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Five Nations (Dungeon & Dragons d20 3.5 Fantasy Roleplaying, Eberron Supplement) Hardcover

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Product Details

  • Hardcover: 160 pages
  • Publisher: Wizards of the Coast (July 1, 2005)
  • Language: English
  • ISBN-10: 0786936908
  • ISBN-13: 978-0786936908
  • Product Dimensions: 11.2 x 8.5 x 0.5 inches
  • Shipping Weight: 1.6 pounds
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (9 customer reviews)
  • Amazon Best Sellers Rank: #440,497 in Books (See Top 100 in Books)

Editorial Reviews

About the Author

BRIAN CAMPBELL has worked as a designer on over 40 books, including rulebooks and sourcebooks for Vampire, Werewolf, Mage, Fading Suns, and the Star Wars® Role-playing Game. He's been writing and editing for the game industry for more than ten years.

SCOTT GEARIN is the award-winning designer of innovative games such as Spycraft and Stargate SG-1. His most recent credits include The Black Company, Dark Inheritance, and Ex Machina.

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Customer Reviews

3.9 out of 5 stars
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Most Helpful Customer Reviews

19 of 21 people found the following review helpful By David J. Vargas on September 9, 2005
Format: Hardcover Verified Purchase
At first, I was skeptical about the Eberron setting, but after trying it out - it was enjoyable, albeit different. I was looking forward to this book to find out more information to use in a campaign. Unfortunately, the book is mostly filled with the same information from the ECS presented in a different format. Sure, they include 1 prestige class per nation and some NPC stats and monsters - but the world was left just as vague. The power group and cultural information is definitely a plus to have - no other books have successfully detailed this before. Thrane was the most underdeveloped portion of the book though and if you want information on specific portions of the landscape, you'd be better off making it all up. Of the nations, Aundair and Breland are the only ones that have decent details on the geography. Bottom line: good for skimming, but no real meat to pour through anyway.
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22 of 26 people found the following review helpful By Tim Janson HALL OF FAMETOP 1000 REVIEWERVINE VOICE on September 12, 2005
Format: Hardcover
I guess the days when you buy a campaign set and everything is included are long gone. "Eberron: Five Nations" is a new, hardcover supplement for the Eberron campaign setting and provides some additional meat to that campaign. It would have been great for this to be included all in the original campaign but such is life in RPGs. This supplement specifically covers what has become known as the five nations. A detailed history explains how these were once united into one kingdom with a tradition of choosing a new successor to the throne. But when five rulers chose to ignore the rules of succession a hundred years war erupted, tearing the lands apart into the five distinct kingdoms of Aundair, Breland, Mournland, Karrnath, and Thrane.

Each of these five lands are covered in the book with a detailed map, information about it's people, notable places, groups, and social structure. There are also adventure hooks provided for each region that the enterprising DM can use to build scenarios from. For example in Aundair players can traverse the Crying Fields which, during full moons, becomes haunted with undead. Encounter tables are provided as the players can run into some of the most dreaded forms of undead including wraiths, specters, vampires, shadows, even liches.

The book provides several new prestige classes like the Knight Phantom, Dark Lantern, and Cyran Avenger. The Knight Phantoms are wizard knights that are similar to the Eldtritch Knights found in the DM's guide. They are known for riding upon phantom steeds. The Dark Lanterns are the spies and assassins for the crown of Breland. They have a unique blend of fighting, stealth, and diplomacy skills, perfectly suited for missions of espionage.
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17 of 20 people found the following review helpful By thebardwithnoname on August 21, 2005
Format: Hardcover
Firstly the book looks nice; the artwork is on par with what you would expect from an Eberron book.
The new prestige classes look kinda cool.
The 5 facts every *insert nation here* citizen knows is cool flavour.

The Five Nations are explored in some detail; Aundair, Breland, Cyre/The Mornland, Karrnath and Thrane.

The book begins with an introduction which outlines the origins of the nations and the last war. It then moves into a chapter on each of the nations, so there are like, 5 chapters Scoob.

The nation by nation layout of chapters would great if there was a way to cross reference stuff (EG. an index...)

Each of the nations is provided in some detail, people, places, the locals, adventuring in country and power groups too. A number of chapters include prestige classes and Chapter 3 has The Lord of the Blades, picture, stats and all. (I must say I was a bit disappointed by that, I mean either keep him a mysterious figure or make him unique, he does not even use a unique weapon for example, however his armor additions are kind of cool.)
I enjoyed the chapter on Karrnath; the political aspects of this nation are intriguing.

However for all its good stuff, the book does have some basic failings
NO INDEX! This is the worst of the books flaws.
*Start Rant*
Why of why, release a reference book but don't include an index!
Did you not learn your lesson from Sharn: City of Towers, where the author put an index(es) on his website as they were not printed in the book?
*End Rant*

The prestige class divided by country chapter is a different alternative to the usual style of presentation (eg all in one chapter) however it seems to work in this book.

It is a little thin (only 160 pages and some of the pages at the back are advertisements!) Don't try and sell me more stuff, make the book I bought better (EG. AN INDEX!!!!!)
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5 of 5 people found the following review helpful By C.W.Richeson on September 15, 2006
Format: Hardcover
Five Nations brings a moderate amount of setting material to the table, with flavorful discussions of the history, cultures, and politics of each of the major nations of Khorvaire. This mechanics light product fleshes out the nations and gives them a more distinct feel than a reader will appreciate from the Eberron Campaign Setting alone. In addition to including major NPCs from the world over, many interesting plot hooks are provided for each nation.

Those who enjoy books full of game mechanics will be disappointed here. While there are five new prestige classes and several new monsters, the book is otherwise devoid of game mechanics (except for stat blocks for major NPCs). The upside to this is that the product has a lot of Eberron specific flavor, and both DMs and players can mine this book for many interesting ideas to spice up their roleplay. Unfortunately the product spends too much time on new prestige classes (25 pages), monsters, and rehashed material all the while managing to talk in broad generalities.
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