The thing with Need for speed in the years since the last Hot Pursuit title (which was HP 2 on the PS2) was it drifted away from what Need for Speed really was. It brought in a new era of games with underground, but underground wasn't about the cops and the exotics, it was about fast cars you find on the street every day. Basically, it was Need for Speed: Fast and Furious Edition. The trend continued for a long time, and continued onto the new consoles with Most Wanted, Carbon, and Undercover. The thing was, as they drifted further from the roots of what need for speed was all about, the games lost the essence of what Need for Speed is. And honestly, the name says it all.
Enter NFS: HP, a new revolution or a "reset" to the series, that picks up right where the PS2 dropped it off. Hot Pursuit comes back to what Need for Speed is all about, and why so many of us were hooked on the PS1 and PS2 versions of the games (yes the PC gamers too) Driving fast cars, getting away from the cops, and going so darn fast you have trouble dodging a car because your brain can't register its there before your taillight makes a beeline through your skull.
But, that's enough background, on to the review.
The good:
The Menus:
Simple, easy to read, and coherent, even down to the Autolog, and all of its messages and information. The menu's are very easy to navigate and easy to understand. The Career Map reminds me of Burnout 3, which I'm not surprised about really considering Criterion made the game, the menu works the same too, you highlight a sign and select an event to run. You only start with a few for either Cops or Racers and you earn more as you level up and complete events. The Map doesn't look cluttered, and is presented intuitively (and flashy to boot)if you hate driving around all the time to find events you'll love this. They also included a free roam if you want it. The Career menu has sister menus accessed by the buttons on the controller rather than finding them through the main menu which is also nice. Everything is just, easy.
The Gameplay
The best way i can put this is if you somehow made a lovechild of Burnout 3, and NFS: HP2. you'd get this game. The cars handle weightly like Hot Pursuit 2's do, but they FEEL like Burnout 3 cars, (touchy and drifty)Its actually a surprisingly good balance. The car's are much more subject to speed loss and much less receptive of wall bouncing than Burnout as well. What's the most interesting is the game's approach to damage in normal driving. You can be wrecked, and you can total your car (at least i think so, i never actually managed to do it) but you can cause this by brawling like in burnout. What's so strange, is though you CAN do it, it slows you down so much you'll probably lose if you do it on purpose all the time. Despite its flashy crashes and damage, Hot Pursuit rewards you for driving clean, not dirty in relation to bumping and grinding.
Picking Sides:
You can race as a Racer, or a Cop, in multiple race modes like you would think including time trials, i'm going to say "Burning Laps" as a reference because they feel so burnout. (game calls them Previews BTW) Or cool stuff like taking out the racers before they finish as a cop, with much more. I won't tell you everything, but each mode is attacked a bit differently.
An Arsenal, IN YOUR TRUNK!:
Later you unlock some "Potent Treasures" as a racer or a cop, like EMP, or Spike Strips which gives a new element to races including them, you're not just a danger to the cops or the racers on the opposite faction, you're dangerous to everyone. Imagine its two racers left, the cops are right behind, and you've got a spike, you can shake the cops with a spike and fight your rival to the end, or you can take HIM out and fight the cops yourself, or better yet, get him busted. Its decisions like this that make this game awesome online, and off.
The Bad:
There are issues with everything, HP is an arcade racer, it doesn't behave a predictably or as harshly as a game like Forza, Gran Turismo, of NFS Shift will. They're not the same kind of game That said, there are some issues i have with the game:
Some cars seem underwhelming in a class:
The balance at times will make itself much more evident online but in my experience, some cars seem to be bottom tier in the tier they are in, either due to the fact that they handle like a barge or that they have a rather low top speed. We'll see online soon enough, but i'm sure there will be a "Competitive Car" as any racing game has when it goes mainstream public after about a month or two. Still there are no settings to dial in so maybe we'll see a good mixed community.
Pacing:
Though good, i thought it moved a bit, slow. I got to level 4 racer in about 4 hours, that said, i unlocked a lot of stuff in that time. I guess i just had this notion that i'd level up faster, and then it kind of hit me that to get to max level, i would have to play a long time, and that likely without the online component i'd need to do a lot of re-racing to get there. Though i could be wrong entirely, it certainly does not seem that career will net you max level.
Learning Curve
This game has got some really impressive difficulty, to win, i had to try, to put that in perspective i've had to try to win in Most wanted, once, and that was the last time i did. However for a newcomer, it may be very frustrating to compete with opponents. But once you get the hang of it, its fun.
These things don't take really ANYTHING from the game as a whole. This is the best TRUE Need For Speed title in a decade, and Criterion needs to be praised along with EA for once for finally taking the Need For Speed series back to where it came from. Its a Missing Niche in gaming, and it was very missed.
Excellent title for any age, Strongly Recommended for PC, 360, or PS3