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Nagata covers both sides of the MindStorms equation--mechanical construction and logical control--very well. Every step in the physical assembly procedure for each robot is clearly illustrated with orthographic drawings similar to those in Lego kit documentation. Color would make these drawings even better (they're printed in contrasting gray tones, with color pictures of each finished project in a center section) but would probably add a lot to the price. The coverage of software is good too, consisting variously (depending on the complexity of the program) of a screen shot of the MindStorms visual programming environment or a listing of Not Quite C (NQC) code. This book achieves what should be the main goal of any book about Lego blocks: it gets the reader thinking about ways to modify and expand on the ideas in it. --David Wall
Topics covered: How to construct and program a variety of creatures, vehicles, and machines with LEGO MindStorms pieces. Projects include (this list is comprehensive) a car, a centipede, a vehicle that skates, a dinosaur, a train that runs on tracks, a walker with articulated legs, a segmented vehicle that will climb over obstacles, an analog clock, a six-legged bug that can be made to turn right and left, and a very (very) cool car, in which the motor is used not for direct propulsion, but to compress air that propels the vehicle forward.
While there is no one good definition of "robot", I would state as a minimum requirement that it interacts with its environment. Read morePublished on July 26, 2006 by Blaine Manyluk
this is a very basic book, if you are just starting with MindStorms or if you are 12 years old, then you'll like it. Hackers, dont think about getting it.Published on April 21, 2002 by HRP