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After playing Need for Speed Carbon on the PSP, I was expecting Need for Speed Pro Street to be in the same vein. Yet, Pro Street goes back to track racing. Course, that's how the console version is so Pro Street PSP is just trying to emulate that. But, what made the console version shine(Car customization, autosculpt) isn't quite up to snuff here. Anyone who has bought a previous Need for Speed game on the PSP will know what to expect in this game in that respect. Not that Pro Street is a bad game, it's actually contrary to that. It's a very solid and competent racing game. Just don't expect it to be like the console version. It could be due to memory restrictions and whatnot, I don't know, which is something that has plagued a few PSP games of late. The game plays quite well and the graphics are above what we've seen in past NFS games on the PSP.
My main gripe with the game doesn't lie with what I mentioned earlier. What chaps my hide is the blur that's supposed to give you an increased sense of speed when you get faster. Why? Well, when you're in first place and wreck due to the fact you couldn't see an upcoming turn on account of said blur & get knocked out of that place, it gets downright annoying.
Anyhow, Pro Street is a competent racing game. Good if you're jonesing for a good race but don't expect it to be as good as past EA NFS titles. As it stands now, Rivals and Carbon are my favorite NFS titles on the PSP. I recommend those first.
I guess the trailers are obtained from other consoles like xbox360 or ps3 but the game isnt that good on the PSP, bad graphics, lack of options, for the price isnt that bad.