- All NFL teams and players
- Plays designed by Brett Favre
- Design your own football players
- Supports up to four players
- Rumble Pak compatible (not included)
Product FeaturesPlatform: Nintendo 64
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Product Details
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Quarterback Club's graphics are just about as good as advertised. Although some of the 3D player models look disproportionate (huge arms, small torsos), there isn't a sharper-looking sports game on the market. The polygonal players are detailed right down to the tracks on the bottom of their shoes. They have legible player names and numbers on the back of their jerseys, and unlike the ones in Madden 64, they also have the real NFL logos and uniforms.
The motion-captured player animations aren't quite as superb, however. Moves such as one-handed grabs, stiff-arms, spins, and even wrap-tackles are part of the action, but many of them look very choppy when performed on field (though they do look better in the instant replay.) For example, when you tackle a player, it often happens comically fast. It is clear that a better frame-rate and smoother animations were in order here. Such things don't ruin the game, but they do add blemishes to QB Club's groundbreaking graphics.
These graphics seem to have come at a cost, however. Perhaps Iguana focused too much on them and not enough on QBC's gameplay, which is plagued with problems. The most glaring flaw is the bad passing physics - the football floats in the air for a ridiculous amount of time during long passes (even when you hold down the button to bullet pass). It really seems like the ball is filled with helium, or you're playing football on Mars. Because of this hang time, defenders have way too much time to close in. The ball often drops down in the middle of about three defenders that shouldn't have been there, and one wide receiver that should have been wide open. As the ball reaches the players, they all jump up to catch it, in what looks like synchronized volleyball. What's more amusing is that somehow the receiver still makes the catch. This happens so often that it seems like it was done on purpose to compensate for the game engine's shortcomings. Suffice to say, the passing game in QBC is bad.
Adding to the mess is QB Club's flaky computer intelligence. There are an abundance of plays that consistently work for big gains, making it easy to rip off large chunks of yardage with little or no problem. (On the other hand, the computer can't seem to buy a play that works.) Contributing to this is the computer's inability to adjust to a thing that you're doing on offense or defense. Throwing to receivers running crossing patterns will move you from one end of the field to the other with ease for the entire game. Running with your quarterback is too easy because defenders in a position to tackle him choose to cover their zones like idiots, even though there is no wide receiver near them. Sometimes players get entangled with one another, particularly on the sidelines. Then they spasm left and right as they attempt to break free. This bug is annoying, especially when that's the guy you wanted to throw to. Does this sound like a good simulation?
Speaking of sound, QBC's atmosphere is boring, even nonexistent. The mundane crowd lulls you to sleep and rarely gets excited at any time of the game. Marv Albert's stale play-by-play commentary would have been even blander were it not for his personal escapades. The whaps, hits, and other on-field sounds are adequate, but fail to generate any excitement. Even the touchdown celebrations are lame.
To be fair, some gamers will enjoy Quarterback Club despite its shortcomings - but only if they don't know or care about realistic football. Those wanting to play a game that simulates even the basics of NFL football will be sorely disappointed by Acclaim's poor-playing but excellent-looking pigskin offering. --Darren Lerhman
--Copyright ©1999 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. GameSpot and the GameSpot logo are trademarks of GameSpot Inc.
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Most Helpful Customer Reviews
3 of 3 people found the following review helpful:
1.0 out of 5 stars
Exedrin Headache #5!,
This review is from: NFL Quaterback Club '98 (Game Cartridge)
Please hear me out on this one people. This was a poorly designed game. I've played MUCH more complex sports games that were easier to learn and get the hang of. NFL2K (Dreamcast) for instance. All the play-calling menus are large, easy to read, and easy to understand. Very user friendly. The learning curve was about one hour for me, and that was for everything. Getting a feel for the running and passing, special teams, and controller configuration. NFL Quarterback Club 98? Forget about it! Tiny, tiny play calling menus that will have you squinting your eyes to make them out. And to make matters worse, an awful color scheme. Gets very confusing and frustrating. I'm sure I could get used it, given enough time. But why should I bother when there are much better games on the market? The learning curve (for executing even seemingly simple plays) is much too steep. After about 6 hours on this game, I had completed 1 pass, and rushed for 3 yards! The trouble was, I just COULD NOT get a feel for any player, offense, defense, or special teams. I always felt like I was trying to control a player who was having some kind of seizure. With NFL2K, it was totally different. Very smooth, fluid control. Oh yeah, one other thing. I don't know if I have a defective cartridge or what, but......when I went to the options menu and turned the penalties OFF, it didn't work!?! There's a simple explanation why you can buy this game for under 5 bucks now. Simply put, it reeks.
2 of 2 people found the following review helpful:
5.0 out of 5 stars
A really fun and realistic football game!,
By A Customer
= Durability:5.0 out of 5 stars = Fun:5.0 out of 5 stars = Educational:5.0 out of 5 stars
This review is from: NFL Quaterback Club '98 (Game Cartridge)
NFL Quarterback Club '98 is a really exciting game, it's very realistic. It contains the first 29 teams, plus more great teams from the past. You can also create a team, or do a draft. You can also create players, do a season, do a playoff, a tournament, or a preseason. Or if you're not feeling like it, you can do an exhibition. It's one of the best games for N64 and in my opinion the best football game. I would definitely recommend this game.
1 of 1 people found the following review helpful:
3.0 out of 5 stars
NFL Quarterback Club 98',
By A Customer
= Durability:5.0 out of 5 stars = Fun:3.0 out of 5 stars = Educational:2.0 out of 5 stars
This review is from: NFL Quaterback Club '98 (Game Cartridge)
Although the realism of this game is pretty good, the game program itself is riddled with errors. After picking up free agents in the manage rosters section and saving and loading the game, the free agents all show up as a kicker named Clark. What's the point of free agency if it can't be used properly. Furthermore, player stats in career mode aren't always saved. I recorded 8 sacks for Bryce Paup in Game 1 of a season, and it just doesn't recognize it. Again, what's the point? Overall, the game is pretty good, but needs a lot of work.
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