Sell Back Your Copy
For a $1.40 Gift Card
Trade in
Have one to sell? Sell yours here
Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media (Parallax: Re-visions of Culture and Society)
 
 
Tell the Publisher!
I'd like to read this book on Kindle

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media (Parallax: Re-visions of Culture and Society) [Hardcover]

Dr. Marie-Laure Ryan (Author)


Available from these sellers.


Textbook Student FREE Two-Day Shipping for students on millions of items. Learn more

Formats

Amazon Price New from Used from
Hardcover --  
Paperback $25.21  

Book Description

0801864879 978-0801864872 December 29, 2000 1

Is there a significant difference in attitude between immersion in a game and immersion in a movie or novel? What are the new possibilities for representation offered by the emerging technology of virtual reality? As Marie-Laure Ryan demonstrates in Narrative as Virtual Reality, the questions raised by new, interactive technologies have their precursors and echoes in pre-electronic literary and artistic traditions. Formerly a culture of immersive ideals--getting lost in a good book, for example--we are becoming, Ryan claims, a culture more concerned with interactivity. Approaching the idea of virtual reality as a metaphor for total art, Narrative as Virtual Reality applies the concepts of immersion and interactivity to develop a phenomenology of reading.

Ryan's analysis encompasses both traditional literary narratives and the new textual genres made possible by the electronic revolution of the past few years, such as hypertext, interactive movies and drama, digital installation art, and computer role-playing games. Interspersed among the book's chapters are several "interludes" that focus exclusively on either key literary texts that foreshadow what we now call "virtual reality," including those of Baudelaire, Huysmans, Ignatius de Loyola, Calvino, and science-fiction author Neal Stephenson, or recent efforts to produce interactive art forms, like the hypertext "novel" Twelve Blue, by Michael Joyce, and I'm Your Man, an interactive movie. As Ryan considers the fate of traditional narrative patterns in digital culture, she revisits one of the central issues in modern literary theory--the opposition between a presumably passive reading that is taken over by the world a text represents and an active, deconstructive reading that imaginatively participates in the text's creation.



Editorial Reviews

Review

"A study of breathtaking depth and scope and, like all the very best academic books, it has some of the attributes of a good novel: it is elegantly written; it is enthralling; and it leaves the reader buzzing with new and exciting ideas. It is essential reading for anyone with an interest in virtual reality, and a rich source of information, inspiration, and insight for a wider readership concerned with the relations between fictions, technologies, and their users." -- Sara Gwenllian Jones, Intensities: The Journal of Cult Media



"A major achievement of great value to students of literature, the new media, and art and aesthetics in general. Its richness of detail and comprehensiveness of overall design make it an object of immersive reading, a challenge for intellectual interaction, and last but not least, a source of pleasure for the mind." -- Uri Margolin, Poetics Today



"Ryan's book fosters critical thought and debate, and it does so without being overly provocative or deliberately vague... [Ryan] creates a virtual reality for us to explore and take delight in." -- Julian Kücklich, TEKKA



"What intrigued me the most was Ryan's description of the emotional aspect of immersion which entails the contemplation of purely imaginary states of affairs as an evolutionary asset that works towards the preservation of the species." -- Niran B. Abbas, Yearbook of English Studies



"Perhaps the most detailed and thorough study to date." -- David S. Miall, Comparative Literature Studies

About the Author

Marie-Laure Ryan is an independent scholar and former software consultant. A Guggenheim Fellowship recipient, she is the author of Possible Worlds, Artificial Intelligence, and Narrative Theory and the editor of Cyberspace Textuality: Computer Technology and Literary Theory and the forthcoming Narrative Across Media: The Languages of Storytelling.


Product Details

  • Hardcover: 416 pages
  • Publisher: The Johns Hopkins University Press; 1 edition (December 29, 2000)
  • Language: English
  • ISBN-10: 0801864879
  • ISBN-13: 978-0801864872
  • Product Dimensions: 9.2 x 5.8 x 1.2 inches
  • Shipping Weight: 1.6 pounds
  • Amazon Best Sellers Rank: #1,873,333 in Books (See Top 100 in Books)

More About the Author

Discover books, learn about writers, read author blogs, and more.

Customer Reviews


There are no customer reviews yet.
Video reviews
Video reviews
Amazon now allows customers to upload product video reviews. Use a webcam or video camera to record and upload reviews to Amazon.



Inside This Book (learn more)
First Sentence:
In the popular imagination of the last decade of the twentieth century, the word virtual triggers almost automatically the thought of computers and digital technology. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
virtual narration, selective interactivity, productive interactivity, immersive ideals, temporal immersion, immersive power, spatial immersion, immersive interactivity, immersive reading, interactive textuality, interactive drama, literary hypertext, textual world, mimetic texts, tree fiction, game aesthetics, hypertext authors, hypertext fiction, fictional truths, interactive movie, immersive experience, native reality, virtual body, mental simulation, narrative suspense
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Des Esseintes, Twelve Blue, Humpty Dumpty, Princess Nell, Italo Calvino, Brenda Laurel, Espen Aarseth, New Atlantis, World Wide Web, Diamond Age, Get Real, Coney Island, New York, Wuthering Heights, Madame Bovary, Michael Heim, Pierre Lévy, Becoming Virtual, Experimental Theatre, George Landow, Home Reality Engine, Janet Murray, Jaron Lanier, John Cayley, Umberto Eco
New!
Books on Related Topics | Concordance | Text Stats
Browse Sample Pages:
Front Cover | Table of Contents | First Pages | Index | Back Cover | Surprise Me!
Search Inside This Book:




What Other Items Do Customers Buy After Viewing This Item?


Suggested Tags from Similar Products

 (What's this?)
Be the first one to add a relevant tag (keyword that's strongly related to this product).
 
(42)
(23)

Your tags: Add your first tag
 

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Search Customer Discussions
Search all Amazon discussions
   
Related forums





Look for Similar Items by Category


Look for Similar Items by Subject