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by EA Canada
Everyone
4.1 out of 5 stars  See all reviews (13 customer reviews)

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Product Features

Platform: GameCube | Edition: Standard
  • Also Available On: Xbox

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B00006FWU5
  • Item Weight: 8 ounces
  • Media: Video Game
  • Release Date: October 2, 2002
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (13 customer reviews)
  • Amazon Best Sellers Rank: #29,867 in Video Games (See Top 100 in Video Games)


Product Description

Platform: GameCube | Edition: Standard

Amazon.co.uk Review

Being huge hockey fans, we were excited about playing the latest in the long line of EA’s NHL series--but we must admit to being a little disappointed with this latest offering, as NHL 2003 in all truth is NHL 2002 plus a few shiny bits. The new features for 2003 are an improved franchise mode that has more of the hard-core managerial events to deal with, such as annual drafts, player waivers, more injuries and suspensions, and more Easter eggs and celebrations to unlock with the NHL cards rewards system. One major gameplay change has been added: the Gamebreaker is simply a power bar that slowly energizes as you play, and once it's full a quick button press will allow you to pull off some pretty funky moves. Also improved are the in-game physics--the puck now rebounds off defenders and sticks with more realism. Our main criticisms (and perhaps this is nit-picking) are that the overly comic commentators have really dumbed the game down and that there are too many Matrix-style, slow-motion effects.

NHL 2003 plays fantastically and is one of the finest sports games to grace TV screens anywhere. The presentation is top-notch, and most of the stats are up-to-date (although yet again many of the minor international squads still have imaginary players). But the new tweaks aren't really enough to justify shelling out full price if you already own last year's version--a lesson we hoped EA had learned after finally getting FIFA right this time. If you’re an NHL completist or a hockey fan, or have never played NHL before, then we recommend this game over any other. If you’ve already got NHL 2002 then you can do without this version's new features. --Laurent S. Hall

Amazon.com Product Description

This hockey sim has a number of detailed control features. User-activated dekes give you full control of the puck, for example, and when you build enough momentum, the action slows in key moments. A new graphics and animation engine means NHL action comes to life as never before. There are also new puck physics and goalie AI, so the players and puck respond more accurately to your actions. There are four game modes, a create-a-player feature, real on-ice sounds, and dynamic camera work.

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Customer Reviews

13 Reviews
5 star:
 (6)
4 star:
 (3)
3 star:
 (3)
2 star:
 (1)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.1 out of 5 stars (13 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

4 of 4 people found the following review helpful:
3.0 out of 5 stars Okay -- not great, December 23, 2003
By 
Eric D. Koppelson (New York, NY United States) - See all my reviews
This review is from: NHL 2003 (Video Game)
I've been playing NHL since '94, on all game systems (mostly on the PC). I finally got around to buying GameCube and bought this game -- and was a bit disappointed. Don't get me wrong, its a playable, fun exciting hockey game that continues the EA tradition, but it has some bad aspects (I play on medium with all official NHL rules):

1. The AI is not up to par. Players will skate over the puck with out picking it up, which is really annoying. Also, players take a long time to get out of the zone (which can result in frustrating offsides). I also think the defensive AI is somewhat poor -- it is hard to get the puck from the computer in your zone and sometimes it feels like they're running circles around you.

2. The game options are lacking. There are less stats and options than there are on the PC version. For instance, you can't save games while you're in the middle of playing (you have to quit or leave the game on pause until you come back). The stats and player profiles are also limited.

3. The functionality can be annoying. You have to save your franchises after every game, which requires saying yes to about 4 dialogue boxes. Why can't it just auto-save it or at least minimize the effort required to save it?

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2 of 2 people found the following review helpful:
4.0 out of 5 stars good game, but redundant, December 29, 2002
By 
This review is from: NHL 2003 (Video Game)
NHL 2003 is a good game, but it is not enough of an improvement or even difference over 2002 to justify buying it if you have 2002. I actually prefer 2002's graphics, but 2003's are good too. The differences in gameplay and look are very minor. The biggest differences are simply the updated rosters and ratings. As I say, they are both good games, but 2002 had room for improvement in gameplay, and 2003 simply didn't come through in the wanting areas. The powerplay gameplay is the most glaring weakness in the games. The offensive players all constantly and quickly cycle around, even if the puck is being held still, and no matter what PP system you're running. As a result, the defensmen can never get off a good one-timer - they're never square to the net. As another result, you can't execute any tic-tac-toe passing, or much passing at all, for that matter. On the whole, not just on the powerplay, the game is not very conducive to set offense, behind the net play - the players are constantly out of position. The game is still fun to play on offense, it's just not totally true to real life. Perhaps I'm asking too much, though. The fighting, of course has room for improvement, too. One thing that the fighting does do well, though, is have the players' toughness ratings play out in their fighing performances. For instance, you would have to be damn crafty to beat Sandy McCarthy with Michael Peca. Since this has basically become a review of both NHL 2002 and 2003, I'll say something specifically about 2002 alone: I love Don Taylor's commentary. A lot of people are complaining about Taylor dumming down the game and just not being funny. If you don't know the game and you need guidance, watch ESPN's NHL Rules. I thought Taylor was stupid for the first few games that I played, but then he started to get funny. Some of his humor is too intellectual for a lot of the people playing the game. Some of it is funny because of how stupid it is - but that's intentional by Taylor. In 2003 they've scaled way back on Taylor's commentary, and this is disappointing for me. All things considered, if you don't have a hockey game and want one, then NHL 2003 is a great choice. If you have NHL 2002, don't waste your money.
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2 of 2 people found the following review helpful:
5.0 out of 5 stars The best hockey game on the market., November 28, 2002
By A Customer
This review is from: NHL 2003 (Video Game)
EA's NHL series is the gold standard for video game hockey, and for good reason: the series consistently improves upon itself, with tremendous graphics and sound, fast gameplay, and easy control. We're treated to a new game each year, and EA tries to make improvements where it can. The last major overhaul occurred five years ago when the series made the leap to 3D. These days, however, the updates are more or less window dressing: updated rosters, and the addition of more subtle graphical effects and animation. NHL 2003 is not much of an update over 2002, so if you own 2002 on any system, the purchase of 2003 is not warranted unless you must absolutely have the newest edition. The only complaints that I could lodge against this game is that while it faithfully recreates the excitement of hockey, some details are still missing. For instance, there is still not a lot of realism along the boards. You cannot tie up players in the corner, or play the body other than to deliver a bone-crushing check. The addition of this feature, which is in Sega's otherwise inferior NHL 2K3, would improve the experience greatly. Also, the AI, while good in terms of opponent challenge, is still lacking in players on your own team. The most egregious thing is how shockingly often your own computer-controlled teammates will push themselves offsides. This has been a problem since NHL '99, and has yet to be remedied. Also, computer-controlled line changes still seem to happen at the most inopportune times, often turning a good passing streak up ice into a five-on-one. The thing that upsets me the most, though, is the goalie AI. In the past, the way to beat the netminder was to move the puck rapidly in the zone, and fire off an unexpected one-timer through traffic. This is how real hockey is played. Starting with last year's installment, however, goalies seemed to have a sixth sense about these things, and the goals stopped. Now, to beat a goalie, all you have to do is find some open ice, charge up your shot meter, and fire one as hard as you can at the net. Very few goals are actually scored in this manner, and in terms of gameplay, it reduces the incentive to play as a team and pass the puck. Jim Houghson and Don Taylor are back this year, and fortunately, EA has decided to tone down Taylor's antics, which got really old really quick in 2002. That said, the color commentary still lacks the specificity and depth of the contributions of Bill Clement. However, with Sega now employing the ESPN license, I wouldn't hold your breath for Clement's return to the EA NHL series.
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