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Most Helpful Customer Reviews
15 of 15 people found the following review helpful:
5.0 out of 5 stars
Perfect for the programmer working with NURBS.,
By Larry Lukis (Long Lake, MN United States) - See all my reviews
This review is from: The NURBS Book (Monographs in Visual Communication) (Paperback)
I have a reasonable if dated math background, but I'm not a mathematician, I'm a programmer. I was able to work through enough of the math to extract very practical and useful knowledge for my graphics programming work.I've gone through 3 other graphics book trying to get enough clear information on NURBs, but they were all either inadequate or obscure. "The NURBS Book" is the one you want.
10 of 11 people found the following review helpful:
4.0 out of 5 stars
Excellent introduction to splines for the non-mathematician,
This review is from: The NURBS Book (Monographs in Visual Communication) (Paperback)
One of the greates assets of this book is that it is fairly comprehensive while still using a minimum amount of mathematics. The style is lucid, easy to follow; the numerous C-like algorithms can be adapted to one's own use, and deal with the most important aspect of NURBS. This is easily the best introductory NURBS text. The only problem I see is the lack of discussion for ray-surface intersection tests, which are necessary if NURBS are to be rendered by raytracing. I recommend "The Nurbs Book" to any engineers and graphics professionals interested in curved surfaces.
3 of 3 people found the following review helpful:
4.0 out of 5 stars
Good reference for implementers who are familiar with NURBS,
By A Customer
This review is from: The NURBS Book (Monographs in Visual Communication) (Paperback)
This book is best for those who have at least become familiar with Bezier and NURBS curves and surfaces and want to start implementing some programs.The illustrations are not as clear as they could be so it may make it a little difficult for first-timers to understand. If you're unfamiliar with Bezier and NURBS curves then "Curves and Surfaces for CAGD" by Farin is probably a better place to start. But if you get Farin's book make sure to get the 5th edition since earlier editions aren't as clear. With that said there is a wealth of information about creating and manipulating NURBS geometry in this book. All explanations are followed by code implementation. The code is a little difficult to understand at first, but if you stick with it you'll understand their coding style. 4 stars since thier layout and illustrations could be a lot clearer.
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