Sell Back Your Copy
For a $0.75 Gift Card
Trade in
Have one to sell? Sell yours here
Necessary Evil (Savage Worlds; S2P10006)
 
 
Tell the Publisher!
I'd like to read this book on Kindle

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Necessary Evil (Savage Worlds; S2P10006) [Hardcover]

Clint Black; Scott Pyle (Author)
4.0 out of 5 stars  See all reviews (4 customer reviews)


Available from these sellers.



Book Description

June 1, 2004
When all the super heroes of the world are blown to kingdom come by an army of invading aliens who will save the day? Evil...

The only forces left to take on the alien menace are the crafty and self serving super villains! Necessary Evil is a supers game for Savage Worlds done Great White Games style. Inside this twisted Plot Point setting you will find complete rules on making four-color super powered characters, a whole slew of adventures weaving in and out of a resistance story, new Edges and Hindrances, a bestiary of out of this world critters, and more!

This 144 page full color book has everything you need to start leaping buildings and zapping your foes right away!


Product Details

  • Hardcover: 144 pages
  • Publisher: Studio 2 Publishing (June 1, 2004)
  • Language: English
  • ISBN-10: 097636011X
  • ISBN-13: 978-0976360117
  • Product Dimensions: 11.1 x 8.5 x 0.6 inches
  • Shipping Weight: 1.6 pounds
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Best Sellers Rank: #1,445,161 in Books (See Top 100 in Books)

 

Customer Reviews

4 Reviews
5 star:
 (2)
4 star:    (0)
3 star:
 (2)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.0 out of 5 stars (4 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

1 of 1 people found the following review helpful:
5.0 out of 5 stars Villainy has never looked so good, March 23, 2008
By 
This review is from: Necessary Evil (Savage Worlds; S2P10006) (Hardcover)
I purchased Necessary Evil simply because I was excited about the concept, and having played a few games of it, wanted to get it for myself.

The biggest thing, and best, is the detailed power conversion for the Super Powers Arcane Background, instead of the low-power Pulp feel, gives us the completely feeling of four-color comics.

And, as a comic book lover, I love reading all the fluff in the material, and pointing out the references to some awesome comics (my favorite is pretty heavy in the spoiler, but if you're a DC fan, you'll recognize the reference to the Anti-Monitor).

If you love comics, and love RPGs, and enjoy the Savage Worlds book, I highly recommend this setting and plot point, just for the sheer fun factor. Is it the most serious setting? No. But it is fun.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


1 of 1 people found the following review helpful:
5.0 out of 5 stars Very original, September 23, 2007
This review is from: Necessary Evil (Savage Worlds; S2P10006) (Hardcover)
The concept behind the book is brilliant. Aliens attack; super heroes go out to save the planet and lose badly; it's up to the super villains to save the planet. Very well executed and fun.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


1 of 4 people found the following review helpful:
3.0 out of 5 stars Great Concept, Rules Can't Hold It, February 27, 2008
This review is from: Necessary Evil (Savage Worlds; S2P10006) (Hardcover)
I think the idea for this game is absolutely brilliant. It encourages a different style of role-playing and even gives those gamers among us (you know who you are) who would like to play on the "evil" side of the fence a little breathing room.

The problem is in the rules. The Savage Worlds system is wonderful for what it does - give a quick system for making interesting characters. The problem is one of scope: a super-hero system needs to be able to take in everyone from Aunt May to the Incredible Hulk and that's a problem that a lot of game systems simply can't handle. With a die-system running from d4 to d12, Savage Worlds has to bend a lot to fit in even such low-tier muscleheads as one would find in, say, the Rhino. It's a problem most generic RPG systems run into sooner or later and SW is no different.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No

Share your thoughts with other customers: Create your own review
 
 
 
Most Recent Customer Reviews


Only search this product's reviews



Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
 
(2)
(1)

Your tags: Add your first tag
 

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Search Customer Discussions
Search all Amazon discussions
   
Related forums


Listmania!


So You'd Like to...


Create a guide


Look for Similar Items by Category