Need for Speed: Prostreet - Xbox 360
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15 of 16 people found the following review helpful
on December 2, 2007
Granted most people won't like this game because they don't like how it feels. There is a learning curve that most people have had and are having problems with. Once you figure out the games little quarks on how it works it's not bad at all. It's hard to push the cars on the easyest setting because it has auto brakes and more times than not it ends up with you losing control and end up in the dirt.

Once you get farther into the games and have the diffrent cars and upgrades it becomes fun. But it will take time to get there. Your not given the best car right off the bat you have to really work at it to get there.

But with any game try to rent it and play to see if this is something you really want to spend 60 bucks on.
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8 of 8 people found the following review helpful
on December 6, 2007
This game is so under-rated. I think that's because it's very different from previous nfs games. And because it's so different, it takes a while to get used to. The game is way more realistic. The graphics, gameplay scenery, cars, speed, and pretty much everything is more realistic. It doesn't have an over-the-top story, but in a racing game that doesn't really matter. The racing is top notch. It's difficult, but only if you want it to be. The driving assists make it fun for anyone who wants to play. Casual will make it so you can press one trigger and it will control throttle and brake, Racer will provide a braking assist in difficult turns, and King gives you full control. The game offers things that no other racing games do. The drag racing and wheelie competitions are fantastic. You go through staging to heat your tires before each race, you have to start and shift in the right rpm, but shift too early and you can get a false start, it is definitely the best drag gameplay I've ever seen. The drift racing takes a while to get the hang of. You have to either use the handbrake or clutch-kick to start the drift and counter-steer to keep drifting. The speed races are insane. It takes nerves of steel and a good reaction time to handle the 250 mph+ on a two-lane bumpy road. The grip racing is great, lots of different and challenging tracks to keep you on your toes. The game is long compared to the other nfs games. Lots of bonus racedays and competitions will make sure you get your money's worth. The multplayer is similar to carbon. You can jump in and leave a raceday that people make themselves. You can also share racedays and car blueprints. There is a big community for prostreet, which is another reason why I'd strongly recomend this game. And to the people who rent the game, actually get near the end and/or good part of a game before making a review!
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5 of 5 people found the following review helpful
on January 30, 2009
I first got my hands on this game around a year ago, and like everyone else, I was quick to get rid of it because it was no longer free roam, nor the cops where taken out of the picture. However, I have recently picked the game up again used at gamestop for $17.99 and for anyone debating if they want this title or not... Let me tell you what factors make this game alot of fun: 1. It's the social aspect that really makes this game shine, you are able to play split-screen, and the coolest part with this is when you are going high speeds on the long streched out highway and crash, you get a cinematic camera view of your car crashing. Hours of fun when you have a friend come by to hangout. 2nd. Like most other racing games you get the choice between manual and automatic. Well on Prostreet you get the option to use a manual with a clutch. My friend and I found this to be one of the key conponents to the "fun factor", with this game. And 3rd. Like many others in the series you get to customize your rides again...

So besides all that, of course you have your draw backs: no police, no free roam, and sometimes not the best framerate. But for the cost of this game now, I say it's definitely worth a try to check out; you know you have a fun racing game in your collection when you have a friend that absolutey hates racing games request that you don't return it!

In a previous review on nfs undercover, I took a negative shot at prostreet, but as it's listed, "I retract my previous statement". Due to the fact of the fun social factor this game presents. Hope I was able to help out
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9 of 12 people found the following review helpful
on February 21, 2008
EA's mediocre machine has churned out another snooze-fest with an abnormal amount of product placement.

You are a potential client of many corporations. Electronic Arts lets you know this from the very first time you pop in the ProStreet disc. Yes, there will be pandering. Of course there's stereotyping of the "import culture". It's got everything you expect in a modern NFS game from an annoying announcer that won't shut up to a music selection consisting of only current pop songs. It's obvious that the game was developed by a committee of suits who are using it simply as a mechanism of further sales.

I suppose there's an in-ad game in here as well. I'm not sure what EA was attempting to do in the game when it comes to car control and physics. It seems like the developers played a game with decent physics like Forza 2 and then emulated it in the worst possible way. There's a poor mash-up of arcade and simulation physics in here and the result is an unsatisfying "feel" when driving. FWD cars will oversteer when you increase the throttle after turning off all the assists (to do so requires a trip down a few menus). Light to moderate braking doesn't lighten the tail of the vehicle as expected. Unfortunately, your choices for control range between simple button mashing and an uncontrollable mess.

Some of the race modes are unfairly designed (such as Sector Shootout). This is because whoever sets the fastest time on a particular section of the track gets all the points for that section. The problem is that you will always start at the pack of the pack and thus the lead AI vehicle will consume most of the points on the first run around the track. There are times when you will compete against vehicles significantly better or worse than your own car which makes the game feel cheap all around.

There's a nice selection of cars but winning races doesn't earn you much money and thus you won't be able to afford them using in-game currency. Which brings up another issue: Micro-transactions in-game. When your car is damaged you can spend real money to repair it. If you want a new car or more modifications you can buy it using real money. I believe it's fairly obvious why EA made it hard to earn in-game money. They want you to reach into your pocket and pull out a little bit more green. Apparently, shelling out the money for a video game up front isn't enough as now we are expected to pay to enjoy the game as well.

I'd avoid this stinker and select something more enjoyable.
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2 of 2 people found the following review helpful
on March 15, 2009
When this game come out, I waited for other people to waste their money on full price. I saw the videos and they were amazing... that is how I knew that this would not live up to those videos. I played the demo before it came out and was impressed with the cars but with need for speed, when is being impressed by the cars an issue? I have had various need for speed titles that go back to before xbox like hot pursuit. I have enjoyed every need for speed title. I have not played undercover and probably will not by it until the price is below $20. So what I am saying is, I bought this game for less than $10 and it is a lot like Forza Motorsport 2 (it even has the red/yellow/green arrows around turns), which I did not like. Need for speed tried to make this an actual simulation of driving and it just flopped. You have to designate cars to race in a very specific category and cannot use one car for everything. If you have played Forza and love it then you will love this game. If you are a need for speed fan then you will not like this as much as the other games. I enjoy this game because I know that I did not waste that much money on it.
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4 of 5 people found the following review helpful
on February 8, 2008
I think it's fair to say ProStreet is almost as big a disappointment as Carbon. Most Wanted brought us a great environment, good (albeit cheesy at times) cop chases, but most importantly: a game that, when you played it, felt n smooth and creamy - opposed to choppy and slapped together.

But lets quickly examine the pros:
1) Car detail - the 360 (and surely the PS3 as well) pumps out some amazing detail. Tread on tires, creases on the panels, and even the inside dash - can't go wrong.

2) Car upgrades and tuning - Very precise (or so it seems). Customize each aspect as you like it - and they even give you a "test" to estimate how you will function on the road. Great for shaving split seconds off your race time.

3) Works nicely with a racing wheel.

The cons:
1) Track Racing - I think the most obvious downfall of track racing is the ease of - and over use of - using the same piece of track for about 300 different races. And prostreet does this perfectly - EVEN WHEN AT DIFFERENT BATTLE MACHINES (supposedly different geographic locations). And all the other cons with track racing follow too: plain and similar backgrounds, lack of excitement, no traffic, and certainly, no cops. Lastly, Nascar has some great tracks - boring, in my opinion, but many love it - which is probably better suited to the track lovers.

2) Informational Messages - I'm just plainly sick of EA's tree hugging "don't race" messages, this is a game not a defensive driving course - save it! I also imagine their "don't race on the street" message has something to do with the track racing the game is based on, and their lame attempts to convey the gratification of local race track notoriety - bah! Not so important, but feels good to vent about. :)

3) Car damage - I'm unsure if this is a good thing, a bad thing, or just out of balance. Let's just say it's not horribly hard to rack up a repair cost twice the value of the income from the race - especially since YOU pay when THEY hit YOU. They attempt to offset this with repair markers, but the whole system feels off - decide for yourself.

4) Cash or microsoft points? - So how do YOU want to spend your hard earned real life currency? If you have enough, you can simply buy your car - and its upgrades! Microsoft points are interchangeable with game cash, the average car cost is about 200 MSP - roughly $2.50 US. I imagine the question that EA answered with this feature was, "How can we make money off people renting the game?" Heck, lets take it one step further: Exactly how much do you think the upgrades will cost, in both game and real world currency, for that car you couldn't afford in the first place? I'm guessing the real genius of this plot unfolds at precisely this point - when you realize you your in-game check book can't balance the costs and you start waving around your credit card for more MSP.

5) No Cops - But why should there be any? It was only the BEST feature of Most Wanted - and Carbon took a stab at butchering this aspect by implementing nothing but straight roads, where losing cops isn't realistic, likely, or even fun (imo, anyway). The cop chases, which for me was the defining aspect of replay value - was probably replaced by the xbox live online portion.

So let me sum this game up quickly: Your driving your choice of many real world cars around a variety of tracks that pretty much all look the same, you cross the finish line a few times as #1, you dominate a "race day" - which wins you a few bucks and a choice of 6 prizes - many of which, part-wise, you probably already own (mostly lvl1-2 for a while). When you're done, you begin the same thing over - at a new "battle machine," with strikingly similar backgrounds, but probably one major difference: off the road... is SAND not dirt... Or dirt, not a fence...

No short cuts, no speed breaker (not entirely horrible, mind you), very little variety, but great looking cars. Are you ready? o=
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8 of 11 people found the following review helpful
Ah yes, it's holiday time kids, and you know what that means. It's that time of year when EA lets all their new installments of flagship franchises out on the gaming world, and yes, there's another Need for Speed game. This time around, it's Need for Speed: Prostreet, which is a departure from the previous installments, Most Wanted and Carbon. Let's be frank here right off the bat, the best part of the past few NFS games were definitely the cop chases, which are nowhere to be found here. What we get instead is some solid, albeit unspectacular, street racing. That in itself isn't so bad, but considering the run-in's with the law were what helped make Most Wanted so good (and Carbon to a lesser degree), losing them is a huge disappointment. Instead, we get more of the same here with Prostreet: pretty decent looking graphics and cars, a very nice array of online options and solid XBox Live support, and of course, product placement and ads galore until your eyes bleed. There's simply not nearly enough here to seperate Need for Speed: Prostreet from other games of the type, and it's nowhere near as good as Most Wanted, but you're going to check it out regardless of you dig the Need for Speed series. Whether or not you want to lay down that much cash for it though is another question altogether.
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3 of 4 people found the following review helpful
on February 29, 2008
...which may speak of having too much free time. But whatever. I got this game from a friend who hated it, and traded it immediately. He has know idea what he did. If you are a car guy/girl, you will immediately fall in love with the options this game gives you. Tweaking your SRT-10 Viper to make 1000+ hp is just a car guy's dream, and since it ain't gonna happen in reality, its a blast in virtual land.

Also, the game mechanics and controller input is realistic but the learning curve is not insanely challenging. Seriously, my main gripe with driving games is the cars all handle like crap and I never feel like the games are newbie friendly. NFS:PS is, and makes the transition easy. Your skills build quickly, you feel like you are making progress, and you get cooler and cooler stuff as you go along.

Did I need to buy that Mustang GT-500 that looks like Elenor from Gone in 60 Seconds? No. Did I buy it just to say I own it? Yes. Its that kind of game, one that has a high replay value just to buy that next vehicle, to drop your 1/4 mile drag time under 7 seconds, and to get that level 4 upgrade on nitrous.

I love this game, and I've got the blood-shot eyes from too many late nights to prove it.

Lastly, I have to comment on the soundtrack to this game. Many games pull together their music tracks apparently from the Alt-Rock Dartboard, and continuity is completely gone. Not all tracks have to be the same style, but there has to be an overall theme meshed with the game itself. These guys did their research, and talk about some obscure groups, versions, and remixes, wow. This is one of the best soundtracks I've heard since SSX-3 for the PS2.
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1 of 1 people found the following review helpful
on January 17, 2011
After playing Need for Speed Underground series I really enjoyed the game, loved it. Then I found Pro Street... WOW what a game, never have I been so immersed in a game as I am with Pro Street. In the other games there was no announcer, I like this one it adds more realism to the game. Yes the game is challenging, and exciting to play, this is the kind of game that keeps me up at night wanting more and more and more, these game leaves me saying, just one more race day. Overall this game is awesome. I know there are not many reviewers who agree with me and say the announcer is lame, the tuning is bogus and on and on. Sorry to disappoint, but the game is awesome. Now if you will excuse me I hear the announcer calling my name!!!!!
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3 of 4 people found the following review helpful
on January 3, 2008
Simply put I do not enjoy playing this game and it is now collecting dust. The "DJ" at the racedays, with his "YO YO HOMIE" would be laughable if it wasn't so irritating. Drag racing? Why? News flash! A drag racing video game is boring....It is probably a hoot in real life but to hit the gas and drive straight is, well, lame. But it is part of the game for some reason. I have tried to like this game but its so hard. The cars slide off the road at 30mph. I know you start with a basic car but a 1975 VW bus handles better. Rent it, maybe you will like it. But please do not buy it without trying it.
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