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Napoleon Total War Limited Edition

by Sega
Teen
3.2 out of 5 stars  See all reviews (83 customer reviews)

List Price: $29.99
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Platform: PC
PC
PC Download
Edition: Limited
Limited
Imperial Edition
  • Completely separate from Empire: Total War, Napoleon immerses players in a concentrated, gripping wartime experience with exciting battles, memorable characters and Total War?s award winning signature mix
  • Players can alter the course of history in objective-based missions across Europe. How they manage their troops across both land and sea can change the outcome of the war
  • For the first time, two players battle head-to-head online utilizing three new main campaign maps. A new avatar system, achievements, gameplay bonuses, uniform customization and voice communications enhance the multiplayer experience
  • 15 exclusive in-game units with Napoleon Total War-The ?Elite Regiment? is a collection of five of the most Elite Forces of the Napoleonic Wars, from all the major European factions.
  • The ?Heroes of the Napoleonic Wars? is a 10 unit pack that gathers the most superb infantry and cavalrymen who fought during the great Napoleonic battles. Includes line infantry and calvary units from Prussia, Austria, France, Russia and Great Britain
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Napoleon Total War Limited Edition + Empire: Total War + Medieval II Gold Pack (Total War, Total War Kingdoms)
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Product Details

Platform: PC | Edition: Limited
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B002RD6MV4
  • Item Weight: 4 ounces
  • Media: DVD-ROM
  • Release Date: February 23, 2010
  • Average Customer Review: 3.2 out of 5 stars  See all reviews (83 customer reviews)
  • Amazon Best Sellers Rank: #2,941 in Video Games (See Top 100 in Video Games)

Product Description

Platform: PC | Edition: Limited

Napoleon: Total War is the newest chapter in the critically acclaimed Total War series from The Creative Assembly. In a vividly detailed, war-torn world, players assume the role of Napoleon during his extraordinary rise to power or play as his enemies in an attempt to rewrite history. This epic RTS adventure follows Napoleon’s devastating path of conquest and victory through nearly two decades of warfare from the early Italian campaign to the Battle of Waterloo. Napoleon: Total War also marks the single biggest innovation in the history of the franchise with an integrated multiplayer campaign that allows two players to fight for control of the campaign map and the fate of Europe.

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Customer Reviews

This game requires you to join Steam to install. thomas robert howell  |  15 reviewers made a similar statement
No customer support. D. Gittleman  |  12 reviewers made a similar statement
Interface: Overall it is extremely well organized and much better stylized for the period. Skeptic  |  17 reviewers made a similar statement
Most Helpful Customer Reviews
186 of 189 people found the following review helpful
5.0 out of 5 stars What Empire Total War Should Have Been February 23, 2010
Platform for Display:PC|Edition:Limited
Fun: 5.0 out of 5 stars   
I am a big Empire: Total War (hereinafter referred to as ETW) fan, and a few months ago, was wondering whether to get Napoleon: Total War (NTW). $39.99 for an "expansion pack" seemed rather exorbitant. However, since I am a huge fan of Napoleonic history (I read David Chandler's "Campaigns of Napoleon" front to back) I decided to take the plunge and pre-order off of Steam.

I would also like to address the oft discussed topic of Steam. This review will NOT solely discuss the criticisms of Steam; if you want to do that, start a topic in Amazon's discussion forums. This is a review of the game itself, not of the distribution system. That being said, I would like to add that I'm not sure why there is such furor over Steam. I've used it for the past four years, and never had a problem with it. Anyone who's played Counter-Strike, the Half-Life series, or Day of Defeat Source will agree that Steam is a very convenient content distribution system. I prefer not having to physically store my game CDs; Steam is a popular system, and I don't see Valve suddenly folding up shop over the foreseeable future.

Back to the review, installation from Steam took a few hours and 20 GB to download. The game requires Steam, so even if you purchase the physical DVDs from Amazon, Steam will be required for activation. Happily, the game is rock solid so far, no crashes of any kind. For comparison, here are my system specs:

Core i7 920
4 GB Ram
Single Nvidia GTX 260, Core 216

I'm running all settings on ultra, with the exception of a few token details. HDR is turned off, because frankly, I never liked the look and it unnecessarily burdens my system. Video optimization seems particularly smooth, and whereas the Campaign map would lag in ETW, I see no such problems here.

The differences between NTW and ETW are many, some slight, but even the smallest modifications make a big and improved difference in Napoleon: Total War. NTW is what ETW should've been. Here are the main differences, which I've summarized in 4 main categories.

VISUALS (Campaign map, battles, soldiers)
GAMEPLAY (Shorter turn time, Campaigns like Road to Independence)
ORGANIZATION (Historical Battles, Campaigns)
MULTI-PLAYER

First, the VISUALS. NTW is vastly upgraded over ETW in terms of visuals. There are now more soldier types per unit, some sporting brown or blonde hair, others with muttonchops or none. When you adjust the settings to the maximum, yes, there really are 64 face models as Creative Assembly boasts. Each engagement is a thing of beauty, with brightly besmocked soldiers, shakos and tri-corner hats, bayonets glistening in the air. Revolutionary Infantry soldiers march into battle barefoot! Napoleon's Old Guard Grenadiers look particularly resplendent in the new game engine. With white tunics, bear-skin caps with red plumes, and imposing figures, the Old Guard is brought to life and every bit as accurate as the history books. Heck, you can even make out the individual threads on the red epaulettes of the Guard.

Cannon shells leave explosions bursting in the air, and cannon-balls leave deep furrows in the ground. The camera view rocks from nearby blasts. A few new unit animations have been added, including a horse dragging a dead rider away, foot caught in the stirrup. Battles are amazing, to say the least. Now, muskets fire with greater flash and smoke. The Campaign map has also been upgraded, showing greater detail. There are also a plethora of short cinematic clips, which help to cement the 19th century feel as well as teach you a little Napoleonic history. Naval battles have also been improved, with clouds in the sky, and sun glinting off the ocean. The battle interface bar is sleeker, and the battle control menu from ETW has been replaced with a translucent menu. Soldier portraits are larger, and more intricate. Battle landscapes feature environmental effects which in turn have an effect on unit statistics. Battles feel faster and more magnificent. Units upgrade their veterancy in real-time as well, so you often survive a hard-fought battle with elite units.

Next, the GAMEPLAY. The biggest overhaul is to the Single-Player Campaign. It builds on ETW's "Road to Independence", featuring three linear campaigns which closely follow periods in the Napoleonic Era, from his early years with the Republican armies in Italy/Austria, to the forays into Egypt, and then the European theater. I think this type of linear storyline makes sense, given the focus on Napoleon's life. Additionally, the tutorials are more detailed, with three tutorials (land, naval, campaign) also illustrating early events in Napoleon's life on Corsica, and his travel to mainland France and subsequent rise to success. One huge change on the Campaign map which I really appreciate is the ability to speed up unit marching, which used to drag the single player turn time. Turn time is now two weeks rather than ETW's six months. Additionally, the campaign maps themselves are much more focused. Weather now impacts your strategic planning, so march your armies carefully! Troops must be supported by supply lines, and even the grandest of armies can be crippled by desertion and sickness. Rakes have been replaced by spies (good decision!) and greater flexibility is given to gentlemen. Spies have the ability to build up spy networks as well, if enough time is spent in an enemy city. When capturing a city, occupying forces finally have the option to either loot and kill the inhabitants or peacefully occupy. This option was sorely missed in ETW, even though it was present in the Rome and Medieval series.

In naval battles, ships now have the ability to make repairs at sea, and further health bars on added to show the hull strength on left and right sides of the ship. Naval battles with large numbers of ships were already hard enough for me to manage in ETW, so while the new health bars are a nice touch, I probably won't be able to monitor them unless engaged in one-on-one combat. For land combat, units' morale is shown in real-time with a morale meter by each unit, and generals may rally or inspire select units. Each general is based on a historical figure (another nice touch), and are irreplaceable, so conserve them carefully. Generals level up, but their veteran experience gives them a nice touch in NTW. Higher ranked generals can deploy their men after lower ranked generals have already deployed, thus increasing your tactical superiority. This presents a tremendous tactical edge; during one memorable battle against the computer AI, I was able to place my Grand Batterie of artillerie a pied and completely enfilade his entire left flank, crushing the infantry and routing them before contact. Depleted units also automatically replenish when in friendly territory.

Lastly, on the battlefield, there are additional inset video screens that bring your attention to critical news flashes, like when your general is in danger of being killed, or when a particular unit is in danger of routing. I could've done without the inset screen; it sounds helpful in principle, but in reality, the inset screen is too small and too low-resolution to discern anything useful.

Next, we have ORGANIZATION. As previously mentioned, NTW builds on the Road to Independence Campaign featured in ETW. NTW also has a greater number of historical battles, which I thought ETW was severely deficient in. To add some excitement (or consternation), the historical battles must be unlocked one by one, and some major battles are featured, such as Borodino, Austerlitz, and of course, Waterloo. I would've liked to see some additional major battles, such as the Peninsular confrontations, the giant bloody square at Wagram or Napoleon's return to brilliance with the Six Days Campaign in 1814, which featured tactically brilliant demonstrations with his Old Guard. Or event Murat's enormous 10,000 strong cavalry charge against the Russian center at Eylau, or General Senarmont's brilliant use of case-shot against the Russians at Friedland? Alas, we will have to wait for a fan-made mod to relive those battles, I'm afraid. The Grand Campaign aka Campaigns of the Coalition allows play as one of France's enemies; Great Britain, Austria, Prussia, and Russia. However, the campaigns end around 1813; why not 1815 with the surrender and capture of Paris following Napoleon's abdication and permanent exile to St. Helena?

Lastly, the MULTIPLAYER has been heavily hyped. Since I was never interested in multiplayer for ETW, the same is true for NTW, and I'll just briefly mention some of the new additions, some of which are quite significant. Besides the usual Steam achievements and hyped uniform editor, friends can drop into campaign battles in the single player campaign! Some online review sites have said that the new multiplayer feature is the icing on the cake, but I'll let you find out for yourself.

In summary, here are the pros and cons:

PROS:
- Vastly upgraded graphics
- Gorgeous battles
- Improved interface and playability
- Napoleonic theme
- Multi-player (if you're into that)
- Stable build, no crashes
- Shorter load times

CONS:
- Need to shell out more cash
- No fife/marching music?
- No additional unit formations, e.g. mixed order formation?
- Sieges are best auto-resolved
- Minor AI Quirks
- Cannons shooting into the backs of own troops, !$#@%

Just a brief note about the cons; I noticed they added a fife playing soldier to each infantry unit, however, he doesn't seem to play any particularly famous historical tune. Read more ›
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54 of 54 people found the following review helpful
Platform for Display:PC|Edition:Limited
Fun: 5.0 out of 5 stars   
Well I can't help it, that's exactly how to describe this game.

It's a stand-alone, meaning you don't need Empire Total War to play it.

However, if it weren't for Empire Total War's greater scope, in terms of a 200 turn campaign, more playable nations, and larger maps and starting in 1700, this could possibly replace Empire Total War.

Aesthetically, this game is beautiful. The battle map UI has been changed dramatically from the standard RTW/M2TW/ETW standard to something different, with the map on the upper-right hand corner. But the units have gone back to the Medieval II Total War system of randomizing them, so rather than the identical clones of ETW, people have a wide variety of faces, complete with distinct features, mustaches, beards, etcetera, uniforms vary differently. At one point, I saw a man dressed in red alongside my Napoleon Bonaparte unit, and thought HE was Napoleon, so I understandably freaked out when he died in the first artillery barrage. He was the ONLY guy dressed in red, too.

Reflecting the technology of the age, muskets have greater range, and shoot slightly faster. What I thought a rather odd change was that the UI cards (as in, the little pictures of the soldiers on the maps when you select them that show you what they look like and how many of them there are) are changed in style, in a way that is less like a pre-rendered CG creation, and more an actual in-game representation, all uniformly standing forward, which makes them look rather like childrens' toys.

Perhaps this is good, but generals now have actual historical portraits for their UIs. This is something I've seen done on Mods, especially for Medieval II Total War, where pictures of characters like Baldwin IV or Salah ad-Din or Guy de Lusignon had pictures of the characters from the movie "Kingdom of Heaven" for them. It's definitely a better thing for me to have the historical portraits, as it better shows to me that these people truly existed, and makes me giddy to be able to wield Bonaparte and Marshal Ney and all the historical favorites directly.

Save for the newer units and technological tactics, and the new functions of artillery where they leave craters where they strike, the battle gameplay is essentially unchanged. AI is still insane where enemy generals will charge head-on with the army five meters behind them, though more often than not, they will avoid this.

The campaign map is beautiful, a definite improvement over the eyesore that the ETW campaign map was. Colors are less bold and disruptive, you can clearly see what territory is yours and what isn't, and the region where units can walk is now soft blue rather than neon green. This makes it difficult in some cases to see where an army's route ends when it starts mixing with snow hidden under fog of war, but the edges are smoother. Cities look better and everything in general just looks smoother, more muted, and more realistic. Even the lighting changes in the seasons, with winter months being slightly dimmer than summer months.

The campaign map UI is more clean and organized, with important buttons all on the right side, leaving space open for the radar and unit/building screen and such.

The luxury of not having to handle a 100 year timeframe means that the game has done something no other Total War game has had---reduced the amount of time between turns to an incredibly low timeperiod. Every turn passes 2 weeks in-game, so you have 26 turns per year. This not only does wonders for historical (and physical) accuracy, but lets you recreate the Napoleonic campaigns without having Napoleon die of old age before you've even started entering Russia.

This compared to Empire Total War's American Revolution campaign, where I started in 1774 and ended up winning the war by 1798.

The Campaign AI has, however, not improved too much. At the very least, enemies are less insane and more true to history, though that could be that historically, the nations opposing Napoleon WERE insane in their lust to drive Napoleon out of power. But the heavy use of triggers has guaranteed that certain things will result in definite changes. For example, taking Vienna will have the Austrian Empire immediately sue for peace and sign a peace treaty.

As well, when you take settlements, you have the options of taking it peacefully or looting, with the screen showing you outright how much money you stand to gain immediately, long-term, and public order. Sometimes, you have the option to liberate settlements and create new minor factions that are vassals to you. I think Empire Total War could do this, but in my entire campaign, I was never able to liberate any settlements and bring certain factions back from the dead.

Annoyances continue to be the computer's cheating and being capable of fielding multiple armies without going bankrupt, while your nation is twice as large and cannot even afford two major armies. One peculiar bit that enrages me is the tendency for Marshal Ney to constantly die in battles that are auto-resolved with him in it. He ALWAYS manages to die.
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24 of 27 people found the following review helpful
5.0 out of 5 stars The best, bar none - a 55 year old historical gamer March 18, 2010
Platform for Display:PC| Edition:Limited|Amazon Verified Purchase
Fun: 5.0 out of 5 stars   
I have been a fan and purchaser of the Total War series of games since they were first released.
Napoleon Total War is the best, bar none.

It is hands down the best historical strategy game I have ever played and I have played them all.

I cut my teeth on the old map and counter board games, graduated to computer games first on the Apple Macintosh MkI. Then to an IBM Clone 486 with a whopping 1 meg of memory.

Those are my bonifides. If you are a first person shooter fan, read no further.
If you like the mindless produce them as fast as you can type of "strategy" games go get a coke or latte'.

We are talking strategy game here. You gotta run an economy, build an army, maintain political relations, and a viable trade network to achieve your goals. Fail one and you fail completely.
No money means no army.

This all sounds familiar if you know the series. But what I never had much passion for is online gaming.

What they have brought to the table with NTW is the game drop in concept. If you are playing a campaign game and you have it set to allow it, an anomymous or not so anomymous gamer can drop into your othewise private campaign and play the part of an opposing general, replacing the AI opponent for just that one battle. This is way cool. One con to balance the pro. Some pantie waist, egg shell egoed little twits will drop into your game and instead of being men, when the going gets tough, drop out of the game, tanking the recent battle. You will have to refight it. I have encountered more than a few momma's boys who suffer from too much self esteem building in grade school to take a good ass whipping in game land. Poor diaper wearers. I fear for their future in the real world.

The online gaming of ranked games etc is rife with this ilk too. Too many looking to exploit the system, and circumvent the spirit of war gaming. You try to play true to the period armies, idiots!

Instead the online gamers will load their armies with ahistorical units, Super commando like Riflemen and Jagers, who in reality were rare and expensive units and whose rate of fire was half that depicted in the game. They "corner camp" that is sit in a corner of the game map making the attacker approach right into the teeth of their force, again violatiing the spirit of the game.

The online forums are all abuzz about exploits and the best makeup of an army. Too bad the programers did not see fit to put constraints on what could constitute an army along historical lines.

Other than these petty complaints, I have had a blast playing the game. I pre ordered and Steam and have been playing it a lot. Aside from the frustrations with the immature online gamers, it has been very rewarding.

Graphics are superb. One caveat. Make sure you computer hardware and internet connection are above average. I ahve a dual quad core 64 bit machine and an optical internet connection and it works smoothe as butter.
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Most Recent Customer Reviews
1.0 out of 5 stars No WAY!
I love strategy & War games for the Computer, I love Rome Total War, & I love Napoleon era games, so I thought for sure, I would love this one, so I bought it & tried to install &... Read more
Published 1 month ago by R. Spencer
5.0 out of 5 stars Amazing
I'm a fan of Empire total war, but this is a definite step up. Many of the aspects that made Empire feel slow and tedious at times are fixed in this game. Very very well done.
Published 1 month ago by Ryan Weber
3.0 out of 5 stars Storm is a pain
10 years after Rome Total War, I was hoping for a richer battle scene environment as opposed to less of one. Plus, it is much slower. Read more
Published 1 month ago by Jeremy Betz
1.0 out of 5 stars Steam is Terrible - Game Will Not Play
My friend a few hours away bought this the same time as myself. We have both spent the entire day trying to get it to play. Read more
Published 1 month ago by jesse
5.0 out of 5 stars Napoleon Total War
When I finally got one that the code hasn't been used it was great! Love the game! Love Amazon! The game is fun and entertaining.
Published 2 months ago by Vickie
5.0 out of 5 stars Good Game
The game is epic speaks a lot about the war that took place in France,

Event though the ship battle isn't as epic as the shogun 2 it's still pretty good they try to make... Read more
Published 3 months ago by Daryl
3.0 out of 5 stars Not Quite What I Expected
I bought this along with Empire: Total War and Total War: Shogun 2, and I already owned Rome: Total War and Medieval 2: Total War. Every single one of these is a good game. Read more
Published 4 months ago by Rewind360
1.0 out of 5 stars Extreme compatibility issues
I hear this is an awesome game, and maybe it is, but I never got the chance to play. Napoleon Total War and Empire Total War (it's sister game) have extreme compatibility issues. Read more
Published 4 months ago by F1 Review Collector
5.0 out of 5 stars Line abreast, FIRE
Great game along with all the Total War series. This includes extra units not in standard game. Encompasses both land as well as sea battle. Hours of fun.
Published 4 months ago by Deal Maker
1.0 out of 5 stars not that fun
Too short and not interesting to my liking.Needs more involved in the game as far as grand campaign but other then that its ok as far history goes
Published 4 months ago by Anthony
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Platform: PC | Edition: Limited
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Is Steam required?
It's not that bad if you use offline mode. Also, you can install from the disk instead of downloading 21gb (use the autorun feature, instead of the steam.exe).

That said, I don't like steam either, but mostly because they don't allow resell. (More out of principle than anything, I don't ever... Read more
Mar 7, 2010 by Flamethrower |  See all 14 posts
Limited vs Imperial Editions? Be the first to reply
Multiplayer Campaign Mode
Yes, there was a beta tested on ETW related to this before NTW came out. I don't know about the NTW coop campaign but the ETW coop campaign was very laggy and slow. Hopefully they fixed it in NTW. You can be either allies or enemies, also it now features drop in battles where other players can... Read more
Mar 1, 2010 by J. Reese |  See all 3 posts
Amazon exclusive elite unit?? Be the first to reply
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