics were terrible for a Dreamcast. It doesn't even compare with NFL2K. You had to do all the tings manually. The control was terrible. It was just terrible. I rented it, played it for five minutes and then took it back.
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